Search found 116 matches

by chesarty
Tue Jan 19, 2021 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Has anyone actually tried Live2d in Renpy?
Replies: 11
Views: 707

Re: Has anyone actually tried Live2d in Renpy?

If the model3.json does not have a section for "Motions" you will have to use a specific folder hierarchy to automate it:: whatever_base_folder/ the_model.model3.json # this folder must be named exactly "motions" motions/ somemotion.motion3.json # etc image model = Live2D("whatever_base_folder/the_...
by chesarty
Mon Jan 18, 2021 4:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Has anyone actually tried Live2d in Renpy?
Replies: 11
Views: 707

Re: Has anyone actually tried Live2d in Renpy?

Did you check/read the model3.json file? Are they detailed in there? You should have a section like: "Motions": { "Idle": [ { "File": "motion/miku_01.motion3.json" }, { "File": "motion/miku_04.motion3.json" }, { "File": "motion/miku_07.motion3.json" } ], "Tap": [ { "File": "motion/miku_02.motion3.j...
by chesarty
Mon Jan 18, 2021 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: Has anyone actually tried Live2d in Renpy?
Replies: 11
Views: 707

Re: Has anyone actually tried Live2d in Renpy?

You appear to have the motions in the same folder as the model3... (which is not a common way to organize the files) Did you change the folder structure of the demo files there? If you did, either revert back to the structure they used or edit the model3.json to accommodate your changes. If not, ch...
by chesarty
Sun Jan 17, 2021 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Has anyone actually tried Live2d in Renpy?
Replies: 11
Views: 707

Re: Has anyone actually tried Live2d in Renpy?

Aaaand nothing works. Got rid of the error but it doesn't recognize any images or expression/motions.

ehe.png
by chesarty
Sat Jan 16, 2021 6:30 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.input length not working?
Replies: 8
Views: 621

Re: renpy.input length not working?

I can't see any error in the input line. It should work. Are you sure you have restarted your game after adding the "length" parameter? On a side note, try to avoid using the same name for different things. You have "name" as a string and also as the name of the menu. I rebooted the game multiple t...
by chesarty
Sat Jan 16, 2021 6:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Has anyone actually tried Live2d in Renpy?
Replies: 11
Views: 707

Has anyone actually tried Live2d in Renpy?

Update: i redownloaded a free version of Hiyori from Live2d's website and now the default image itself pops up, but the motions still do not work.....
hhhhh.jpg
This has to be the most frustrating thing I've ever dealt with in Renpy lolz
by chesarty
Mon Jan 11, 2021 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.input length not working?
Replies: 8
Views: 621

renpy.input length not working?

I have a line where the player picks their own name and I want the max. characters to be 10, but this doesn't work: $ name = renpy.input("Before you can start, let's hear your name.", length=10) $ name = name.strip() menu name: "Did I hear that right, [name]?" "Yes": jump nameok "No": jump start It ...
by chesarty
Sun Jan 10, 2021 1:54 pm
Forum: Ren'Py Questions and Announcements
Topic: No indicator (?) in input screen
Replies: 1
Views: 247

No indicator (?) in input screen

I don't know how to describe this, but basically my input screen is missing that little flashing | at the end of the line to indicate that you should be writing lol
Illustration.png
Illustration.png (6.13 KiB) Viewed 247 times
How do I get that? It has never appeared, not even in the original game file to my knowledge...
by chesarty
Sun Jan 10, 2021 8:41 am
Forum: Ren'Py Questions and Announcements
Topic: Choice menu options in dialogue box
Replies: 1
Views: 263

Choice menu options in dialogue box

For some reason I haven't found a solution to this on any of the forums I've checked, so here goes nothing.

Basically, I want my choices inside of the dialogue box; not replacing the box, just inside of it after the dialogue as seen here:
yo.png
How does it work?
by chesarty
Sat Jan 09, 2021 9:08 am
Forum: Ren'Py Questions and Announcements
Topic: invalid syntax
Replies: 2
Views: 108

Re: invalid syntax

Which line is the invalid syntax error on?

P.S. I recommend putting your code inbetween [ccode] [/ccode] (one c in each lol) so we can see the indentations as well :)
by chesarty
Fri Jan 08, 2021 1:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] $ quick_menu = False doesn't work within a screen
Replies: 3
Views: 275

Re: $ quick_menu = False doesn't work within a screen

Since quick_menu is a global variable already created in the default files, you're supposed to run that statement from a label in script, to change it's value. If you write that line on a screen, it doesn't modify the existing global variable, but instead creates a new screen variable, scoped local...
by chesarty
Fri Jan 08, 2021 1:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] $ quick_menu = False doesn't work within a screen
Replies: 3
Views: 275

[SOLVED] $ quick_menu = False doesn't work within a screen

I have a problem where the quick menu doesn't disappear when I'm on my dressup/customization screen, whereas in-game the $ quick_menu = False command works fine... What could be the issue there?
by chesarty
Fri Jan 08, 2021 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Separate hair style and hair color for custom MC
Replies: 1
Views: 303

Re: Separate hair style and hair color for custom MC

Hello all! I'm just here to update that I came up with a solution, and it was pretty simple. I'll just post this here in case anyone wants it for themselves :) All you need to do is add this to every hairstyle you want: if hair == 1 and haircolor == 1: "/images/dressup/avatar_hair1_1.png" elif hair ...
by chesarty
Thu Jan 07, 2021 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Separate hair style and hair color for custom MC
Replies: 1
Views: 303

[SOLVED] Separate hair style and hair color for custom MC

I've created a dressup-type of game where the player can customize their appearance and everything is going splendid. The only thing I'd like to change about it is the way you choose your hair. The way it currently works is that you have to scroll through all the hair colors for that specific style ...
by chesarty
Thu Jan 07, 2021 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Interactive map with randomized events
Replies: 0
Views: 275

Interactive map with randomized events

I didn't know how to explain this complex idea in the subject very well... Lol. Anyway, I want to have a function in my game where at certain points the player will be able to open a map and see the locations of each character on it. From there, they can decide which person they would like to go tal...