Looks shiny, but the backwards R's always throw me off when I'm reading Russian >_<
(In other words I would have tried it if it was in English, the art looks very good, and I like Evangelion)
Also, this should be in the Completed Games forum.
Search found 195 matches
- Wed Jun 02, 2010 10:38 am
- Forum: General Discussion
- Topic: [Russian] Begin of Evangelion
- Replies: 2
- Views: 433
- Mon May 31, 2010 10:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Incrementing variables
- Replies: 3
- Views: 1985
Re: Incrementing variables
There doesn't seem to be anything wrong with your use of variables, but your indentation is funny. You can put all those label statements so that they don't have any space before them. Ah, I spotted why it's not incrementing, though. You have the jump statement and then the incrementation, so when i...
- Mon May 31, 2010 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble combining dissolve+move
- Replies: 2
- Views: 477
Re: Having trouble combining dissolve+move
Use ATL, and move the object while changing the alpha at the same time. This will give the desired effect.
- Mon May 31, 2010 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding +1 to var every one "real-time "minute [SOLVED]
- Replies: 16
- Views: 5871
- Sat May 29, 2010 1:11 pm
- Forum: Creator Discussion
- Topic: Multiple 'characters'? variable help
- Replies: 22
- Views: 2741
Re: Multiple 'characters'? variable help
Excellent! I'm glad that you learned how to do it yourself and that you've got it working ^_^
Often people posting here should just be posting: "programmer wanted". It's good to see that you're rolling with it yourself.
Often people posting here should just be posting: "programmer wanted". It's good to see that you're rolling with it yourself.
- Fri May 28, 2010 6:38 pm
- Forum: Creator Discussion
- Topic: Multiple 'characters'? variable help
- Replies: 22
- Views: 2741
Re: Multiple 'characters'? variable help
If you want to test out some code, I would recommend that you just download python from python.org and test out your code in there, then you don't have to worry about all the renpy stuff at the same time. Also, I think you assignment is the wrong way round for the vehicles, should be a = vehicle23. ...
- Fri May 28, 2010 9:45 am
- Forum: Creator Discussion
- Topic: Multiple 'characters'? variable help
- Replies: 22
- Views: 2741
Re: Multiple 'characters'? variable help
In python, each variable is a reference to an object, but this behavior can be masked if you only use immutable objects. When you do an assignment (=) you are changing the object that the variable refers to. This has the result you would expect in other languages if you just assigning numbers: a = 4...
- Fri May 28, 2010 5:04 am
- Forum: Skill Development
- Topic: How to make a moving back ground
- Replies: 3
- Views: 533
Re: How to make a moving back ground
You could do image bg something: "bgimage.jpg" linear 0.05 xpos = 20 block: linear 0.1 xpos = -20 linear 0.1 xpos = 20 repeat you might need to set the initial position, and you should adjust the numbers, since they're random. I'm not sure about combining this with the animation.
- Fri May 28, 2010 4:41 am
- Forum: Creator Discussion
- Topic: Multiple 'characters'? variable help
- Replies: 22
- Views: 2741
Re: Multiple 'characters'? variable help
Looking over the other method, I think he also does this by altering "battlechar" stats, though I don't know if they link themselves to the original character's stats or not ... anyway. I just made another list. Call me the crazy list lady. >_> They are linked to the original character. Any change ...
- Thu May 27, 2010 5:39 am
- Forum: Skill Development
- Topic: How to make a moving back ground
- Replies: 3
- Views: 533
Re: How to make a moving back ground
You can use an image statement with an ATL block to define the animation. Then you can use the background as usual. Like: image bg something: "image1.png" 0.5 "image2.png" 0.5 repeat show bg something # as usual or use whatever animation or transformations you would like for the background.
- Thu May 27, 2010 4:52 am
- Forum: Creator Discussion
- Topic: Multiple 'characters'? variable help
- Replies: 22
- Views: 2741
Re: Multiple 'characters'? variable help
To do this you need to learn a bit more programming. I'm going to introduce the idea of a class. A class is a template that allows you to make objects of that class. In this case we're going to make a character class. You probably need to put this code in an init: block. class chara: # 'Character' i...
- Wed May 26, 2010 4:14 am
- Forum: Completed Games
- Topic: Card Sweethearts (commercial, poker + VN)
- Replies: 30
- Views: 7249
Re: Card Sweethearts (commercial, poker + VN)
Imo, if you're running it on a netbook with the small screen, you might as well just run it full screen, since you're not going to have much space left, anyway. The thing seems to be that Ren'Py doesn't take the title bar and the task bar into account when resizing the window. Back to the topic, tho...
- Tue May 25, 2010 4:46 am
- Forum: Creator Discussion
- Topic: Making sprites appear nearer and farther...
- Replies: 3
- Views: 496
Re: Making sprites appear nearer and farther...
If you just want to crop the image you can use the crop transform property (see the above reference). You could probably crop at run time since it saves space (1 less file needed) and probably is light on the processor (that's my guess) and there is no loss of quality. Earlier, somebody already sate...
- Mon May 24, 2010 6:26 am
- Forum: General Discussion
- Topic: How do you crop pictures?
- Replies: 5
- Views: 581
Re: How do you crop pictures?
You should edit the image before using it in your game. Open them up in GIMP/Photoshop or whatever you are using and resize/crop as necessary. That way there is no need to resize at runtime, it was done already.
- Fri May 21, 2010 5:59 pm
- Forum: Ideas
- Topic: [WIP] The Isle of St Marcus (DEMO added)
- Replies: 62
- Views: 8907
Re: [WIP] The Isle of St Marcus
Well, not that in particular, but I had the idea that that artist wasn't completely reliable, all things considereddstarsboy wrote:@number473
LOLs, you sort of saw this coming, didn't you?