Search found 2501 matches

by Alex
Tue Jan 12, 2010 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Enabling and Disabling Buttons
Replies: 2
Views: 560

Re: Enabling and Disabling Buttons

ui.textbutton("?", clicked=ui.jumps("some_label"), xalign=.95, yalign=.05) # enabled ui.textbutton("?", clicked=None, xalign=.95, yalign=.05) # disabled So, if you make a variable, lets say "the_thing_button_do", and make such a button ui.textbutton("?", clicked=the_thing_button_do, xalign=.95, yal...
by Alex
Thu Jan 07, 2010 2:28 pm
Forum: Creator Discussion
Topic: Tester/Commenters/Artists needed for Solitaire game.
Replies: 2
Views: 468

Re: Tester/Commenters/Artists needed for Solitaire game.

Hm, not bad idea to add some story to a simple solitair game. I played it, and found that sometimes I hardly recognised what card I see - is it 7 or 4, King or Jack. As a result, I made lot of mistakes, and it made me angry...)) So, Jokers hints was not only interesting feature, but very useful thin...
by Alex
Mon Jan 04, 2010 2:01 pm
Forum: Creator Discussion
Topic: A Solitaire Game with Plot (some code help needed too)
Replies: 4
Views: 475

Re: A Solitaire Game with Plot (some code help needed too)

For each unlockable image you can set a special variable, like <im1>, <im2>, <im3> etc., set them False and show your images in gallery if related variables are True init: $ im1 = False $ im2 = False ... ... label galery: if im1: #show image 1 else: #image 1 is locked ... ... label start: <some code...
by Alex
Sat Dec 26, 2009 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about animated overlay
Replies: 2
Views: 439

Re: Question about animated overlay

Oh, thanks for reply...)) I tried this and got an error: I'm sorry, but an exception occured while executing your Ren'Py script. Exception: Style property opaque is unknown. While running game code: - script at line 72 of D:\renpy-6.6.0\222/game/script.rpy -- Full Traceback -------------------------...
by Alex
Sat Dec 26, 2009 3:27 pm
Forum: General Discussion
Topic: New Year's Translations
Replies: 22
Views: 1891

Re: New Year's Translations

Russian: С Новым Годом!
by Alex
Fri Dec 25, 2009 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about animated overlay
Replies: 2
Views: 439

Question about animated overlay

Hi, folks! I met another problem and hope you can help me...)) I want the animated picture to be shown in overlay. So, I tried this: def overlay(): ui.image (anim.TransitionAnimation("over.png", 0.5, dissolve, "over1.png", 0.5, dissolve,), xalign=.5, yalign=.5) config.overlay_functions.append(overla...
by Alex
Thu Dec 17, 2009 5:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions regarding game menus/main menu/transitions/etc.
Replies: 4
Views: 675

Re: Questions regarding game menus/main menu/transitions/etc.

1. http://www.renpy.org/wiki/renpy/doc/reference/Transitions (click on different functions to see how you can change them) 3., 4. I might be wrong, but I think you will have to cut your line for two parts end use <extend> statement to show both parts as one line, like scene dreamschool1 with dissolv...
by Alex
Mon Dec 14, 2009 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you make the text move in instead of just appearing?
Replies: 3
Views: 425

Re: How do you make the text move in instead of just appearing?

You need to change text speed. It can be done manualy in "Preferences" or you can set the default speed of text http://www.renpy.org/wiki/renpy/doc/coo ... ed_Setting
by Alex
Mon Dec 14, 2009 5:10 pm
Forum: Creator Discussion
Topic: effects questions...
Replies: 4
Views: 680

Re: effects questions...

Hm, try ATL..., like init: image bg = Image ("background.png") label start: play music "heartbeat.wav" scene bg: xalign .5, yalign .5 linear 0.2 zoom (1.03) linear 0.1 zoom (1.0) 0.7 repeat "heartbeat effect is on..." stop music scene bg "...is off" Try to play with zoom rate and time periods.
by Alex
Sun Dec 13, 2009 1:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Receive items - Give items
Replies: 5
Views: 638

Re: Receive items - Give items

Well, I`ll try to explain... If you want computer to check something, you`ll need variables. So, you make a variable, set its value and then check: if the value is "1" then "do_1", if the value is "2" then "do_2" or something like this. The amount of variables you need and their actual values are de...
by Alex
Sun Dec 13, 2009 11:31 am
Forum: Ren'Py Questions and Announcements
Topic: Overlays and renpy.showing?
Replies: 5
Views: 3469

Re: Overlays and renpy.showing?

Hm, maybe something like this? init: $ showtopdate = False python hide: def date_overlay(): if renpy.showing("bg classroom"): locationtext = "Classroom" elif renpy.showing("bg schoolcorridor"): locationtext = "School Corridor" if showtopdate: ui.layer("dateoverlay_layer") ui.window(background="dateo...