Search found 124 matches
- Tue Apr 19, 2022 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Thought Bubbles or something similar for Interior Monologue
- Replies: 28
- Views: 1279
Re: Thought Bubbles or something similar for Interior Monologue
I want to be able to show a character thinking or speaking inside their head. Can this be done easily? For example I've used Italics but sometimes it doesn't look strong enough for players to see the difference from plain text, since italics are used to convey "Interior Monologue". One of my guesse...
- Sat Apr 16, 2022 10:45 pm
- Forum: Development of Ren'Py
- Topic: [Suggestion] PDF or epub of Renpy Documentation
- Replies: 2
- Views: 1422
Re: [Suggestion] PDF or epub of Renpy Documentation
Instead of having to open up my browser and cycle through the pages, I would suggest a option of being able to download the documentation. You could use "Sumatra PDF" (if you are a Windows user) as an alternative. It is lightweight and easy to use. Or you can use other pdf reader alternatives by re...
- Wed Apr 13, 2022 9:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I need a tutorial to export my project to android
- Replies: 0
- Views: 254
I need a tutorial to export my project to android
Hello everyone. I would like to know how to export my game to android. Do you know any tutorial that is easy to follow?
Thanks in advance.
Thanks in advance.
- Sun Mar 27, 2022 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
- Replies: 4
- Views: 252
Re: Don't show Chinese phrases (square sign instead) in Spanish project
Here is the solution (thanks Ocelot): # A character is defined who will use Chinese as a base language. init: $ Lili = Character(None, who_language = "schinese", what_font = "font/SourceHanSansLite.ttf", what_size=30) # A character is defined who will use Chinese as a base language. style ruby_style...
- Sun Mar 27, 2022 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
- Replies: 4
- Views: 252
- Sun Mar 27, 2022 1:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
- Replies: 4
- Views: 252
[Solved]Don't show Chinese phrases (square sign instead) in Spanish project
Hello everyone. I have the following problem. It is about making a Spanish-Chinese, Chinese-Spanish dictionary. The problem is that when I want to display on screen, for example, |---------------------|---------------| | Español | 中文 | |---------------------|---------------| | (...) | (... ) | | Me ...
- Sun Sep 19, 2021 2:08 pm
- Forum: Development of Ren'Py
- Topic: Problem with Atom after Ren'py update
- Replies: 1
- Views: 2037
Re: Problem with Atom after Ren'py update
I had a very bad experience with Atom and after searching a lot I found VS Codium ( https://vscodium.com/ ) I have been using this editor for almost 1 year and I love it. I set it up so I don't get lost when writing code (because of the tabs). vscodium.jpg It took me a while to find the plugins I us...
- Thu Sep 16, 2021 6:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] trying to add a CTC indicator and I get nothing
- Replies: 2
- Views: 257
Re: trying to add a CTC indicator and I get nothing
... I hope you find this example useful: init: image ctc_brilla: #<-------------------------------- CTC "images/estrella.png" linear 0.75 alpha 1.0 linear 0.75 alpha 0.0 repeat ############################### $ narrador_muy_alto = Character(None, what_color="#fff", #<------------------- you're miss...
- Tue Sep 14, 2021 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Change item in list
- Replies: 6
- Views: 1386
Re: [Solved]Change item in list
# Screen size: 1280x720 px #█▓▒░ Capas del juego ░▒▓███████████████████████████ define config.layers = ['bg', 'under', 'master', 'transient', 'screens', 'overlay'] init python: config.tag_layer['screens'] = 'screens' config.tag_layer['adivina'] = 'screens' ##########################################...
- Tue Sep 14, 2021 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Change item in list
- Replies: 6
- Views: 1386
Re: [Solved]Change item in list
I finally did it!
I made several changes to the original code.
For this, I applied:
- LiveComposite
- DynamicDisplayable
- SetVariable
- viewport
- vbox
Shortly, I will upload the code for backup
I made several changes to the original code.
For this, I applied:
- LiveComposite
- DynamicDisplayable
- SetVariable
- viewport
- vbox
Shortly, I will upload the code for backup
- Thu Sep 09, 2021 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimize if-else statement
- Replies: 4
- Views: 394
Re: Optimize if-else statement
I have a blackjack game that uses a (four) deck(s) of 52 cards which may give you some ideas about how to proceed. I think I've got the code somewhere linked in my signature, but I cannot be sure. - the game itself (for Android) is linked. I haven't made the code available yet. After work today I'l...
- Wed Sep 08, 2021 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimize if-else statement
- Replies: 4
- Views: 394
Re: Optimize if-else statement
Thank you so much! :D I followed your recommendation and it works perfectly. But I have another problem. The minigame performance is very slow (yet). I was thinking that instead of using all 52 cards in the desk, I would only have 3 cards appear (I would have to apply a 'random' to the 3 cards to ra...
- Mon Sep 06, 2021 8:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Optimize if-else statement
- Replies: 4
- Views: 394
Optimize if-else statement
When I managed to get the drag and drop game to work (thanks to Alex and hell-oh-world) I was very happy. However, when I added more elements, the game became slow (from 3 to 52 cards). How can I optimize the game? I think the long "if-else" statement check is the problem :oops: if _return == "uno":...
- Wed Sep 01, 2021 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Multiple variables in a single variable
- Replies: 8
- Views: 809
Re: Multiple variables in a single variable
:D :D :D Thank you very much Alex. $ items_list[0]['can_move'] = False # uno-card is first in a list, so its index is 0 I was very surprised by this part of the code. I didn't know it was possible to do that. (...) or in my_dragged function # Let's place dragged item over item it was dropped onto. i...
- Tue Aug 31, 2021 8:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Multiple variables in a single variable
- Replies: 8
- Views: 809
Re: Multiple variables in a single variable
Locks all objects when false That's supposed to happen. You're using the and logical operator here, meaning the condition will only evaluate to True if both left and right conditions are also True. https://cdn.educba.com/academy/wp-content/uploads/2019/09/Boolean-Operators-in-Python-1.2.png In othe...