Search found 2491 matches

by Alex
Sat Jul 16, 2011 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple versions of hover
Replies: 8
Views: 849

Re: Multiple versions of hover

Try screen bonus: # This ensures that any other menu screen is replaced. tag menu # The background of the main menu. imagemap: hover hover_var idle idle_var ground ground_var hotspot (417, 247, 126, 22) action ShowMenu ("thoughts") hovered [SetVariable("hover_var", "thoughts_hover.png"), SetVariable...
by Alex
Fri Jul 15, 2011 4:48 pm
Forum: Ren'Py Questions and Announcements
Topic: My saves aren't loading properly
Replies: 8
Views: 622

Re: My saves aren't loading properly

So I went through the whole game, and saved at all of the menus and decision points so I could easily go back to them for testing purposes. Bad idea - if you'll change your code this won't affect to your saves (they'll still be using old code). If you make changes in code - should start to play fro...
by Alex
Sat Jul 09, 2011 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: if statement help
Replies: 2
Views: 312

Re: if statement help

You see, you have "meeting" variable and you can change its value, but it would have only one value. Try to use 3 different variables to check if a text line should be shown or not. label start: $ love_a = False $ love_m = False $ love_b = False # some code, where you set one or more of this vars to...
by Alex
Thu Jul 07, 2011 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Making text appear on a different part of the screen(Solved)
Replies: 2
Views: 334

Re: Making text appear on a different part of the screen

Well, edit several lines in "options.rpy" of your game (lines about 100 - 120)

Code: Select all

    style.window.yalign = 0.2
    style.window.left_margin = 10
    style.window.right_margin = 500
    style.window.yminimum = 450
by Alex
Thu Jul 07, 2011 11:51 am
Forum: Ren'Py Questions and Announcements
Topic: Music Room HELP!!!
Replies: 2
Views: 451

Re: Music Room HELP!!!

Well, if you mean, that you unable to right-click in music room - that's ok, 'cause you have python: _game_menu_screen = None But if such a thing happens when you return to game, then try to change the last lines of "music room" code if ui.interact(): jump music_room_loop else: $ _game_menu_screen =...
by Alex
Wed Jul 06, 2011 2:47 pm
Forum: Completed Games
Topic: Host Love
Replies: 60
Views: 53651

Re: Host Love

by Alex
Wed Jul 06, 2011 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Tom's Health vs Bug Reports
Replies: 25
Views: 2159

Re: Tom's Health vs Bug Reports

get well soon... :wink:
by Alex
Tue Jul 05, 2011 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Save/load menu issues with Prev/Next hotspots (SOLVED)
Replies: 2
Views: 428

Re: Save/load menu issues with Prev/Next hotspots

Hm, try to add an "insensitive" image to imagemap

Code: Select all

imagemap:
        ground "gm_mainground.png"
        insensitive "insensitive_ground.png"
        idle "loadsave_idle.png"
        #rest of the code
http://www.renpy.org/doc/html/screens.h ... statements

(untested)
by Alex
Tue Jul 05, 2011 10:38 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] ConditionSwitches and LiveComposites
Replies: 2
Views: 472

Re: ConditionSwitches and LiveComposites

Try to put all this "trailerX"s under ConditionSwitch in quotes, 'cause they are not variables, but displayables names. "box_state == 3 or doll_gone == True", "trailer2_2", (code is untested and it might be totally wrong) edit: also you have "trailer2_2" image but trying to use "trailer 2_2" (the sp...
by Alex
Fri Jul 01, 2011 2:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Omg error!! D:
Replies: 2
Views: 513

Re: Omg error!! D:

What have you done with "Fade" function, scaramouche? [jk]
Show your code, please.
by Alex
Mon Jun 27, 2011 2:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Image Button Logic Loops Possible? [SOLVED]
Replies: 3
Views: 507

Re: Image Button Logic Loops Possible?

If(strength < 40,Jump('testAction'),Jump('reallyStrong'))
Reminds me of Excel...lol
by Alex
Sat Jun 25, 2011 6:31 pm
Forum: Ren'Py Questions and Announcements
Topic: A different preferences/load/save menu for the ma...(SOLVED)
Replies: 34
Views: 5396

Re: A different preferences/load/save menu for the main menu

Well, everything is in "screens.rpy", just look through the code for default "yesno_prompt" screen...))
So, instead of all <action ("Yes")> / <action ("No")>, there should be <action yes_action> / <action no_action>.
by Alex
Sat Jun 25, 2011 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: A different preferences/load/save menu for the ma...(SOLVED)
Replies: 34
Views: 5396

Re: A different preferences/load/save menu for the main menu

About error message. In my code <$ file_text = "% 2s . %s\n%s">, but in yours <$ file_text = "% 2d . %s\n %s">. <%s> means that a string value should be used while <%d> means - data value. Just correct your code. I'm still using filepicker. Should I change that so I have all the code in the separate...
by Alex
Sat Jun 25, 2011 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: A different preferences/load/save menu for the ma...(SOLVED)
Replies: 34
Views: 5396

Re: A different preferences/load/save menu for the main menu

Oh, I had to spent some time to understand how it works myself. And this is the code I got screen my_load: # This ensures that any other menu screen is replaced. tag menu use my_navigation imagemap: ground "loadsave_ground.png" idle "loadsave_idle.png" hover "loadsave_hover.png" selected_idle "loads...
by Alex
Fri Jun 24, 2011 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: A different preferences/load/save menu for the ma...(SOLVED)
Replies: 34
Views: 5396

Re: A different preferences/load/save menu for the main menu

Shhh... I've searched some on forum... and found a good example of code! Hope Uncle Mugen won't mind if we borrow some code samples...)) http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=9641 So, clannadman, you don't need the part of code that related to buttons at all. You need to show screensh...