Search found 28 matches
- Sat Sep 19, 2020 1:54 pm
- Forum: Works in Progress
- Topic: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
- Replies: 9
- Views: 629
Re: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
As a minor update for whoever may view this thread, the release date is now confirmed for September 22 of this year. I had anticipated the date might be sometime before that deadline, but given the way things have gone, I decided that little extra patience is needed while everyone involved applies s...
- Thu Sep 10, 2020 5:40 pm
- Forum: Works in Progress
- Topic: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
- Replies: 9
- Views: 629
Re: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
I wanted a title that's distinct, but without using universe-specific terms (e.g. Brisingr , The Silmarillion ) so it's still memorable or at least impressionable. I do get a little giddy when others catch on to the more obvious meaning behind the title, so it excites me to think about anyone else w...
- Mon Sep 07, 2020 8:23 pm
- Forum: Works in Progress
- Topic: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
- Replies: 9
- Views: 629
Re: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
Down the line, depending on how feasible it would be for me, I definitely would consider releasing a version or patch with voice acting. At least, that would be an ideal scenario. The simple reason that there currently isn't voice acting is because this is a budget project, so I couldn't have expect...
- Mon Sep 07, 2020 3:51 pm
- Forum: Works in Progress
- Topic: Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
- Replies: 9
- Views: 629
Ovine Replica: Serenity in Flesh [Fantasy, Action, Horror] [Demo Available]
JpIkmk3ZTgc After making only a handful of posts around here throughout the past few years to resolve a few technical difficulties with Ren'Py (some which might have been embarrassingly simple), I believe now would be a decent time to make myself known by whoever may browse here. The passion projec...
- Thu Feb 06, 2020 12:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Hide" Transition for New Screen Works, but "Show" Transition Doesn't
- Replies: 3
- Views: 341
Re: "Hide" Transition for New Screen Works, but "Show" Transition Doesn't
Update: as it turns out, there was some prerequisite or lack thereof for the main menu in place that seemed to be causing the issue. I applied the same string of code last used in the custom screen, and sure enough, there's now a smooth dissolve transition between the main menu and the screen. But i...
- Wed Feb 05, 2020 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Hide" Transition for New Screen Works, but "Show" Transition Doesn't
- Replies: 3
- Views: 341
Re: "Hide" Transition for New Screen Works, but "Show" Transition Doesn't
"Replaced" also didn't work. When the first line is "on "replaced" action With(renpy.transition(dissolve))", the hide transition is canceled, but when reduced to "on "replaced" action With(dissolve)", the hide transition works fine again (while the replaced transition is dysfunctional in either even...
- Wed Feb 05, 2020 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Hide" Transition for New Screen Works, but "Show" Transition Doesn't
- Replies: 3
- Views: 341
"Hide" Transition for New Screen Works, but "Show" Transition Doesn't
I don't mean to be a serial thread maker, but I figured it would be best to ask for direct help when it's seemed so hard to find the right solutions. I recently created a new screen accessible from the main menu of my game, with its only purpose being to display one of a few images showcasing which ...
- Wed Feb 05, 2020 2:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unresponsive Image Map in New Custom Menu + Menu Transitions
- Replies: 6
- Views: 463
Re: Unresponsive Image Map in New Custom Menu + Menu Transitions
Adding a simple button to the section works perfectly fine. When the image map section of the code is enabled, the button in the very top left corner is what functions while the image map with slightly different coordinates is still totally unresponsive. Since the image map is probably overlaying th...
- Tue Feb 04, 2020 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unresponsive Image Map in New Custom Menu + Menu Transitions
- Replies: 6
- Views: 463
Re: Unresponsive Image Map in New Custom Menu + Menu Transitions
I was wondering if I should have included that to begin with, though I wasn't sure how helpful that might be. Here's the entire section from screens.rpy: screen main_menu(): ## This ensures that any other menu screen is replaced. tag menu style_prefix "main_menu" # The background of the main menu. w...
- Tue Feb 04, 2020 11:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unresponsive Image Map in New Custom Menu + Menu Transitions
- Replies: 6
- Views: 463
Re: Unresponsive Image Map in New Custom Menu + Menu Transitions
The screen is accessed from clicking an icon on the main menu, which is mostly from where I took the framework for the code after looking around elsewhere for tutorials how to additional menus. But I wouldn't be surprised if there's something simple I'm overlooking.
- Tue Feb 04, 2020 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unresponsive Image Map in New Custom Menu + Menu Transitions
- Replies: 6
- Views: 463
Unresponsive Image Map in New Custom Menu + Menu Transitions
The main menu of my current project uses an image map that I've gotten used to customizing in a variety of ways, so I'm not exactly a stranger to how it works, but I've come across an issue after trying to make an additional menu accessible from the title screen. After clicking the button, the game ...
- Fri Aug 03, 2018 1:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying the Quick Menu Only When the Text Box Is Visible
- Replies: 1
- Views: 274
Re: Displaying the Quick Menu Only When the Text Box Is Visible
As it turns out, I was able to resolve this issue on my own after a bit of experimentation, so I certainly feel foolish for having started this thread without even needing outside help. However, since I was able to reach a solution, I might as well share what I accomplished for anyone else with a si...
- Thu Aug 02, 2018 8:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying the Quick Menu Only When the Text Box Is Visible
- Replies: 1
- Views: 274
Displaying the Quick Menu Only When the Text Box Is Visible
What I figured should have been a simple solution ended up being a bit more complicated than I expected, and I haven't been able to devise a solution since looking around for an answer, so I hope no one minds me starting a new thread on this. In no time at all, I was able to get a custom quick menu ...