Search found 739 matches

by Per K Grok
Sun May 31, 2020 4:22 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] how can I adjust the ypos for a saveslot thumbnail?
Replies: 4
Views: 221

Re: how can I adjust the ypos for a saveslot thumbnail?

Here is the entire screen file_slots(title) from screens.rpy, scroll to the bottom where I added ypos 10 however it seems not to work. The game runs and everything works but the code seems not to do anything even with a large number like 10 pixels. I'm I placing this in the wrong location? ----- It...
by Per K Grok
Sun May 31, 2020 2:00 am
Forum: Ren'Py Questions and Announcements
Topic: Questions about SnowBlossom and how to optimize it? (Solved)
Replies: 5
Views: 347

Re: Questions about SnowBlossom and how to optimize it?

---- Do you have any examples of how zorder is used? How would I apply this to fix my problem? Would I write something like, "show snow at zorder 1"? ---- Almost, it should be; show snow zorder 1 and you would want a high number for the image to go on top of all other images, so maybe; show snow zo...
by Per K Grok
Sun May 31, 2020 1:36 am
Forum: Ren'Py Questions and Announcements
Topic: Point system for different endings?
Replies: 2
Views: 249

Re: Point system for different endings?

Im doing a visual novel with a romance themathic, but with only two characters: The protagonist and his romance interest. Initially it was going to be kinetic, but then I decided it would be better to include different endings: A good, a normal and a bad one. And base them in a point system, so for...
by Per K Grok
Sun May 31, 2020 1:23 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] how can I adjust the ypos for a saveslot thumbnail?
Replies: 4
Views: 221

Re: how can I adjust the ypos for a saveslot thumbnail?

---- define config.thumbnail_width and define config.thumbnail_height work fine but I want to actually offset the thumbnail down just by like 3 pixels, not change the width and height. It seems that's impossible or at least it's not a simple thing to do. Try this in screens.rpy under screen file_sl...
by Per K Grok
Sat May 30, 2020 2:49 am
Forum: Ren'Py Questions and Announcements
Topic: Is there any anti-cheat code
Replies: 24
Views: 1577

Re: Is there any anti-cheat code

Is there any anti-cheat code or anti-save-edit code for renpy i have look for it by google doesn't show anything and tried to search here it always show a white blink screen that says you have cheated game over If what you want to achieve is to prevent a player from going into the script files and ...
by Per K Grok
Tue May 26, 2020 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Questions] Help me, please.
Replies: 4
Views: 265

Re: [Questions] Help me, please.

--- 1 . I have some menu choices when the player picks out the wrong one the game crashes intentionally. But the problem is i don't want the player to re-do the entire game when the game shuts down by itself, i was wondering how do you make the game re-open on that same spot of the scene when the g...
by Per K Grok
Mon May 25, 2020 9:33 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap or what?
Replies: 3
Views: 246

Re: Imagemap or what?

So guys, I have a question In my game I want a character in the mid of the screen, but also, I want that on click on the character it opens a menu with choices and I don't know what's the best way to do that, imagebutton, imagemap? The image has a transparent png background You can do this with a p...
by Per K Grok
Mon May 18, 2020 5:52 am
Forum: Ren'Py Questions and Announcements
Topic: Text bubbles based on type and position?
Replies: 1
Views: 231

Re: Text bubbles based on type and position?

I want to have text bubbles where I also will keep the standard text box (the default one) when there are instructions. There will be three types of text bubble forms - while speaking, screaming, thinking. And the position will be "fixed" mostly I want to create 8 different position (lets say my mo...
by Per K Grok
Sun May 10, 2020 1:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Arcs unimplemented? (geometry)
Replies: 1
Views: 195

Re: Arcs unimplemented? (geometry)

Hi all. I'm trying to create a pie chart. I started by following the Creator-Defined Displayables example and managed to get a circle drawn to the screen with a custom displayable using canvas.circle(...). Then I tried canvas.arc(...), but I get an exception that says error: Not Implemented. Is the...
by Per K Grok
Wed May 06, 2020 5:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Call a function in RenPy
Replies: 6
Views: 201

Re: Call a function in RenPy

Thank you :D def hello_world(): "Hello World" hello_world() But why If I do something like in the upper code, I can't get the text in Dialogue box? :( try def hello_world(): renpy.say(None, "Hello world") https://www.renpy.org/doc/html/statement_equivalents.html?highlight=renpy%20say#renpy.say
by Per K Grok
Tue May 05, 2020 4:38 pm
Forum: Creator Discussion
Topic: Non-VN gameplay: pygame or other lib?
Replies: 1
Views: 1294

Re: Non-VN gameplay: pygame or other lib?

Hello! What is the best way today to implement alternate gameplays in a Ren'Py VN? (not talking about doing a full arcade game with it... but to have VN phases alterning with more tactics gameplays, for example) Are there any natural links between Ren'Py and some libs like Pygame, Pyglet, and so on...
by Per K Grok
Wed Apr 29, 2020 1:02 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Change the position of the text box for a specific character
Replies: 2
Views: 324

Re: Change the position of the text box for a specific character

So, for one character I want to see the textbox displayed in the middle of the screen, the textbox for now will be the stock one in Renpy. I've seen a bunch of posts going about the position of Name boxes, but the text box position is not clear for me, I saw one posts where they edited the screens ...
by Per K Grok
Tue Apr 28, 2020 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding a namebox image to the history screen
Replies: 7
Views: 190

Re: Adding a namebox image to the history screen

Thanks, that got the images in there and alternating properly. Though now everything's misaligned: historyexample2.png How would I go about getting everything lined up to where it's supposed to be? ----- I think you could fix that by adding a top and left margin to this line frame background None b...
by Per K Grok
Tue Apr 28, 2020 2:21 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you get mp4 files to play in game?(Solved)
Replies: 4
Views: 212

Re: How do you get mp4 files to play in game?

I'm trying to get a few cut scenes involving mp4 files to play, I try looking up this up in the wiki but I don't quiet fully understand how it works. Do I set up a "movie" in the start label and put a "play" command when I get to the scene, or is there some kind special command for it? Thank you in...
by Per K Grok
Tue Apr 28, 2020 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding a namebox image to the history screen
Replies: 7
Views: 190

Re: Adding a namebox image to the history screen

Now for the next issue here. For my GUI, I have a pair of images that are supposed to be seated behind the speaker's name (when there is one) in the History screen, alternating with every other speaker: history_name1.png history_name2.png And the finished product is supposed to look like this: 4-3 ...