Search found 195 matches

by number473
Sun Jun 13, 2010 1:43 pm
Forum: Development of Ren'Py
Topic: Making at clauses play nice with ATL
Replies: 4
Views: 781

Re: Making at clauses play nice with ATL

I think that the reason for this is that the thing passed to the at clause is usually in fact an ATL transform (it has been since ATL was introduced). Positions like left and center are re-written as ATL transforms. But you can instead write this code totally using ATL as follows: transform dispcent...
by number473
Sun Jun 13, 2010 1:01 pm
Forum: Development of Ren'Py
Topic: 6.11 Development
Replies: 96
Views: 9127

Re: 6.11 Development

You could just put the whole project on a USB disc and build the distributions at an internet cafe or on some other public computer ;D
by number473
Thu Jun 10, 2010 9:52 pm
Forum: General Discussion
Topic: Avatars for the forum (or forums in general)
Replies: 44
Views: 4010

Re: Avatars for the forum (or forums in general)

lunasspecto wrote:number473, I quite like your avatar. It reminds me of my favorite anime.
Thank you. Which anime would that be?
by number473
Thu Jun 10, 2010 5:51 am
Forum: Creator Discussion
Topic: Rapid scene change
Replies: 2
Views: 367

Re: Rapid scene change

You can use the pause statement (reference) using the number of seconds that you want to pause.

Code: Select all

# effect1
pause 0.5
# effect 2
pause 0.5
#effect 3
by number473
Thu Jun 10, 2010 3:54 am
Forum: General Discussion
Topic: Avatars for the forum (or forums in general)
Replies: 44
Views: 4010

Re: Avatars for the forum (or forums in general)

I created this as a logo for the sprite creation program I'm working on (well, not actively working on) called Paper Tiger, but I'm not totally happy with it. Anyway, I decided it's good for my avatar at least, although it didn't shrink all that well.
by number473
Wed Jun 09, 2010 5:05 am
Forum: Creator Discussion
Topic: using cmath.sin in transistions
Replies: 6
Views: 730

Re: using cmath.sin in transistions

math.sin seems like the right function to me. You don't need the complex numbers here at all.
Also, I wrote a similar atl warper in this thread, but using sin(x) sin^2(x). That gives wave packets, though, you've got the right formula for a damped wave.
by number473
Tue Jun 08, 2010 9:34 am
Forum: Creator Discussion
Topic: Sprite white background
Replies: 3
Views: 1445

Re: Sprite white background

You need to save the file in a format that can save transparency, i.e. in a format that has an alpha channel. The usual format used for this is png. gif also can work, but png is a better choice. Assuming that you have the original sprite in gimp or photoshop, if the background is already transparen...
by number473
Mon Jun 07, 2010 8:49 pm
Forum: Ideas
Topic: Ren'Py Based Character Designer V1.0 is out
Replies: 30
Views: 7954

Re: [pre-alpha] Ren'Py Based Character Designer

Good progress ^_^ Taking a quick look at it I notice/recommend the following things: - It would be useful to be able to change the colour of the front and back hair at the same time. I'm not sure if I can think of a time when I would want the two colours to be different. - When changing the darkness...
by number473
Mon Jun 07, 2010 8:31 pm
Forum: General Discussion
Topic: Any suggestions for a custom boot logo for my vista?
Replies: 2
Views: 468

Re: Any suggestions for a custom boot logo for my vista?

ksotaku100 wrote:OS-tans Forever!!! Long, live 2K-tan!!!
...

Vista-tan?
by number473
Mon Jun 07, 2010 7:20 am
Forum: Development of Ren'Py
Topic: 6.11 Development
Replies: 96
Views: 9127

Re: 6.11 Development

Awesome! I'm looking forward to getting my hands on the screen language and trying it out myself. Looks nice and straightforward.
by number473
Fri Jun 04, 2010 5:38 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py can't find file even though file is in Folder
Replies: 12
Views: 9081

Re: Ren'Py can't find file even though file is in Folder

Is the image in the the game folder itself or in a subfolder. If it's in a sub-folder, you need to put "folder/image.bmp" or it won't find the file.
by number473
Fri Jun 04, 2010 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: Inserting Variables Into Dialogue
Replies: 7
Views: 4006

Re: Inserting Variables Into Dialogue

I think what you are looking for is here under string interpolation.
I'm not sure that they are compatible with text tags, though.

edit: Oh, that was the another post notification that I blindly clicked through ^^;
by number473
Thu Jun 03, 2010 7:40 am
Forum: Ren'Py Questions and Announcements
Topic: [0.1 RELEASED] RenPSP (need *.rpy+media to test my engine)
Replies: 11
Views: 3459

Re: RenPSP

I would think that the $ would allow access to Lua in this case, rather than Python code, since that is the underlying language. As mentioned above, most arithmetic and assignment should be similar, I guess - I don't know Lua so I'm not sure. This would depend, though, on your focus: do you want to ...
by number473
Thu Jun 03, 2010 4:54 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 36038

Re: Battle Engine

I'm still not sure what to do about prioritising moves compared to actions, though... What about setting an acceptable range from the character to be away from enemies. For example, a fighter would need to move provided there was no adjacent enemy. An archer would move if the enemy was out of range...