Search found 195 matches
- Mon Jun 14, 2010 9:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Putting the game menu in the game itself? [SOLVED]
- Replies: 2
- Views: 608
Re: Putting the game menu in the game itself? (No pressing E
It's in the cookbook here.
- Sun Jun 13, 2010 1:43 pm
- Forum: Development of Ren'Py
- Topic: Making at clauses play nice with ATL
- Replies: 4
- Views: 781
Re: Making at clauses play nice with ATL
I think that the reason for this is that the thing passed to the at clause is usually in fact an ATL transform (it has been since ATL was introduced). Positions like left and center are re-written as ATL transforms. But you can instead write this code totally using ATL as follows: transform dispcent...
- Sun Jun 13, 2010 1:01 pm
- Forum: Development of Ren'Py
- Topic: 6.11 Development
- Replies: 96
- Views: 9127
Re: 6.11 Development
You could just put the whole project on a USB disc and build the distributions at an internet cafe or on some other public computer ;D
- Thu Jun 10, 2010 9:52 pm
- Forum: General Discussion
- Topic: Avatars for the forum (or forums in general)
- Replies: 44
- Views: 4010
Re: Avatars for the forum (or forums in general)
Thank you. Which anime would that be?lunasspecto wrote:number473, I quite like your avatar. It reminds me of my favorite anime.
- Thu Jun 10, 2010 5:51 am
- Forum: Creator Discussion
- Topic: Rapid scene change
- Replies: 2
- Views: 367
Re: Rapid scene change
You can use the pause statement (reference) using the number of seconds that you want to pause.
Code: Select all
# effect1
pause 0.5
# effect 2
pause 0.5
#effect 3- Thu Jun 10, 2010 3:54 am
- Forum: General Discussion
- Topic: Avatars for the forum (or forums in general)
- Replies: 44
- Views: 4010
Re: Avatars for the forum (or forums in general)
I created this as a logo for the sprite creation program I'm working on (well, not actively working on) called Paper Tiger, but I'm not totally happy with it. Anyway, I decided it's good for my avatar at least, although it didn't shrink all that well.
- Wed Jun 09, 2010 5:05 am
- Forum: Creator Discussion
- Topic: using cmath.sin in transistions
- Replies: 6
- Views: 730
Re: using cmath.sin in transistions
math.sin seems like the right function to me. You don't need the complex numbers here at all.
Also, I wrote a similar atl warper in this thread, but using sin(x) sin^2(x). That gives wave packets, though, you've got the right formula for a damped wave.
Also, I wrote a similar atl warper in this thread, but using sin(x) sin^2(x). That gives wave packets, though, you've got the right formula for a damped wave.
- Tue Jun 08, 2010 9:34 am
- Forum: Creator Discussion
- Topic: Sprite white background
- Replies: 3
- Views: 1445
Re: Sprite white background
You need to save the file in a format that can save transparency, i.e. in a format that has an alpha channel. The usual format used for this is png. gif also can work, but png is a better choice. Assuming that you have the original sprite in gimp or photoshop, if the background is already transparen...
- Mon Jun 07, 2010 8:49 pm
- Forum: Ideas
- Topic: Ren'Py Based Character Designer V1.0 is out
- Replies: 30
- Views: 7954
Re: [pre-alpha] Ren'Py Based Character Designer
Good progress ^_^ Taking a quick look at it I notice/recommend the following things: - It would be useful to be able to change the colour of the front and back hair at the same time. I'm not sure if I can think of a time when I would want the two colours to be different. - When changing the darkness...
- Mon Jun 07, 2010 8:31 pm
- Forum: General Discussion
- Topic: Any suggestions for a custom boot logo for my vista?
- Replies: 2
- Views: 468
Re: Any suggestions for a custom boot logo for my vista?
...ksotaku100 wrote:OS-tans Forever!!! Long, live 2K-tan!!!
Vista-tan?
- Mon Jun 07, 2010 7:20 am
- Forum: Development of Ren'Py
- Topic: 6.11 Development
- Replies: 96
- Views: 9127
Re: 6.11 Development
Awesome! I'm looking forward to getting my hands on the screen language and trying it out myself. Looks nice and straightforward.
- Fri Jun 04, 2010 5:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py can't find file even though file is in Folder
- Replies: 12
- Views: 9081
Re: Ren'Py can't find file even though file is in Folder
Is the image in the the game folder itself or in a subfolder. If it's in a sub-folder, you need to put "folder/image.bmp" or it won't find the file.
- Fri Jun 04, 2010 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inserting Variables Into Dialogue
- Replies: 7
- Views: 4006
Re: Inserting Variables Into Dialogue
I think what you are looking for is here under string interpolation.
I'm not sure that they are compatible with text tags, though.
edit: Oh, that was the another post notification that I blindly clicked through ^^;
I'm not sure that they are compatible with text tags, though.
edit: Oh, that was the another post notification that I blindly clicked through ^^;
- Thu Jun 03, 2010 7:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [0.1 RELEASED] RenPSP (need *.rpy+media to test my engine)
- Replies: 11
- Views: 3459
Re: RenPSP
I would think that the $ would allow access to Lua in this case, rather than Python code, since that is the underlying language. As mentioned above, most arithmetic and assignment should be similar, I guess - I don't know Lua so I'm not sure. This would depend, though, on your focus: do you want to ...
- Thu Jun 03, 2010 4:54 am
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 36038
Re: Battle Engine
I'm still not sure what to do about prioritising moves compared to actions, though... What about setting an acceptable range from the character to be away from enemies. For example, a fighter would need to move provided there was no adjacent enemy. An archer would move if the enemy was out of range...