Search found 753 matches

by rayminator
Wed Mar 23, 2022 5:54 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Using ATL inside a screen?
Replies: 4
Views: 253

Re: Using ATL inside a screen?

you want it to do this

Code: Select all

image pour_drinks:
        "gui/maps/goosechapel/tasks/pour drinks 1.jpg"
        pause 1.0
        "gui/maps/goosechapel/tasks/pour drinks 2.jpg"
        pause 1.0
        repeat

Code: Select all

screen your_screen_name():

    add "pour_drinks"
by rayminator
Tue Mar 22, 2022 9:34 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Game Developer Training
Replies: 6
Views: 423

Re: Game Developer Training

well here is the script file only not the assets link removed his patreon page if you want to download you need to be a patreon $7 https://www.patreon.com/ThundornGuides/posts or you can just watch the videos https://www.youtube.com/playlist?list=PLKdE0Vv4UA59rd1g9ipzIlAklvfmH5cjE he hasn't responde...
by rayminator
Mon Mar 21, 2022 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Game Developer Training
Replies: 6
Views: 423

Re: Game Developer Training

this is the error code after clicking on a action button this error properly is caused by the double buttons/character I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/script.rpy", line 18, in script call call defaultInteraction File "game/scripts/interactio...
by rayminator
Mon Mar 21, 2022 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Game Developer Training
Replies: 6
Views: 423

[Solved]Game Developer Training

I have download Let's Code Season 4 - This Time It's Personal code to play around with when I was testing it... When I click start then go into the save menu then click on Main Menu then click on start it show double of everything like character/location_buttons/action_buttons. on his patreon page h...
by rayminator
Thu Feb 24, 2022 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Any idea how to simplify this code?
Replies: 1
Views: 264

Re: Any idea how to simplify this code?

there is but without more information we can really help you if it just animation then I would just leave it as is or put them in a video using a webm/webp format but if it a character talking animation then I would us live2d coding but it's not free to use for making games you will need a licences ...
by rayminator
Sun Feb 13, 2022 10:52 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with Day System
Replies: 2
Views: 311

Re: Problem with Day System

I would make a screen for the time and don't use define I would use default the returning to the main menu thing is because you don't have any jump or calls so when you go through you time code renpy thinks that you want to end the game here is a example what I have it might help you out a bit code ...
by rayminator
Sun Feb 13, 2022 1:30 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to randomize menu options or is there anyway to hide 5 options but show only 3 out of the 5 to the player
Replies: 2
Views: 368

Re: Is there a way to randomize menu options or is there anyway to hide 5 options but show only 3 out of the 5 to the pl

this is one way on how you want it to be

Code: Select all

menu:
        "test 1":
            $ testone_done = True
            jump testone
        "test 2" if testone_done == True:
            e "Hello you have unlocked me..."
            pass

    e "That's how you do it"
    return
by rayminator
Thu Feb 10, 2022 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Crash problem when opening the game on Android
Replies: 4
Views: 287

Re: Crash problem when opening the game on Android

Everything there looks right, but what is the exact error message you get when you try to run it on your phone? I can think of a multitude of reasons a game might crash, so the log from when it crashes will help narrow it down, either as a screenshot, or copy the text and paste it here. https://iil...
by rayminator
Wed Feb 09, 2022 10:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Crash problem when opening the game on Android
Replies: 4
Views: 287

Re: Crash problem when opening the game on Android

are you the dev for that game? if not then we can't really help you out cause we don't know how old that game is when the dev started making the game and with what version of renpy he used to make that game there is a lot of reasons why the game won't play on a android/apple mostly due to old code o...
by rayminator
Sat Feb 05, 2022 12:26 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to create code for setting up a day to a week schedule (like morning, noon, evening, night, monday-sunday)?
Replies: 2
Views: 323

Re: How to create code for setting up a day to a week schedule (like morning, noon, evening, night, monday-sunday)?

this will help you map.png screen TopBar(): hbox: xalign 0.003 spacing 10 if month == 1: $ mm = _("Jan") elif month == 2: $ mm = _("Feb") elif month == 3: $ mm = _("March") elif month == 4: $ mm = _("Apirl") elif month == 5: $ mm = _("May") elif month == 6: $ mm = _("June") elif month == 7: $ mm = _...
by rayminator
Thu Feb 03, 2022 1:14 am
Forum: Ren'Py Questions and Announcements
Topic: question about bars
Replies: 1
Views: 244

Re: question about bars

this what it should look like this one is easiest way you have to make your own images hbox: yalign 1.0 vbar: value love#<-- define variable range 150 #<-- The range how high you want variable maximum (200, 300) #<-- height and width left_bar "indg_empty" #<-- this a empty image that you have to cre...
by rayminator
Tue Feb 01, 2022 1:52 am
Forum: Ren'Py Questions and Announcements
Topic: Phone messaging app
Replies: 2
Views: 261

Re: Phone messaging app

go look in the cookbook section there are couple of them in there that might help you out
viewforum.php?f=51
by rayminator
Sun Jan 30, 2022 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: problem with my map navigation [SOLVED]
Replies: 2
Views: 238

Re: problem with my map navigation

use Hide("") to hide maps or menus like so screen MapUI(): tag MapUI add "images/map.png" imagebutton auto "images/bazar_%s.png" xpos 837 ypos 0 focus_mask True action Hide("MapUI"), ShowMenu("bazar") hovered [ Play("sound", "audio/bazar.mp3") ] imagebutton auto "images/piso_%s.png" xpos 420 ypos 0 ...