Search found 322 matches
- Fri Jul 09, 2021 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
- Replies: 4
- Views: 1633
Re: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
If you know what you are doing, styling can take as little as a few minutes. To be fair, I'll eventually reach that point, but it will take a very long time. I know what you mean, after using it over & over & over & over, eventually, I'll get it, but it would be great if that time spent can be allo...
- Fri Jul 09, 2021 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
- Replies: 4
- Views: 1633
Re: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
You forgot the link to their styling tools.hell_oh_world wrote: ↑Wed Jul 07, 2021 9:21 amWould be totally helpful if there is, but not at the moment.
Your best bet is to just resort to other game engines, use Unity or Unreal.
- Tue Jul 06, 2021 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Why does setting a style to a bar cause the bar to disappear completely? [brand new renpy project]
- Replies: 2
- Views: 611
Re: Why does setting a style to a bar cause the bar to disappear completely? [brand new renpy project]
The fix: style someStyle: → style someStyle is bar: The problem: start project with working code first. Point mouse at the bar and press Shift+I. Find bar in displayables list and notice that it uses "bar" style. Click on that style. Notice which stlyle properties it defines, and your style doesn't...
- Tue Jul 06, 2021 5:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Why does setting a style to a bar cause the bar to disappear completely? [brand new renpy project]
- Replies: 2
- Views: 611
[SOLVED] Why does setting a style to a bar cause the bar to disappear completely? [brand new renpy project]
EDIT: When you set a style to a bar, it needs to have these minimum parameters, or else it won't know what bar images to use: this works.... screen test50(): bar: value 100 range 100 style "i_hate_coding_styles____where_is_the_gui" style i_hate_coding_styles____where_is_the_gui: left_bar Image("gui/...
- Tue Jul 06, 2021 2:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] What is the official correct, renpy way of triggering an animation on click, in game loop/call screen?
- Replies: 1
- Views: 794
Re: [SOLVED] What is the official correct, renpy way of triggering an animation on click, in game loop/call screen?
So guys, can I begin to claim that this is the ONLY way to trigger an animation on click in renpy? Do you guys know a better way?
- Mon Jul 05, 2021 12:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] What is the official correct, renpy way of triggering an animation on click, in game loop/call screen?
- Replies: 1
- Views: 794
[SOLVED] What is the official correct, renpy way of triggering an animation on click, in game loop/call screen?
EDIT: I'm going to be as bold at to claim this is the ONLy way to trigger an animation on click in Ren'py, and perhaps it is the official way? There is no documentation anywhere that explains how to trigger an animation on click in the renpy docs. Okay, this is currently the only way that I know of...
- Fri Jul 02, 2021 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
- Replies: 4
- Views: 1633
[UNRESOLVED] I need a way to become a Ren'py Style & Text_Style expert within 60 minutes tops, please help.
EDIT: Styles, in its current design is extremely time consuming. There needs to be a GUI, or else styling in ren'py will continue to be excessively and pointlessly difficult. If you visit the ren'py discord, you'll see people constantly struggling with styles, getting things to look how they want. T...
- Wed Jun 30, 2021 10:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Demystifying Ren'py variables ONCE AND FOR ALL. Define, Default, other.
- Replies: 1
- Views: 818
Demystifying Ren'py variables ONCE AND FOR ALL. Define, Default, other.
Default You can change someVar to whatever value you want, and that value will be saved in the save game. It will save even if you don't change it, as pointed out by Ocelot. You can test it for yourself. Change someVar during gameplay, then save your game and reload, its value will be saved. You ca...
- Sun Jun 27, 2021 6:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] What does TODO do when you put it in your code, how to use it?
- Replies: 1
- Views: 631
[Solved] What does TODO do when you put it in your code, how to use it?
Put it in your code like this: #TODO: Reminder: MAKE A REN'PY GAME label start: "hello" return #screens.rpy #TODO: change the quick bar and add imagebuttons screen quick_menu(): ..... Now, 1) In the Ren'py launcher click Navigate Script 2) Click TODO on the right hand side, and you have a list of al...
- Fri Jun 25, 2021 7:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On Screen Navigation Buttons
- Replies: 1
- Views: 675
Re: On Screen Navigation Buttons
It's not a strange request at all. Almost all ren'py games fit into two categories: 1) Traditional visual novel (very linear, show some dialogue, show menu, make decision, repeat, eventually reach end game) 2) point & click (I call this non-linear, even though ultimately it has an end. You can move ...
- Fri Jun 25, 2021 6:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to make a transform animation only occur when image button is clicked?
- Replies: 2
- Views: 665
Re: How to make a transform animation only occur when image button is clicked?
Try to make your button change some variable and apply transform to the button depending of the value of that variable. default my_var = False transform my_tr(): block: linear 0.5 zoom 1.1 linear 0.5 zoom 0.9 repeat 3 linear 0.5 zoom 1.0 screen test_scr(): textbutton "Click Me!" action ToggleVariab...
- Fri Jun 25, 2021 4:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to make a transform animation only occur when image button is clicked?
- Replies: 2
- Views: 665
[Solved] How to make a transform animation only occur when image button is clicked?
I want the imagebutton to perform a transform when its clicked, but instead the transform occurs as soon as the imagebutton is shown. screen test50(): imagebutton: #problem: transform occurs as soon as the imagebutton is shown, instead of when clicked. # i only want the transform animation to happen...
- Fri Jun 25, 2021 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Is it possible to make a transform only affect the foreground image of an imagebutton?
- Replies: 3
- Views: 820
Re: Is it possible to make a transform only affect the foreground image of an imagebutton?
I would try to pass Displayable with transgorm already attached: foreground At("personsFace.png", move_left_to_right_cropped) That worked ! Thanks! You wouldn't happen to know where I can learn more about At? I'm trying to find it in the renpy documentation. If i do find it, i'll update it here. ed...
- Fri Jun 25, 2021 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to pass a parameter, variable, string, number to Togglescreen.
- Replies: 0
- Views: 1643
[Solved] How to pass a parameter, variable, string, number to Togglescreen.
It took me forever to find this information, so I thought i'd make a post here so it gets indexed. Then whoever searches for it should be able to find it instantly, whether via forum or google search. action ToggleScreen("screen_whatever", stringVal="bob", numericVal=50) screen screen_whatever(strin...
- Thu Jun 24, 2021 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have conditional transforms?
- Replies: 3
- Views: 683
Re: How to have conditional transforms?
Weird, I still can't get the function in transform method to work. This results in error: TypeError: shouldWeDoIt() takes no arguments (3 given) transform left_to_right: function shouldWeDoIt crop(0,0,72,72) linear 1.0 crop(-200,0,72,72) init python: def shouldWeDoIt(): if eventVar == True: return N...