Any chance it's just a visual glitch? Try to delete everything from cache folder of your game.
edit: what version of Ren'Py do you use?
Search found 2981 matches
- Sat Aug 06, 2022 6:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Clock font not showing up on screen
- Replies: 5
- Views: 312
- Wed Aug 03, 2022 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't launch my project, crash at launch
- Replies: 3
- Views: 262
Re: Can't launch my project, crash at launch
If you create a new project will it run? If so, then problem is in your code - put it in this new project by small parts to find what's causing the problem.
- Tue Aug 02, 2022 4:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't launch my project, crash at launch
- Replies: 3
- Views: 262
Re: Can't launch my project, crash at launch
Try to create new project and copy all images, sound and your script files into it.
- Sun Jul 31, 2022 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: ValueError with code I removed?
- Replies: 5
- Views: 260
Re: ValueError with code I removed?
But it says the error is from [hours_display] : [minutes_display], not [hours]:[minutes]. I tried doing something else using hours_display and minutes_display (which didn't work, so I took it out), but it's still giving me errors like it's still there for some reason. Did you restore game frome sav...
- Sat Jul 30, 2022 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ultra complexe Save Error which is completely beyond me
- Replies: 7
- Views: 334
Re: Ultra complexe Save Error which is completely beyond me
Do you have any variable/function/etc. named 'time' in your script?
Or how do you use time module in your functions?
Or how do you use time module in your functions?
- Sun Jul 24, 2022 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How can I get the coordinates x and y of rendered objects?
- Replies: 12
- Views: 411
- Sat Jul 23, 2022 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "auto forward speed" bar's direction?
- Replies: 2
- Views: 195
Re: "auto forward speed" bar's direction?
Hello Everyone. I made "auto forward speed" bar in the preference. The fullbar state becomes slowest speed, and the emptybar state becomes fastest speed. And I want to do fullbar state at the fastest speed and the emptybar state at the slowest speed. How can I fix it? Thank you in advance for your ...
- Sat Jul 23, 2022 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Shadow overlapping problem on scroll bar
- Replies: 6
- Views: 232
- Fri Jul 22, 2022 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shadow overlapping problem on scroll bar
- Replies: 6
- Views: 232
Re: Shadow overlapping problem on scroll bar
Try to add
Code: Select all
style.prefs_slider.thumb_shadow = None- Fri Jul 22, 2022 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python Timers in ren'Py
- Replies: 7
- Views: 329
Re: Python Timers in ren'Py
Looks like it's forbidden to use 'jump' inside you function.
Just googled-some - hope this will help:
https://github.com/renpy/renpy/blob/mas ... py/game.py
viewtopic.php?f=8&t=50147
- Thu Jul 21, 2022 2:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python Timers in ren'Py
- Replies: 7
- Views: 329
Re: Python Timers in ren'Py
This might help if you post the code for the whole system (what's this Timer, how and where you use it).
- Thu Jul 21, 2022 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I would like to display a confirm menu when I click "x" in the game window.
- Replies: 4
- Views: 218
Re: I would like to display a confirm menu when I click "x" in the game window.
Try
Code: Select all
define config.quit_action = Quit(confirm=True)https://www.renpy.org/doc/html/screen_actions.html#Quit
- Wed Jul 20, 2022 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python Timers in ren'Py
- Replies: 7
- Views: 329
Re: Python Timers in ren'Py
TryKarl Jones wrote: ↑Wed Jul 20, 2022 2:46 pm...I just get a message saying that "playerdies" is not defined - but it is defined as a label. ...
Code: Select all
renpy.jump('playerdies')- Mon Jul 18, 2022 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Game Menu Screen appears under images and sprites despite zorder: is changing default game menu layer possible?
- Replies: 2
- Views: 211
Re: Game Menu Screen appears under images and sprites despite zorder: is changing default game menu layer possible?
... -Is it possible to change the default layer on which the game menus (Save, continue, etc.) are called to make sure that they always appear over any other images or effects on screen? Where is the code that determines the default layer that game menus appear on? -Alternatively, can I separate th...
- Sun Jul 17, 2022 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Help] Quick menu "skip" does not change from "hover" to "selected_idle".
- Replies: 4
- Views: 264
Re: [Help] Quick menu "skip" does not change from "hover" to "selected_idle".
... When I start skipping, the image button still remains "hover". After about 3 seconds, it changes to "selected_idle". It is the same situation using "Skip(confirm=False)", or using "Skip()". In the case of "Skip(confirm=True)" -> confirm window -> yes, it is immediately changed to "selected_idle...