Search found 2437 matches

by Alex
Sun Mar 15, 2020 4:25 pm
Forum: Ren'Py Questions and Announcements
Topic: 'Curry' object is not iterable [SOLVED]
Replies: 7
Views: 216

Re: 'Curry' object is not iterable

Hm, check the links (renpy.show() can use transforms, but 'fade' is a transition). https://www.renpy.org/doc/html/statement_equivalents.html#renpy.show https://www.renpy.org/doc/html/transitions.html#Fade https://www.renpy.org/doc/html/transitions.html https://www.renpy.org/doc/html/transforms.html
by Alex
Sun Mar 15, 2020 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to show nvl and adv at the same time?
Replies: 7
Views: 255

Re: Is it possible to show nvl and adv at the same time?

... I believe - the My_froud function is called more than 10 times per frame. ... $ who, what = My_fraud(who, what) Yes, this line is executed on each screen refresh (that is happening from time to time for internal purposes). You could try to change it to screen say(who, what): default who, what =...
by Alex
Sun Mar 15, 2020 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: 'Curry' object is not iterable [SOLVED]
Replies: 7
Views: 216

Re: 'Curry' object is not iterable

Just a note - rename your file 01CustomFunctions.rpy to make it start not from 01 (the issues might be that Ren'Py is trying to execute your code before all necessary internal code was ran).
by Alex
Wed Mar 11, 2020 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to show nvl and adv at the same time?
Replies: 7
Views: 255

Re: Is it possible to show nvl and adv at the same time?

You could try to show 'speach' of nvl characters and customize nvl screen to show up menus at the bottom (you can draw the background for menu as part of nvl screen, so it won't hide when choice is made). And thoughts might be shown as a separate screen, that shows some text based on variables. Or t...
by Alex
Tue Mar 10, 2020 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Scene image not filling screen help
Replies: 3
Views: 197

Re: Scene image not filling screen help

What exactly does that mean "not upscaled"? Hm, not stretched to the size of the screen. Check the image file properties to see its resolution. And if it equal or grater than your game's resolution then the image should cover the whole screen. If you haven't fixed it, try to attach the game folder ...
by Alex
Mon Mar 09, 2020 4:11 am
Forum: Ren'Py Questions and Announcements
Topic: Scene image not filling screen help
Replies: 3
Views: 197

Re: Scene image not filling screen help

Your laptop resolution is a phisical size of the screen. In gui.rpy you set the virtual resolution of your game screen init python: gui.init (1280, 720) So, in that case images must have resolution 1280x720 pxls to fit the game screen. Check if your images (that fit the laptop screen) are realy have...
by Alex
Sat Mar 07, 2020 4:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] image display in a screen
Replies: 4
Views: 185

Re: image display in a screen

You can make a transform and apply it to the image - viewtopic.php?f=8&t=58240&p=525788#p525788
by Alex
Sat Mar 07, 2020 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] image display in a screen
Replies: 4
Views: 185

Re: image display in a screen

Try

Code: Select all

screen christie_gallery:
    tag menu
    add "black"
    add "christie0"
https://www.renpy.org/doc/html/screens.html#add
by Alex
Fri Mar 06, 2020 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Moving screen textbuttons/text around the window
Replies: 3
Views: 220

Re: Moving screen textbuttons/text around the window

Or try to apply a transform to your button transform bbtn_tr(): align(0.0, 0.0) linear 5.0 align(1.0, 1.0) screen debate(): hbox: at bbtn_tr text "They used the" textbutton " matchbox ": action Jump("lie_found") text "to set fire to the rope!" https://www.renpy.org/doc/html/atl.html#transform-statem...
by Alex
Fri Mar 06, 2020 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.return?
Replies: 2
Views: 187

Re: renpy.return?

Try label test: "something goes here" call test2() "something else goes here" return # to return to main menu instead of going to next line of code (that is label test2) label test2: call screen test_screen() return # to return from this label init python: def testFunction(): #doing some stuffs and ...
by Alex
Fri Mar 06, 2020 1:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] reset preferences button
Replies: 3
Views: 157

Re: reset preferences button

You can use a list of actions that set different preferences values, like textbutton "Click!" action [Preference("display", "window") , Preference("text speed", 0), Preference("sound volume", 0.5) ] Or make a function, that sets different preferences values and use Function action to run this functi...