Search found 107 matches

by Offworlder
Sat Feb 09, 2019 6:31 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
Replies: 6
Views: 277

[SOLVED] renpy.input: Display a character's name, to simulate dialogue?

I actually tried to figure this out a while back, but I never came upon a working solution! Basically, my current game relies heavily on inputting text at various points. It's supposed to appear as though MC is asking questions, and PLAYER must type in their answer to continue. I've gotten as far as...
by Offworlder
Thu Jan 10, 2019 8:48 am
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 342

Re: Have "renpy.input" display as though character dialogue?

However, after that the game crashed, stating it can't display None as text, so I'm missing something. Just to be thorough, I tried out your code. It initially worked as with your attempt, but caused an error as soon as I clicked. I tried putting the name tag in every other position I could think o...
by Offworlder
Tue Jan 08, 2019 6:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 342

Re: Have "renpy.input" display as though character dialogue?

Does your character have a side image or just a name? If the last, then you can add this name at the beginning of prompt message (use text tags to change it's color and all). No side image! Hopefully that means this will have a simpler resolution. >_o I could just add their name to the beginning of...
by Offworlder
Tue Jan 08, 2019 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 342

Re: Have "renpy.input" display as though character dialogue?

Imperf3kt wrote:
Mon Jan 07, 2019 4:55 pm
If you have any suggestions, I would definitely appreciate it!
This is the last thing I need to figure out for my current game.
by Offworlder
Mon Jan 07, 2019 8:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 646

Re: Prevent dialogue disappearing during sprite transition?

Could you past the code exactly as you had it written? WAIT! I actually did get it working after all! I didn't realize the "dummy" sprite had to be in a separate category from the other "neth" sprites. I initially just used "neth b22", but changing it to "nethb22" (no space) solved everything . Thi...
by Offworlder
Mon Jan 07, 2019 11:51 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 646

Re: Prevent dialogue disappearing during sprite transition?

IrinaLazareva wrote:
Mon Jan 07, 2019 11:26 am
Last try
Still no luck, sadly. :(
With the first transition, the entire sprite disappears before fading back in. With the second transition, the entire sprite partially fades out, then fades back in.
by Offworlder
Mon Jan 07, 2019 11:11 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 646

Re: Prevent dialogue disappearing during sprite transition?

From what i tested, this works and there should be no transparent iimages etc. If there is anyhting wrong, let me know! I've thus far tried the first two codes, but I'm encountering the same issue I did with the other transform posted here. The text doesn't disappear (which is good), but the sprite...
by Offworlder
Mon Jan 07, 2019 11:00 am
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 342

Re: Have "renpy.input" display as though character dialogue?

Remix wrote:
Mon Jan 07, 2019 10:16 am
Guesswork...

renpy.input( Text( _('"Just...let me know if you find anything, okay?"'), slow_cps=5.0) ).strip()
That actually works perfectly! Thanks a ton for your quick response. ^^
The only other thing I'd like to figure out is how to add the character's name to the input dialogue.
by Offworlder
Mon Jan 07, 2019 8:53 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 646

Re: Prevent dialogue disappearing during sprite transition?

It's possible I just don't understand how the transform works, but I've tried changing all the numbers and nothing seems to stop that from happening. May be this will help to understand ATL https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=16604 And then, here another interesting example https...
by Offworlder
Mon Jan 07, 2019 8:50 am
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 342

Have "renpy.input" display as though character dialogue?

Is there a way to have text used for an input screen display like standard dialogue (with a character name, and the letters typing themselves out instead of appearing all at once)? I want it to be like the character is asking a question, and the player should type in their answer. It's a bit jarring...
by Offworlder
Mon Jan 07, 2019 8:41 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 646

Re: Prevent dialogue disappearing during sprite transition?

e "Example text." hide eileen with dissolve e "Example text.{fast}" The {fast} tag makes the text before it appear instantly, so it would look like it never disappeared in the first place. You could also to this e "Example text.{nw}" hide eileen with dissolve e "Example text.{fast} More text." to m...
by Offworlder
Sun Jan 06, 2019 10:42 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 646

Re: Prevent dialogue disappearing during sprite transition?

lacticacid wrote:
Sun Jan 06, 2019 10:18 pm
Copy and paste the dialogue you had to after the transition with the {fast} tag after it, maybe? It worked out fine for me.
I'm not sure I understand your suggestion. I apologize for my confusion!
by Offworlder
Sun Jan 06, 2019 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 646

Re: Prevent dialogue disappearing during sprite transition?

Strange... It is work for me. Anyway, ATL transforms should be the answer. https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=14823#p193210 (there are other problem, but the same decision) Using the suggested ATL transform does prevent dialogue from disappearing, but now there's a different issu...
by Offworlder
Sun Jan 06, 2019 10:01 am
Forum: Ren'Py Questions and Announcements
Topic: Prevent clicking during dialogue?
Replies: 9
Views: 342

Re: Prevent clicking during dialogue?

So I while back, I created a project that goes through all the different ways you can block dismissal. I did this because everyone always wants to block dismissal. So here is a my tutorial code that talks about all the different ways to do it. You are an absolute lifesaver and all-around amazing hu...
by Offworlder
Sun Jan 06, 2019 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Prevent empty text input/more obvious text input box?
Replies: 10
Views: 312

Re: Prevent empty text input/more obvious text input box?

Well, actually I don't know - when I changed the code like you did I didn't get any line... Did you changed the font for the game? Have you tried to show another blinking symbol or letter, or maybe even an image? Maybe add an extra space after >, like "> "... I believe the line is supposed to be th...