Search found 195 matches
- Tue Mar 01, 2011 8:11 am
- Forum: Completed Games
- Topic: Reality Change V2
- Replies: 14
- Views: 5834
Re: Reality Change
The art was nice. The game lacked a bit of polish overall, especially the writing. On the menu, there were remnants of the glow around the writing when selected, which made it possible to clearly see the rectangular selection area. I agree that it wasn't the best font to pick. It's not a bad font, b...
- Tue Mar 01, 2011 7:29 am
- Forum: General Discussion
- Topic: Backup...which is better?
- Replies: 17
- Views: 1293
Re: Backup...which is better?
I also use Dropbox for backup. I think you can get up to 8gb extra by referring people, but the 2gb that you start with free has been all that I have needed so far. If you're going to use a flash drive, be sure not to go putting it into other computers, especially public ones. There is a good chance...
- Thu Feb 03, 2011 4:15 am
- Forum: General Discussion
- Topic: Which one is better, real history or alternate history?
- Replies: 16
- Views: 1660
Re: Which one is better, real history or alternate history?
You seem to have made up your mind already, so I think that I'm a bit late. My recommendation, though, is that rather than asking us you should survey your market to find out which would sell better. In other words, survey the people that are going to be your potential buyers to find out if they wou...
- Thu Jan 20, 2011 3:20 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 225120
Re: Ren'Py Gripes
This is because you've got smart quotes on in word, which replaces regular quotation marks with left and right quotation marks. Renpy only recognizes the plain quotation marks, which is why the game didn't work. ways to get around this are to turn of smart quotes in word or do a search and replace o...
- Mon Oct 18, 2010 3:38 am
- Forum: Ideas
- Topic: Expanding the Community (was: Unique Opportunity)
- Replies: 60
- Views: 3640
Re: Expanding the Community (was: Unique Opportunity)
From the writer's point of view, I don't see much wrong with working on another's story. The important thing here, I think, is to separate out the actual mechanical methods of putting a scene onto the page and the part of deciding what is going to be happening. Depending on how much notes you make, ...
- Sun Sep 19, 2010 4:50 pm
- Forum: Ideas
- Topic: [WIP] The Duke's Daughter
- Replies: 25
- Views: 3359
Re: [WIP] The Duke's Daughter
Well, although there has been no progress on this project in the last two months or so, it isn't technically cancelled at the moment. The artist and I plan to see it through to completion. As I said before, though, there is no set schedule that we're working to right now, i.e. it'll be done when it'...
- Fri Sep 17, 2010 3:47 pm
- Forum: Ideas
- Topic: [WIP] The Duke's Daughter
- Replies: 25
- Views: 3359
Re: [WIP] The Duke's Daughter
It's not canceled right now, but I've been away and there has been a bit of a change to the team. I will be resuming work on the script soon, though. So I would say that it is still going but there is no set date of completion at the moment. Progress-wise, the script is somewhere between one third a...
- Mon Jun 28, 2010 10:53 am
- Forum: General Discussion
- Topic: Work in Progress Rules Change?
- Replies: 64
- Views: 4898
Re: Work in Progress Rules Change?
The way I see it there are two things required here. Firstly, a place to showcase your upcoming project and generate some hype about it. Secondly, a place to recruit people to help you in your project. And a possible third thing is a place to get feedback on a project that is in progress, although i...
- Tue Jun 22, 2010 4:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] imagemap confusion
- Replies: 5
- Views: 553
Re: imagemap confusion
The image map uses one big image for the entire screen. You can draw each button in on the image that you are using for your image map individually.
- Tue Jun 22, 2010 4:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] another question
- Replies: 2
- Views: 379
Re: another question
Absolutely
would center it on the screen. See this page of the reference for more information.
Code: Select all
show some picture:
xanchor 0.5, yanchor 0.5
xpos 0.5, ypos 0.5- Fri Jun 18, 2010 8:26 am
- Forum: Creator Discussion
- Topic: 3d realtime characters for a VN/adventure?
- Replies: 23
- Views: 2529
Re: 3d realtime characters for a VN/adventure?
imo, 3D isn't worth doing if the end result is not as good, smooth, and shiny-looking as 2D art that could be done easier and with better results. But then again, I'm a bit picky about it and I consider that even the big-budget movies have only reached an acceptable level in 3D animation in the last...
- Fri Jun 18, 2010 4:12 am
- Forum: Creator Discussion
- Topic: Finding a Target Audience
- Replies: 13
- Views: 2570
Re: Finding a Target Audience
Well, I think that if you were to decide on a target audience and then survey them on what they find interesting, etc, you could get some valuable information. Just writing your story so that it appeals to some stereotypical idea of what a person of that type likes is no good, and will just end up c...
- Tue Jun 15, 2010 5:00 am
- Forum: Development of Ren'Py
- Topic: Mameo
- Replies: 7
- Views: 984
Re: Mameo
Since they're mostly Linux-based, wouldn't it be possible to have a single version run on all/most of them. Like the way that the current Linux version runs on any type of Linux. I'll have to admit that I don't know what inner workings are going on there.
- Mon Jun 14, 2010 10:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it correct to use DSE for affection points?
- Replies: 17
- Views: 1366
Re: Is it correct to use DSE for affection points?
Yeah, I know it was irrelavant, but you'd answered the question already so I didn't have anything useful to add.
- Mon Jun 14, 2010 10:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it correct to use DSE for affection points?
- Replies: 17
- Views: 1366
Re: Is it correct to use DSE for affection points?
T^TAleema wrote:Where 1 can be any number of points.
The code is, of course, correct, but the explanation above makes Mathematics cry ;_;