Search found 107 matches

by Offworlder
Sun Jan 06, 2019 8:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Prevent empty text input/more obvious text input box?
Replies: 10
Views: 272

Re: Prevent empty text input/more obvious text input box?

That line probably is the marker for the input position for text and if so you should not want to remove it. If you input text, does the line move along with the text staying at the end of the string? If you have text in the input can you move the line using arrow left and right and then input new ...
by Offworlder
Sat Jan 05, 2019 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Prevent empty text input/more obvious text input box?
Replies: 10
Views: 272

Re: Prevent empty text input/more obvious text input box?

You easily can modify the input screen in screens.rpy https://www.renpy.org/doc/html/screens.html#hbox Wow! That's completely perfect and exactly what I was looking for. Thank you! I do have one additional question. I figured out how to have entered text appear after the blinking icon rather than b...
by Offworlder
Sat Jan 05, 2019 9:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Prevent clicking during dialogue?
Replies: 9
Views: 304

Re: Prevent clicking during dialogue?

There is a fairly easy way to do this, using character callbacks and config.say_allow_dismiss. I do a version of this for my game. I can explain, but you'll have to give me a few hours as I'm about to GM an RPG on Twitch and I won't be able to put a simple code example together until after I'm done...
by Offworlder
Sat Jan 05, 2019 9:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Prevent clicking during dialogue?
Replies: 9
Views: 304

Re: Prevent clicking during dialogue?

You could place a blank screen that has modal True and a timer. The screen dissappears once the timer ends (you'd have to adjust the timer for all the dialogue you plan to use it with) This is probably a terrible way of doing it, but it's the only way I can currently think of. That'd be pretty impr...
by Offworlder
Sat Jan 05, 2019 1:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Prevent clicking during dialogue?
Replies: 9
Views: 304

Re: Preventing clicking during dialogue?

Well, you can disable the player's ability to click through the dialog, but don't forget to make a kind of autoforward through the lines. I may be misunderstanding, but I believe your suggestion is for preventing the player from clicking forward on their own at all ? That is, the dialogue would con...
by Offworlder
Sat Jan 05, 2019 12:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Prevent clicking during dialogue?
Replies: 9
Views: 304

Prevent clicking during dialogue?

I apologize for asking a thousand questions lately. I'm actually working on a birthday present, so time is not on my side. x_x; What I'm trying to figure out is a way to disable clicking before a block of dialogue finishes. I do want the dialogue to stop at the end so the player can click to the ne...
by Offworlder
Sat Jan 05, 2019 12:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Prevent empty text input/more obvious text input box?
Replies: 10
Views: 272

Re: Prevent empty text input/more obvious text input box?

It is basically the same thing that ninjaK4T_06 said, but with a little bit extra :) Having some sort of message pop up to let the player know they need to enter something is a good suggestion, too! In this particular case, though, I'm trying to simulate the player having a conversation with the MC...
by Offworlder
Sat Jan 05, 2019 12:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Prevent empty text input/more obvious text input box?
Replies: 10
Views: 272

Re: Prevent empty text input/more obvious text input box?

ninjaK4T_06 wrote:
Sat Jan 05, 2019 7:55 am
that way if the player inputs nothing, it'll just takem back to the input
Thank you! Your suggestion is exactly what I was looking for!
by Offworlder
Sat Jan 05, 2019 6:54 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Prevent empty text input/more obvious text input box?
Replies: 10
Views: 272

[SOLVED] Prevent empty text input/more obvious text input box?

My current game has various instances of PLAYER needing to enter specific text to continue. I'm using a pretty basic "renpy.input" code to accomplish this, but I've realized there are a couple of issues! First, I want to make sure the player can't enter NO text. There doesn't necessarily need to be ...
by Offworlder
Sat Jan 05, 2019 6:19 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 549

Re: Prevent dialogue disappearing during sprite transition?

try define mydis = { "master" : Dissolve(1.0) } show neth b1 with dissolve n2 "{i}d{w=0.1}e{w=0.1}e{w=0.1}p{w=0.1}{nw} " show neth b2 with mydis extend "b{w=0.1}r{w=0.1}e{w=0.1}a{w=0.1}t{w=0.1}h{/i}" https://renpy.org/doc/html/transitions.html#dict-transitions I've actually already tried this metho...
by Offworlder
Sat Jan 05, 2019 4:13 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 549

[SOLVED!!] Prevent dialogue disappearing during sprite transition?

I've been trying for ages to find a solution to this issue, but I've thus far come up empty. Basically, I want to switch sprites mid-dialogue and use the dissolve transition when doing so. With the "{nw}" and "extend" tags, getting the sprite to switch automatically within the same line of dialogue ...
by Offworlder
Sat Jan 05, 2019 3:57 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Quotation mark flash?
Replies: 2
Views: 140

Re: Quotation mark flash?

It's specifically because I want the choice(s) to appear AFTER the dialogue, rather than at the same time. I ended up figuring out my own mistake, though. xD The issue doesn't appear if I use manual quotation marks, but I had the "{fast}" tag in the wrong position. Here's the correct syntax: show ne...
by Offworlder
Fri Jan 04, 2019 9:46 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Quotation mark flash?
Replies: 2
Views: 140

[SOLVED] Quotation mark flash?

This is a very small issue, but one that's been bugging me. Essentially, I want the last line of dialogue to stay on-screen when choices appear following a click. Currently, I'm accomplishing this by repeating the dialogue after "menu:" and using the "{fast}" tag. Like so: show neth ssheepish with d...
by Offworlder
Fri Jan 04, 2019 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Have player input specific text?
Replies: 4
Views: 183

Re: Have player input specific text?

YES! Apparently, all that I needed to do was change the indentation. xD;;
I apologize for the novice mistake, but thanks a ton for helping out!
by Offworlder
Thu Jan 03, 2019 10:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Have player input specific text?
Replies: 4
Views: 183

Re: Have player input specific text?

Thank you so much! Your suggestion is mostly working perfectly, but I did encounter one issue. I wanted new text to display if the input is wrong, and I managed to get that working correctly. However, if the player enters the correct answer the second time around instead of the first, it skips a li...