Search found 674 matches

by Per K Grok
Wed Jul 18, 2018 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning Sprites
Replies: 3
Views: 274

Re: Positioning Sprites

Hi. I'm trying to place two sprites on the screen. One on the left and one on the right. I tried using the "at left" and "at right" commands but they place the sprites both to high and in the centre. So instead I used this command to create my own positions: transform my_left: xalign -0.9 yalign -3...
by Per K Grok
Tue Jul 17, 2018 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Exception: Not a displayable: None
Replies: 2
Views: 250

Re: Exception: Not a displayable: None

imagebutton idle gallery_items[i].thumb: action Show("gallery_closeup", gallery_items[i].images) xalign 0.5 yalign 0.5 Shouldn't that be imagebutton: idle gallery_items[i].thumb action Show("gallery_closeup", gallery_items[i].images) xalign 0.5 yalign 0.5 ?
by Per K Grok
Tue Jul 17, 2018 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: Screen Sticking to Main Menu
Replies: 2
Views: 229

Re: Screen Sticking to Main Menu

ShadowBoxGames wrote:
Tue Jul 17, 2018 1:17 am

---

Is there a way to fix this that isn't too complex code wise?
---
I think you should add
Hide ("nathan_gallery")
to the action for the return button
by Per K Grok
Tue Jul 17, 2018 1:34 am
Forum: Works in Progress
Topic: Laika [SuNoFes 2018] [Told from a dog's perspective]
Replies: 10
Views: 1449

Re: Laika [SuNoFes 2018] [Told from a dog's perspective]

A very good idea for a game. I would absolutely be interested in playing something like this. I remember when I heard about Laika as a young child and how upset I was that they had sent her up without any possibility to bring her back alive. Her death was certain and would be bad however the scenari...
by Per K Grok
Tue Jul 17, 2018 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: Change the font of only the title
Replies: 2
Views: 523

Re: Change the font of only the title

I am fairly new to renpy and I have a problem.. I want to change the font of only the title that comes on the menu screen in bottom left corner but I am unable to do so... Help me pleasee :D One way is to add define gui.title_text_font = "NameOfYourNewFont.ttf" in the Fonts and Font Size section in...
by Per K Grok
Mon Jul 16, 2018 7:21 am
Forum: Ren'Py Questions and Announcements
Topic: Animating the text box/ say screen to wipe left/ right
Replies: 9
Views: 710

Re: Animating the text box/ say screen to wipe left/ right

--- I'm after a wipe so it looks like the UI is being painted on. A wipe is when the image/ text box stays still but appears from the left (or the right). Think of Star Wars' terrible scene transitions, --- You could make something using crop I think a quick test show cYaz s1: xpos 300 ypos 200 cro...
by Per K Grok
Mon Jul 16, 2018 1:30 am
Forum: Ren'Py Questions and Announcements
Topic: Sprites are blurry in fullscreen in renpy?
Replies: 4
Views: 479

Re: Sprites are blurry in fullscreen in renpy?

I asked a question similar to this one a while back, but I've got something else that is bothering me now. I've drawn a few images for a game that I am working on, and when the game is in windowed mode, the images look just fine. However, when I make the game fullscreen, the images become a bit blu...
by Per K Grok
Mon Jul 16, 2018 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: Hide/switch lists of items in journal on button click
Replies: 4
Views: 351

Re: Hide/switch lists of items in journal on button click

Thank you for responding. I tested your code, and it does work, but I believe I've miscommunicated what I was going for. I want to elaborate on the code I've already written, but I don't know how. Sorry for the confusion. Just now, I tried showing a screen, which I thought might work because I know...
by Per K Grok
Fri Jul 13, 2018 3:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Interactive director for text box placement?
Replies: 4
Views: 362

Re: Interactive director for text box placement?

--- I'm wondering, because I'd like to avoid typing $ renpy.say(m, "blabla qwerty", window_style="window2") each time if possible, is there something I can do so the window style stays that way until said otherwise? You could make a function with arguments for who, what and window style. Window sty...
by Per K Grok
Fri Jul 13, 2018 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Animate Images
Replies: 3
Views: 275

Re: Animate Images

---- I tried to create the image before and after the label - but it still does not show up in the game, it skips to the next scene. Im using jpg - does that matter? It sounds to me like there might not be anything in that scene that stops the flow and so the game skips to the next scene. Try to pu...
by Per K Grok
Fri Jul 13, 2018 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: Animate Images
Replies: 3
Views: 275

Re: Animate Images

Hello, Im running into an issue on renpy - i want to show to images on loop but i keep getting an error in the coding or the second image is just ignored and the game show the next part. Please advise on the code below: scene vero-a1 animated with fade: "vero-a2" with dissolve pause (1) "vero-a1" w...
by Per K Grok
Thu Jul 12, 2018 2:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap Questions
Replies: 4
Views: 411

Re: Imagemap Questions

Hi. I want to make interactive room, with items and stuff interact with. This is possible to use Imagemap not only for "Jump" statement, but to show text? or use for item pickup? Here is my example what I want to do: 1 - ' If I click at imagemap - I get message about this item and then get back to ...
by Per K Grok
Thu Jul 12, 2018 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Keeping textbox and/or nvl with text shown during anything
Replies: 5
Views: 573

Re: Keeping textbox and/or nvl shown during anything

This is so simple, it works! Probably I could use it for nvl, too. Thank you! However, now I would like to keep the text, too. How would I achieve it? Thanks, awaiting reply. Well I guess you could go full monty and add text to the new screen as well. You would need a variable to hold a string. def...
by Per K Grok
Thu Jul 12, 2018 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Interactive director for text box placement?
Replies: 4
Views: 362

Re: Interactive director for text box placement?

Hi all, I'm wondering if (or how) I can use the interactive director to move the position of the text box? I'm guessing not, but thought I'd ask. My next game has text appear is bubbles next to the characters (like in a comic book) and I wanted to know if there was an easier way of going about it r...