Search found 2491 matches

by Alex
Wed Jul 27, 2011 12:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating channels for musci/sound
Replies: 11
Views: 929

Re: Creating channels for musci/sound

Mmm, it's hard-to-impossible to say smth about it without seeing the code example...
by Alex
Wed Jul 27, 2011 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a new main menu.
Replies: 20
Views: 3118

Re: Creating a new main menu.

Well, may be it is not a good idea to resurrect some-years-old threads - the codes and advises might be obsolete... Anyway, if you want to change all those warning messages, try init: layout.QUIT = "Err, stupid question - R U shure?" http://www.renpy.org/doc/html/screen_special.html#yesno-prompt
by Alex
Tue Jul 26, 2011 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating channels for musci/sound
Replies: 11
Views: 929

Re: Creating channels for musci/sound

The one song I was able to play (either because it didn't need a channel or somehow I copied the channel stuff from the FAQ) was supposed to be only for the main menu, but it plays through the whole story! I really have no clue as to why it would do that. :/ I suppose, that this happend 'cause you ...
by Alex
Sun Jul 24, 2011 2:01 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling auto-skip after 'return'?
Replies: 3
Views: 413

Re: Disabling auto-skip after 'return'?

Mmm, try to add the line <$ config.skipping = False> into main menu screen.
by Alex
Sat Jul 23, 2011 8:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with SL imagebutton syntaxis.
Replies: 2
Views: 434

Re: Problem with SL imagebutton syntaxis.

That worked, thank you!
I'm assuming you meant 50% (.5), rather than 5000%.
:shock: yes, lol...))
by Alex
Sat Jul 23, 2011 5:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with SL imagebutton syntaxis.
Replies: 2
Views: 434

Problem with SL imagebutton syntaxis.

Hi, folks! Could someone tell me the right syntaxis for "hover" and "idle" images of an imagebutton. So, I have some images, declared in init block, and I want to use them for my imagebutton, but I need them to be scaled. For now I have imagebutton: idle im.Scale( "my_image.bmp", 50, 50) hover im.Sc...
by Alex
Tue Jul 19, 2011 3:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Really weird image problem
Replies: 11
Views: 800

Re: Really weird image problem

The problem was in your images.
I've changed the color model from CMYK to RGB in Photoshop. That let me to save images in ".png" format. And this ".png" images are work fine.
by Alex
Tue Jul 19, 2011 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Really weird image problem
Replies: 11
Views: 800

Re: Really weird image problem

Well, ok, but where is the "idle" image then?
by Alex
Tue Jul 19, 2011 12:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Really weird image problem
Replies: 11
Views: 800

Re: Really weird image problem

... try to add "ground" image too...
http://www.renpy.org/doc/html/screens.h ... statements
by Alex
Mon Jul 18, 2011 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Blur effect?
Replies: 17
Views: 7366

Re: Blur effect?

Try to add more layers of modified images, play with values of alpha and offset transform blur(child): contains: # the image itself child alpha 1.0 contains: # 1st modified image child alpha 0.2 xoffset -3 contains: # 2nd modified image child alpha 0.2 xoffset 3 contains: # repeat this block several...
by Alex
Sun Jul 17, 2011 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Blur effect?
Replies: 17
Views: 7366

Re: Blur effect?

What do you mean - "stronger"? To make it looks more unfocused? In my example it works like: 1) show an image 2) show some semi-transparent and slightly offset copies of that image over it So you can add some more copies with different offsets or make them less transparent, maybe... Also, I played w...
by Alex
Sat Jul 16, 2011 3:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom FAIL
Replies: 2
Views: 355

Re: Zoom FAIL

my game seems to skip right over the block of code That's ok. ATL transforms does not terminate the game flow. You should use something between this image and the next image (a pause or character's words) label start: show bgmap2: crop (0, 0, 800, 600) size (800, 600) linear 4.0 crop (350, 300, 400,...