Search found 159 matches

by Mutive
Fri Apr 19, 2019 3:04 pm
Forum: Asset Creation: Writing
Topic: Eliminating redundant/insignificant characters
Replies: 4
Views: 197

Re: Eliminating redundant/insignificant characters

I try to minimize characters in anything I write as a huge pet peeve of mine is having to work to figure out who everyone is. (This is doubly true if there isn't even a particular reason to have, say, two romantic musicians who work at day jobs they hate, both of whom wants to be in a relationship w...
by Mutive
Thu Apr 18, 2019 11:15 am
Forum: Creator Discussion
Topic: Multiple choices but a bit unconventional
Replies: 11
Views: 259

Re: Multiple choices but a bit unconventional

I usually use an else statement vs. endless ifs. (That way there's always a default.) So something like: if a_point >= 2: jump ending1 elif b_point >=2: jump ending2 elif c_point >=2: jump ending3 else: jump ending4 This way, even if you somehow flub and there's no way for the player to get over 2 p...
by Mutive
Tue Apr 16, 2019 6:26 pm
Forum: Asset Creation: Writing
Topic: When to use more dialogue/narration?
Replies: 5
Views: 277

Re: When to use more dialogue/narration?

I'm of the opinion that nothing is bad as long as it works. Narration can be wonderfully written and intense and give details and nuance that dialogue never could. Dialogue can advance the story tremendously, while showing characterization. Both can be awful and lengthy and bog things down. Some sto...
by Mutive
Tue Apr 16, 2019 6:20 pm
Forum: Asset Creation: Writing
Topic: Introducing love interests late in the story?
Replies: 5
Views: 181

Re: Introducing love interests late in the story?

I have no problem with later love interests (unless, of course, the game is a romance). Stories are best, IMO, when they progress naturally. (And, arguably, stories don't need love interest at all, so there's that, too.)
by Mutive
Fri Apr 12, 2019 11:12 am
Forum: Creator Discussion
Topic: Tips for Showing Game at Conventions?
Replies: 6
Views: 274

Re: Tips for Showing Game at Conventions?

I haven't shown, so take this as more "how people at conventions attract me to play their games". 1) Have some big banners with art from the game/advertising/something to attract me to the table. (A table with two laptops on it + some pins seems a bit sad) If you can have more than one person watchi...
by Mutive
Fri Apr 12, 2019 11:04 am
Forum: Creative Commons
Topic: Cire's GUI [CC BY-NC 3.0]
Replies: 6
Views: 510

Re: Cherry Blossom GUI [CC BY-NC 3.0]

Oooh, that is super pretty. :) (I wish I had a use for it, but maybe someday!)
by Mutive
Wed Apr 10, 2019 3:43 pm
Forum: Creator Discussion
Topic: Being Productive?
Replies: 4
Views: 247

Re: Being Productive?

a) I try to set an amount of time/amount of progress I will get done each day. (e.g. I work for an hour after work or write 2,000 words) b) I typically force myself to keep my scheduled even if I'm pretty unmotivated. There are exceptions for literally having no time (e.g. I don't even have enough t...
by Mutive
Thu Apr 04, 2019 4:47 pm
Forum: Asset Creation: Writing
Topic: Critique my writing! + Some pointers/tips to remember?
Replies: 4
Views: 190

Re: Critique my writing! + Some pointers/tips to remember?

I can't get into Google Drive, so no critiquing the actual writing. :( (I suspect everyone else can, it's just an anti-virus thing!) But one thing I will note is that 1st and a close third are very similar. e.g. "I stopped at the grocery store. Unfortunately, most of the shelves were empty because o...
by Mutive
Tue Mar 26, 2019 2:06 pm
Forum: Creator Discussion
Topic: finding collaborators
Replies: 5
Views: 291

Re: finding collaborators

I'm sure there are other places than this forum, but this isn't a bad place to start, either. :) I would probably encourage posting a description of more or less what you want to do + maybe some samples of art/programming to the recruitment forums. Or you can respond to posts where people are lookin...
by Mutive
Mon Mar 25, 2019 1:55 pm
Forum: General Discussion
Topic: Any Advice Hiring an Artist?
Replies: 9
Views: 956

Re: Any Advice Hiring an Artist?

A few other thoughts: 1. Depending on what you want to do with the project, you may find it best to start with CC art. If you're more trying to get a sense as to whether creating a VN is fun/not fun/for you/a terrible idea (and are doing a small project), you can do it freely with CC art. Even if yo...
by Mutive
Thu Mar 21, 2019 2:02 pm
Forum: Creator Discussion
Topic: Using the Same Transforms from Other VNs?
Replies: 3
Views: 265

Re: Using the Same Transforms from Other VNs?

I'm curious what a lawyer will have to say about this and am very much hoping one shows up to chime in. :) I found this on Wikipedia... There is a certain amount of work that goes into making copyright successful and just as with other works, copyright for computer programs prohibits not only litera...
by Mutive
Wed Mar 20, 2019 2:54 pm
Forum: General Discussion
Topic: Enter name window when pressing Start button
Replies: 7
Views: 212

Re: Enter name window when pressing Start button

This is the documentation for ctypes: https://docs.python.org/3/library/ctypes.html I used this to create pop up windows in my game (for which the user can take action that's then recorded in the game). It's probably not the easiest for someone not reasonably familiar with Python, though, and the co...
by Mutive
Mon Mar 18, 2019 12:58 pm
Forum: General Discussion
Topic: Enter name window when pressing Start button
Replies: 7
Views: 212

Re: Enter name window when pressing Start button

You can always import CYTPES or another Python package. (Screens will only work within Renpy. I don't believe there's a way to have it pop up new frames, but it's doable with a Python call.)
by Mutive
Fri Mar 15, 2019 11:59 am
Forum: Asset Creation: Writing
Topic: Finding the Right Words
Replies: 3
Views: 273

Re: Finding the Right Words

The right words are heavily dependent upon the characters (both the one speaking and the one doing the encouraging). A strong silent type is unlikely to give a big speech about being brave. More likely he or she will just say, "You got this." Or "that's tough" or not say anything at all and just put...
by Mutive
Fri Mar 08, 2019 1:41 pm
Forum: Asset Creation: Writing
Topic: Balancing narration with dialogue, improving dialogue and banter
Replies: 16
Views: 599

Re: Balancing narration with dialogue, improving dialogue and banter

@Mutive , thank you for including examples! It helps to illustrate things better. You're right, people would definitely not say that in a real-life situation, which makes for unbelievable dialogue (I would laugh if that actually happens in real life). Yeah, it's so unnatural ! But I see it all the ...