Search found 33 matches

by erickcire95
Thu Jan 11, 2018 1:31 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Statusbar
Replies: 2
Views: 320

Re: Dynamic Statusbar

I think the function is not really necessary here, it's a lot simpler to just use a conditional in the screen, this here works as you want. It works based on the value of the variable "al" screen Statusbar: style_prefix "Stat" frame: xalign 1 ypos 0 vbox: text "A = [al]" if al <= 5: text "B = Bad" e...
by erickcire95
Thu Jan 11, 2018 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: Playthrough does not account for point-based endings, jumps to "else"
Replies: 8
Views: 500

Re: Playthrough does not account for point-based endings, jumps to "else"

Remember that the blocks of every "if", "elif" or "else" should have identation. it should work with something like this: if vicky_bad > max(vicky_good, landon_good, landon_neutral, lyra_good): jump vickybadending elif vicky_good > max(vicky_bad, landon_good, landon_neutral, lyra_good): jump vickygo...
by erickcire95
Thu Jan 11, 2018 12:11 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How do I change fonts for my dialogue?
Replies: 8
Views: 602

Re: How do I change fonts for my dialogue?

The font file should be in the Game folder, place it there and then search in gui.rpy for "fonts and font sizes" (around line 58) and then change the font for the text you want For example, if you want to change the font used for characters' names you should change to define gui.name_text_font = "Co...
by erickcire95
Thu Jan 04, 2018 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with custom names in a new .rpy file
Replies: 6
Views: 352

Re: Problem with custom names in a new .rpy

That could be a lot of things, it would be useful if you copy the exception text here so people can better understand the problem.
by erickcire95
Thu Jan 04, 2018 12:44 am
Forum: Creator Discussion
Topic: A Kinetic VN
Replies: 14
Views: 1219

Re: A Kinetic VN

Maybe you could consider some translators? if you want the VN to be released not just in english
by erickcire95
Fri Dec 29, 2017 10:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Choosing Save File after starting the game. HELP.
Replies: 2
Views: 266

Re: Choosing Save File after starting the game. HELP.

The Episode selection screen is kind of easy actually, you can check the Replay documentation. I have some doubts about the save file, you mean to remove the save screen and instead make the game save automatically every action? or I think it can be a bit troublesome to have it automatically save ev...
by erickcire95
Fri Dec 29, 2017 5:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap Problems
Replies: 7
Views: 523

Re: Imagemap Problems

The error says Screen homepage2 is unknown, which is correct because there is no screen homepage 2. The thing is, I'm not calling it as a screen: I'm showing it as a background. How can I fix this? You are not really showing an image, even though it is the same word as the show statement... here yo...
by erickcire95
Fri Dec 29, 2017 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: Invalid syntax with naming player?
Replies: 14
Views: 655

Re: Invalid syntax with naming player?

Forgive me my interruption, but wouldn't $ povname = renpy.input("Enter your name. If you don't put one, a name will be chosen automatically.") or "Alex" just set povname to True because "or" in (something or "Alex") is a logical operator and "Alex" is always True because it's a non-empty string? I...
by erickcire95
Thu Dec 28, 2017 10:24 pm
Forum: Ren'Py Questions and Announcements
Topic: help with set-variable for image buttons - I think
Replies: 16
Views: 881

Re: help with set-variable for image buttons - I think

If you don't want a screen to be called then don't use the action Show(), instead use Jump() I'm not sure if this will work, but hopefully this can lead you to the solution Try this imagebutton: auto "buttons/talk_%s.png" xpos 0 ypos 0 focus_mask True action Jump("location_talk") And for the locatio...
by erickcire95
Thu Dec 28, 2017 10:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap Problems
Replies: 7
Views: 523

Re: Imagemap Problems

I am not an expert using imagemaps, but at first glance I can see some things: First: you must define the image "homepage idle.jpg" befor you can use the show statement. However, this is not necessary for an imagemap. To set an imagemap you need a Screen, not an image. Second: the action Show() is u...
by erickcire95
Thu Dec 28, 2017 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Invalid syntax with naming player?
Replies: 14
Views: 655

Re: Invalid syntax with naming player?

Even so, the player is still allowed to input the name in a weird case like "SerA" or "sERA" since those names are not listed. While it's not very likely that someone will write their name in such a weird way, there is that possibility. HOWEVER I just realized there is a faster way of fixing this, u...
by erickcire95
Thu Dec 28, 2017 8:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Invalid syntax with naming player?
Replies: 14
Views: 655

Re: Invalid syntax with naming player?

The problem there is the way you are trying to exclude several names at the same time, instead of listing the names like ' Name, name, NAME ' try adding "or" conditions, something like this: if povname == "Sera" or povname == "sera" or povname == "SERA": "???" "hahaha, um....please don't." "Please c...
by erickcire95
Thu Dec 28, 2017 6:48 pm
Forum: Ren'Py Questions and Announcements
Topic: is it possible to Prnt Scrn on Full screen?
Replies: 4
Views: 349

Re: is it possible to Prnt Scrn on Full screen?

Well I don't really mind using S key, that complaint comes from some of my players who think that it is too troublesome, it is a lot faster for them to just paste the clipboard image in some chats like Facebook instead of searching for the image through the folders.
by erickcire95
Thu Dec 28, 2017 6:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Invalid syntax with naming player?
Replies: 14
Views: 655

Re: Invalid syntax with naming player?

Yeah, I just noticed the mistake, we are inside a python block so it is shown in the console but not in ren'py. The $ symbol is used for sigle-line python statements, which is super helpful. I didn't know you wanted the game to make you select another name :P . Try with this one, I just tested it an...