Search found 124 matches
- Fri Sep 28, 2018 6:10 pm
- Forum: Ren'Py Cookbook
- Topic: [CODE] Glossary Screen Implementation
- Replies: 14
- Views: 3565
Re: [CODE] Glossary Screen Implementation
Thank you for sharing. :D This code is easier to read and to implement. A question: How can I hide the words and have the option to unlock once I see them? Example: label start: [b]The word "Cook" = ???'[/b] <------------------------------------------------- ¿? mimi "You Learned the word 'Cook'" [b...
- Mon Jan 15, 2018 7:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Help with code, please.
- Replies: 4
- Views: 639
Re: Help with code, please.
Thank you very much
The first option was what I wanted ♥ ♥ ♥
Thanks for your help.
Thanks for your help.
- Mon Jan 15, 2018 2:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Help with code, please.
- Replies: 4
- Views: 639
Re: Help with code, please.
Thank you for reply. I understand the code: the character can moving in 4 directions (up, down, left and right) and if it arrives at coordenate execute an action (for example a message) EDIT: The problems are: 1. The image don't stop when I release the button. Is it correct if I write it that way? I...
- Sun Jan 14, 2018 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Help with code, please.
- Replies: 4
- Views: 639
[Solved]Help with code, please.
Hi! It is the first time I try to program a game on Renpy and, although I read the documentation, I would like to know how to improve the performance. :oops: I don't know how to optimize the speed of the character when it crosses the screen. Are there equivalent expressions of this code but in pytho...