Search found 195 matches

by number473
Wed Jun 02, 2010 10:38 am
Forum: General Discussion
Topic: [Russian] Begin of Evangelion
Replies: 2
Views: 433

Re: [Russian] Begin of Evangelion

Looks shiny, but the backwards R's always throw me off when I'm reading Russian >_<
(In other words I would have tried it if it was in English, the art looks very good, and I like Evangelion)

Also, this should be in the Completed Games forum.
by number473
Mon May 31, 2010 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: Incrementing variables
Replies: 3
Views: 1985

Re: Incrementing variables

There doesn't seem to be anything wrong with your use of variables, but your indentation is funny. You can put all those label statements so that they don't have any space before them. Ah, I spotted why it's not incrementing, though. You have the jump statement and then the incrementation, so when i...
by number473
Mon May 31, 2010 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: Having trouble combining dissolve+move
Replies: 2
Views: 477

Re: Having trouble combining dissolve+move

Use ATL, and move the object while changing the alpha at the same time. This will give the desired effect.
by number473
Mon May 31, 2010 4:04 am
Forum: Ren'Py Questions and Announcements
Topic: Adding +1 to var every one "real-time "minute [SOLVED]
Replies: 16
Views: 5871

Re: Adding +1 to var every one "real-time "minute

Very good explanation of the problem ^^;;;

Maybe this?

Edit: Or, more likely this or this?
by number473
Sat May 29, 2010 1:11 pm
Forum: Creator Discussion
Topic: Multiple 'characters'? variable help
Replies: 22
Views: 2741

Re: Multiple 'characters'? variable help

Excellent! I'm glad that you learned how to do it yourself and that you've got it working ^_^
Often people posting here should just be posting: "programmer wanted". It's good to see that you're rolling with it yourself.
by number473
Fri May 28, 2010 6:38 pm
Forum: Creator Discussion
Topic: Multiple 'characters'? variable help
Replies: 22
Views: 2741

Re: Multiple 'characters'? variable help

If you want to test out some code, I would recommend that you just download python from python.org and test out your code in there, then you don't have to worry about all the renpy stuff at the same time. Also, I think you assignment is the wrong way round for the vehicles, should be a = vehicle23. ...
by number473
Fri May 28, 2010 9:45 am
Forum: Creator Discussion
Topic: Multiple 'characters'? variable help
Replies: 22
Views: 2741

Re: Multiple 'characters'? variable help

In python, each variable is a reference to an object, but this behavior can be masked if you only use immutable objects. When you do an assignment (=) you are changing the object that the variable refers to. This has the result you would expect in other languages if you just assigning numbers: a = 4...
by number473
Fri May 28, 2010 5:04 am
Forum: Skill Development
Topic: How to make a moving back ground
Replies: 3
Views: 533

Re: How to make a moving back ground

You could do image bg something: "bgimage.jpg" linear 0.05 xpos = 20 block: linear 0.1 xpos = -20 linear 0.1 xpos = 20 repeat you might need to set the initial position, and you should adjust the numbers, since they're random. I'm not sure about combining this with the animation.
by number473
Fri May 28, 2010 4:41 am
Forum: Creator Discussion
Topic: Multiple 'characters'? variable help
Replies: 22
Views: 2741

Re: Multiple 'characters'? variable help

Looking over the other method, I think he also does this by altering "battlechar" stats, though I don't know if they link themselves to the original character's stats or not ... anyway. I just made another list. Call me the crazy list lady. >_> They are linked to the original character. Any change ...
by number473
Thu May 27, 2010 5:39 am
Forum: Skill Development
Topic: How to make a moving back ground
Replies: 3
Views: 533

Re: How to make a moving back ground

You can use an image statement with an ATL block to define the animation. Then you can use the background as usual. Like: image bg something: "image1.png" 0.5 "image2.png" 0.5 repeat show bg something # as usual or use whatever animation or transformations you would like for the background.
by number473
Thu May 27, 2010 4:52 am
Forum: Creator Discussion
Topic: Multiple 'characters'? variable help
Replies: 22
Views: 2741

Re: Multiple 'characters'? variable help

To do this you need to learn a bit more programming. I'm going to introduce the idea of a class. A class is a template that allows you to make objects of that class. In this case we're going to make a character class. You probably need to put this code in an init: block. class chara: # 'Character' i...
by number473
Wed May 26, 2010 4:14 am
Forum: Completed Games
Topic: Card Sweethearts (commercial, poker + VN)
Replies: 30
Views: 7249

Re: Card Sweethearts (commercial, poker + VN)

Imo, if you're running it on a netbook with the small screen, you might as well just run it full screen, since you're not going to have much space left, anyway. The thing seems to be that Ren'Py doesn't take the title bar and the task bar into account when resizing the window. Back to the topic, tho...
by number473
Tue May 25, 2010 4:46 am
Forum: Creator Discussion
Topic: Making sprites appear nearer and farther...
Replies: 3
Views: 496

Re: Making sprites appear nearer and farther...

If you just want to crop the image you can use the crop transform property (see the above reference). You could probably crop at run time since it saves space (1 less file needed) and probably is light on the processor (that's my guess) and there is no loss of quality. Earlier, somebody already sate...
by number473
Mon May 24, 2010 6:26 am
Forum: General Discussion
Topic: How do you crop pictures?
Replies: 5
Views: 581

Re: How do you crop pictures?

You should edit the image before using it in your game. Open them up in GIMP/Photoshop or whatever you are using and resize/crop as necessary. That way there is no need to resize at runtime, it was done already.
by number473
Fri May 21, 2010 5:59 pm
Forum: Ideas
Topic: [WIP] The Isle of St Marcus (DEMO added)
Replies: 62
Views: 8907

Re: [WIP] The Isle of St Marcus

dstarsboy wrote:@number473
LOLs, you sort of saw this coming, didn't you? :)
Well, not that in particular, but I had the idea that that artist wasn't completely reliable, all things considered :D