Search found 124 matches

by bonnie_641
Tue Apr 19, 2022 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Thought Bubbles or something similar for Interior Monologue
Replies: 28
Views: 1279

Re: Thought Bubbles or something similar for Interior Monologue

I want to be able to show a character thinking or speaking inside their head. Can this be done easily? For example I've used Italics but sometimes it doesn't look strong enough for players to see the difference from plain text, since italics are used to convey "Interior Monologue". One of my guesse...
by bonnie_641
Sat Apr 16, 2022 10:45 pm
Forum: Development of Ren'Py
Topic: [Suggestion] PDF or epub of Renpy Documentation
Replies: 2
Views: 1422

Re: [Suggestion] PDF or epub of Renpy Documentation

Instead of having to open up my browser and cycle through the pages, I would suggest a option of being able to download the documentation. You could use "Sumatra PDF" (if you are a Windows user) as an alternative. It is lightweight and easy to use. Or you can use other pdf reader alternatives by re...
by bonnie_641
Wed Apr 13, 2022 9:32 pm
Forum: Ren'Py Questions and Announcements
Topic: I need a tutorial to export my project to android
Replies: 0
Views: 254

I need a tutorial to export my project to android

Hello everyone. I would like to know how to export my game to android. Do you know any tutorial that is easy to follow?
Thanks in advance.
by bonnie_641
Sun Mar 27, 2022 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
Replies: 4
Views: 252

Re: Don't show Chinese phrases (square sign instead) in Spanish project

Here is the solution (thanks Ocelot): # A character is defined who will use Chinese as a base language. init: $ Lili = Character(None, who_language = "schinese", what_font = "font/SourceHanSansLite.ttf", what_size=30) # A character is defined who will use Chinese as a base language. style ruby_style...
by bonnie_641
Sun Mar 27, 2022 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
Replies: 4
Views: 252

Re: Don't show Chinese phrases (square sign instead) in Spanish project

Ocelot wrote:
Sun Mar 27, 2022 2:18 pm
What fonts are you using for Spanish and Chinese texts?
Spanish font: Courgette-Regular.ttf
Chinese font: Hanyi Senty Candy-color.ttf
by bonnie_641
Sun Mar 27, 2022 1:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
Replies: 4
Views: 252

[Solved]Don't show Chinese phrases (square sign instead) in Spanish project

Hello everyone. I have the following problem. It is about making a Spanish-Chinese, Chinese-Spanish dictionary. The problem is that when I want to display on screen, for example, |---------------------|---------------| | Español | 中文 | |---------------------|---------------| | (...) | (... ) | | Me ...
by bonnie_641
Sun Sep 19, 2021 2:08 pm
Forum: Development of Ren'Py
Topic: Problem with Atom after Ren'py update
Replies: 1
Views: 2037

Re: Problem with Atom after Ren'py update

I had a very bad experience with Atom and after searching a lot I found VS Codium ( https://vscodium.com/ ) I have been using this editor for almost 1 year and I love it. I set it up so I don't get lost when writing code (because of the tabs). vscodium.jpg It took me a while to find the plugins I us...
by bonnie_641
Thu Sep 16, 2021 6:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] trying to add a CTC indicator and I get nothing
Replies: 2
Views: 257

Re: trying to add a CTC indicator and I get nothing

... I hope you find this example useful: init: image ctc_brilla: #<-------------------------------- CTC "images/estrella.png" linear 0.75 alpha 1.0 linear 0.75 alpha 0.0 repeat ############################### $ narrador_muy_alto = Character(None, what_color="#fff", #<------------------- you're miss...
by bonnie_641
Tue Sep 14, 2021 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Change item in list
Replies: 6
Views: 1386

Re: [Solved]Change item in list

# Screen size: 1280x720 px #█▓▒░ Capas del juego ░▒▓███████████████████████████ define config.layers = ['bg', 'under', 'master', 'transient', 'screens', 'overlay'] init python: config.tag_layer['screens'] = 'screens' config.tag_layer['adivina'] = 'screens' ##########################################...
by bonnie_641
Tue Sep 14, 2021 3:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Change item in list
Replies: 6
Views: 1386

Re: [Solved]Change item in list

I finally did it!
I made several changes to the original code.

For this, I applied:
- LiveComposite
- DynamicDisplayable
- SetVariable
- viewport
- vbox

Shortly, I will upload the code for backup
by bonnie_641
Thu Sep 09, 2021 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Optimize if-else statement
Replies: 4
Views: 394

Re: Optimize if-else statement

I have a blackjack game that uses a (four) deck(s) of 52 cards which may give you some ideas about how to proceed. I think I've got the code somewhere linked in my signature, but I cannot be sure. - the game itself (for Android) is linked. I haven't made the code available yet. After work today I'l...
by bonnie_641
Wed Sep 08, 2021 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Optimize if-else statement
Replies: 4
Views: 394

Re: Optimize if-else statement

Thank you so much! :D I followed your recommendation and it works perfectly. But I have another problem. The minigame performance is very slow (yet). I was thinking that instead of using all 52 cards in the desk, I would only have 3 cards appear (I would have to apply a 'random' to the 3 cards to ra...
by bonnie_641
Mon Sep 06, 2021 8:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Optimize if-else statement
Replies: 4
Views: 394

Optimize if-else statement

When I managed to get the drag and drop game to work (thanks to Alex and hell-oh-world) I was very happy. However, when I added more elements, the game became slow (from 3 to 52 cards). How can I optimize the game? I think the long "if-else" statement check is the problem :oops: if _return == "uno":...
by bonnie_641
Wed Sep 01, 2021 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Multiple variables in a single variable
Replies: 8
Views: 809

Re: Multiple variables in a single variable

:D :D :D Thank you very much Alex. $ items_list[0]['can_move'] = False # uno-card is first in a list, so its index is 0 I was very surprised by this part of the code. I didn't know it was possible to do that. (...) or in my_dragged function # Let's place dragged item over item it was dropped onto. i...
by bonnie_641
Tue Aug 31, 2021 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Multiple variables in a single variable
Replies: 8
Views: 809

Re: Multiple variables in a single variable

Locks all objects when false That's supposed to happen. You're using the and logical operator here, meaning the condition will only evaluate to True if both left and right conditions are also True. https://cdn.educba.com/academy/wp-content/uploads/2019/09/Boolean-Operators-in-Python-1.2.png In othe...