Search found 297 matches

by Nanahs
Sat Feb 02, 2019 9:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there anything like a "pause game" button/ pause game when clicking on textbutton?
Replies: 4
Views: 191

Re: Is there anything like a "pause game" button/ pause game when clicking on textbutton?

I think if you wanted to keep things the way they are, you could use a call. Call a blank screen with modal True, possibly also tag menu, and on that screen place a near invisible button that takes up the entire screen, upon clicking the action should be a Return(), which will close the screen and ...
by Nanahs
Sat Feb 02, 2019 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Action "Jump to the next page"?
Replies: 6
Views: 244

Re: [Solved] Action "Jump to the next page"?

Yes, modal property forces player to interact with the given screen and not the others, so you need to put your "tap to answer" button in a screen with other buttons to make them work simultaneously. https://www.renpy.org/doc/html/screens.html#screen-statement Oh, ok. Thank you! And thanks for the ...
by Nanahs
Sat Feb 02, 2019 7:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there anything like a "pause game" button/ pause game when clicking on textbutton?
Replies: 4
Views: 191

Re: Is there anything like a "pause game" button?

This seems a lot of work for something that is already a part of the Renpy program in the Auto-Forward function. I strongly recommend that you use it instead because you are making your game inaccessible for those who use the self-voicing feature by forcing the game to auto-forward to the next line...
by Nanahs
Sat Feb 02, 2019 6:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Action "Jump to the next page"?
Replies: 6
Views: 244

Re: Action "Jump to the next page"?

Yes, this is the wrong action - it used in save/load screens only to move through the pages of save slots. Try Return() action, it makes the game progress like if player clicks - https://www.renpy.org/doc/html/screen_actions.html#Return If it won't solve your issue, then show the code you have: - h...
by Nanahs
Sat Feb 02, 2019 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there anything like a "pause game" button/ pause game when clicking on textbutton?
Replies: 4
Views: 191

Is there anything like a "pause game" button/ pause game when clicking on textbutton?

I'm using a messenger code. label jhontalk3: scene messengerbg show screen telegram show screen info show screen playerchoices $ msg("{color=#0000ff}[jhonname]:{/color} \n Hi Anna!!", who=1) $ msg("{color=#0000ff}[jhonname]:{/color} \n How are you???", who=1) $ msg("{color=#0000ff}[jhonname]:{/color...
by Nanahs
Sat Feb 02, 2019 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Action "Jump to the next page"?
Replies: 6
Views: 244

Re: Action "Jump to the next page"?

It worked like this:

Code: Select all

screen taptoanswer():
    modal True
    textbutton "{image=taptoanswer}" pos(250,1180) action Return()
Thanks :)
by Nanahs
Sat Feb 02, 2019 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Action "Jump to the next page"?
Replies: 6
Views: 244

Re: Action "Jump to the next page"?

Yes, this is the wrong action - it used in save/load screens only to move through the pages of save slots. Try Return() action, it makes the game progress like if player clicks - https://www.renpy.org/doc/html/screen_actions.html#Return If it won't solve your issue, then show the code you have: - h...
by Nanahs
Sat Feb 02, 2019 8:49 am
Forum: Ren'Py Questions and Announcements
Topic: How should I lock/unlock images in this case (gallery)?
Replies: 2
Views: 184

Re: How should I lock/unlock images in this case (gallery)?

---- I wanted the images you receive in the Messenger to only be available in the gallery after you play the label you will receive them. They would appear "black" in the gallery. Like this: https://i.ibb.co/L9hVttK/imagesdisplay2.png I was thinking that in the label I use the messenger, after you ...
by Nanahs
Sat Feb 02, 2019 8:45 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Action "Jump to the next page"?
Replies: 6
Views: 244

[Solved] Action "Jump to the next page"?

I needed a textbutton that would simply jump to the next label, without "telling" which label it is. Something that has the same function of jumping as when you click anywehere on the game screen. So I found ( https://www.renpy.org/doc/html/screen_actions.html ): FilePageNext(max=None, wrap=False, a...
by Nanahs
Fri Feb 01, 2019 8:59 pm
Forum: Ren'Py Questions and Announcements
Topic: How to disable the quick menu on Android game?
Replies: 2
Views: 167

Re: How to disable the quick menu on Android game?

This is probably because of the default GUI. It uses two screens for the quick menu. In my opinion, it really shouldn't as it confuses a lot of people. So you'll notice the quick menu never actually disappears from your screen even when quick_menu is False, instead it simply removes the content so ...
by Nanahs
Fri Feb 01, 2019 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: How to disable the quick menu on Android game?
Replies: 2
Views: 167

How to disable the quick menu on Android game?

I went to screens and changed it to false:

Code: Select all

default quick_menu = False
It disables on pc version, but not on Android.

Thanks.
by Nanahs
Fri Feb 01, 2019 9:29 am
Forum: Ren'Py Questions and Announcements
Topic: How should I lock/unlock images in this case (gallery)?
Replies: 2
Views: 184

How should I lock/unlock images in this case (gallery)?

I created a label that is a gallery. I'm using this: label gallery1: scene bluescenary screen images1: vbox: pos (100, 300) spacing 15 imagebutton idle im.FactorScale('image1.png', 1.0) action Jump("image1") imagebutton idle im.FactorScale('image2.png', 1.0) action Jump("image2") imagebutton idle im...
by Nanahs
Fri Feb 01, 2019 8:43 am
Forum: Ren'Py Questions and Announcements
Topic: If statement and screen?
Replies: 2
Views: 169

Re: If statement and screen?

Alex wrote:
Thu Jan 31, 2019 4:39 pm
I suspect that the problem is here

Code: Select all

if month == "bmonth" and day == "bday":
You need to compare two variables (not the text value "bmonth" / "bday"), so try

Code: Select all

if month == bmonth and day == bday:
Thank you so much! I corrected it :)
by Nanahs
Thu Jan 31, 2019 12:57 pm
Forum: Ren'Py Questions and Announcements
Topic: If statement and screen?
Replies: 2
Views: 169

If statement and screen?

I'm using this code to let the player say when their birthday is: default bday = "" default bmonth = "" label whatisday: $ bday = int(renpy.input("Type the day - number - of your birthday.", length=2, allow = ["0","1","2","3","4","5","6","7","8","9"]) or 0) if bday not in range(1, 32): 'Ups, Wrong n...
by Nanahs
Thu Jan 31, 2019 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py @ 15
Replies: 13
Views: 2020

Re: Ren'Py @ 15

Thank you so much for your hard work!
Congratulations for those 15 years :D