Search found 2675 matches

by Alex
Sat Mar 24, 2012 2:05 pm
Forum: Development of Ren'Py
Topic: Editra + Ren'Py
Replies: 27
Views: 9670

Re: Editra + Ren'Py

Got not much to say, 'cause I'm an average user...
Tried editra - it highlighted Ren'py code properly for me. And the ability to show whitespaces is a great advantage for my taste (or maybe I just don't know how to set it in Jedit).
by Alex
Thu Mar 22, 2012 11:42 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with Name box and Text box
Replies: 2
Views: 1012

Re: Problem with Name box and Text box

I want the Name of the character to go on the bottom with all the transparent and color and font. And of course cannot overlap the dialog. You can customize the textbox outlook by changing "say screen" in "screens.rpy". By default it looks like screen say: # Defaults for side_image and two_window d...
by Alex
Mon Mar 12, 2012 10:29 am
Forum: Ren'Py Questions and Announcements
Topic: Simultaneous Transitions
Replies: 5
Views: 1792

Re: Simultaneous Transitions

If I understood correct, you need two images to be moved at the same time. One of the ways to do so label start: show "pic_1": xalign 0.5 show "pic_2": xalign 1.0 xanchor 0.0 # pic_2 will be placed at right offscreen with None $ renpy.pause(1.0) show "pic_1": xalign 0.0 xanchor 1.0 # pic_1 will be p...
by Alex
Sat Mar 10, 2012 5:38 am
Forum: Ren'Py Questions and Announcements
Topic: Dissolve transition between each image in animation
Replies: 2
Views: 521

Re: Dissolve transition between each image in animation

You could make it like scene black with dissolve show expression "op credits/op01.png" with Dissolve(5.0) show expression "op credits/op02.png" with Dissolve(5.0) show expression "op credits/op03.png" with Dissolve(5.0) ... etc. http://www.renpy.org/doc/html/displaying_images.html#show-statement htt...
by Alex
Fri Mar 09, 2012 2:14 pm
Forum: Works in Progress
Topic: DSE Plus - "The Game"
Replies: 41
Views: 12333

Re: DSE Plus - "The Game"

Well, "Дополнительно" is a correct translation for "extras", but you could discuss with Winkiller "плюшки" ("buns") or "на посошок" ("lol_hard_to_explain")...))
by Alex
Sun Mar 04, 2012 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems With Conditional Actions When Using Screens [Solved
Replies: 4
Views: 1621

Re: Problems With Conditional Actions When Using Screens

Try

Code: Select all

action if (  (Protag.Strength < 20 and Protag.attributePoints >0), true = [SetField( Protag, "Strength", Protag.Strength+1 ), SetField( Protag, "attributePoints", Protag.attributePoints-1 ) ], false = None )
(not tested)
by Alex
Tue Feb 28, 2012 12:01 pm
Forum: General Discussion
Topic: New Moderator: LVUER
Replies: 22
Views: 2235

Re: New Moderator: LVUER

Congrats...;)
by Alex
Sat Feb 25, 2012 3:43 pm
Forum: Completed Games
Topic: Leave the Room [puzzle][escape]
Replies: 16
Views: 8521

Re: Leave the Room [puzzle][escape]

Thanks for reply - I've sent you PM...))
by Alex
Thu Feb 23, 2012 10:48 am
Forum: Ren'Py Questions and Announcements
Topic: Hover and Select Images Not Working on Image Map Menu
Replies: 3
Views: 630

Re: Hover and Select Images Not Working on Image Map Menu

It refuses to recognize the "Ground", "Hover", etc. keywords in any circumstance. 'Cause it is a screen language imagemap keywords and they work only in screens screen my_smth_screen: imagemap: ground ... hover ... etc. If you got errors using screens, you could post your code to let people find th...
by Alex
Thu Feb 23, 2012 4:18 am
Forum: Ren'Py Questions and Announcements
Topic: imagebutton using a variable as its image [SOLVED]
Replies: 2
Views: 427

Re: imagebutton using a variable as its auto

As it said in documentation, "auto" property should looks like <auto "save_%s.png">. So you have a variable to set the first part of image name used for button, but you've missed the rest part of it. Try <auto "[a_Inventory[0][3]]_%s.png">, if images named like "apple_idle.png", "orange_hover.png" e...
by Alex
Thu Feb 23, 2012 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Hover and Select Images Not Working on Image Map Menu
Replies: 3
Views: 630

Re: Hover and Select Images Not Working on Image Map Menu

Using layouts for customizing menus is an old style, so if you use Ren'Py 6.12.x or high you should use screens. In case you didn't see it yet, here it is a great tutorial of how you can do this.
http://lemmasoft.renai.us/forums/viewto ... t=tutorial
by Alex
Wed Feb 22, 2012 3:05 pm
Forum: Completed Games
Topic: Leave the Room [puzzle][escape]
Replies: 16
Views: 8521

Re: Leave the Room [puzzle][escape]

I like this kind of games and you made an interesting one - puzzles are great!...)) But I feel my self dumb... :evil: I was able to solve the first part by looking through the script, and still don't understand how could I get password for comp and find numeric password (I get "806" using "paper scr...
by Alex
Fri Feb 17, 2012 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Focus_mask issues [SOLVED]
Replies: 5
Views: 941

Re: Focus_mask issues

Mmm, and is there any action (except <action None>) for your imagebutton?
by Alex
Thu Feb 16, 2012 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: what's the difference between these two codes?
Replies: 2
Views: 428

Re: what's the difference between these two codes?

Hm, try to put "if" inside of "SetVariable" action

Code: Select all

action [SetVariable('itempage',   (  If('itempage < 0', (len(items)-1)//4, itempage - 1)  ),  Jump('inventset')]
not tested of course
by Alex
Tue Feb 14, 2012 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide a whole menu when IF=false
Replies: 5
Views: 1505

Re: Hide a whole menu when IF=false

Well, you see, in line if flag == "angryanswer": you tells Ren'Py to check the value of variable named "flag" and if the value is "angryanswer" then next line of if-block will be executed (menu will be shown). The error, you received, means that variable "flag" was not defined (have no value), so Re...