Search found 108 matches

by chesarty
Sun Jan 10, 2021 8:41 am
Forum: Ren'Py Questions and Announcements
Topic: Choice menu options in dialogue box
Replies: 1
Views: 221

Choice menu options in dialogue box

For some reason I haven't found a solution to this on any of the forums I've checked, so here goes nothing.

Basically, I want my choices inside of the dialogue box; not replacing the box, just inside of it after the dialogue as seen here:
yo.png
How does it work?
by chesarty
Sat Jan 09, 2021 9:08 am
Forum: Ren'Py Questions and Announcements
Topic: invalid syntax
Replies: 2
Views: 74

Re: invalid syntax

Which line is the invalid syntax error on?

P.S. I recommend putting your code inbetween [ccode] [/ccode] (one c in each lol) so we can see the indentations as well :)
by chesarty
Fri Jan 08, 2021 1:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] $ quick_menu = False doesn't work within a screen
Replies: 3
Views: 237

Re: $ quick_menu = False doesn't work within a screen

Since quick_menu is a global variable already created in the default files, you're supposed to run that statement from a label in script, to change it's value. If you write that line on a screen, it doesn't modify the existing global variable, but instead creates a new screen variable, scoped local...
by chesarty
Fri Jan 08, 2021 1:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] $ quick_menu = False doesn't work within a screen
Replies: 3
Views: 237

[SOLVED] $ quick_menu = False doesn't work within a screen

I have a problem where the quick menu doesn't disappear when I'm on my dressup/customization screen, whereas in-game the $ quick_menu = False command works fine... What could be the issue there?
by chesarty
Fri Jan 08, 2021 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Separate hair style and hair color for custom MC
Replies: 1
Views: 230

Re: Separate hair style and hair color for custom MC

Hello all! I'm just here to update that I came up with a solution, and it was pretty simple. I'll just post this here in case anyone wants it for themselves :) All you need to do is add this to every hairstyle you want: if hair == 1 and haircolor == 1: "/images/dressup/avatar_hair1_1.png" elif hair ...
by chesarty
Thu Jan 07, 2021 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Separate hair style and hair color for custom MC
Replies: 1
Views: 230

[SOLVED] Separate hair style and hair color for custom MC

I've created a dressup-type of game where the player can customize their appearance and everything is going splendid. The only thing I'd like to change about it is the way you choose your hair. The way it currently works is that you have to scroll through all the hair colors for that specific style ...
by chesarty
Thu Jan 07, 2021 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Interactive map with randomized events
Replies: 0
Views: 223

Interactive map with randomized events

I didn't know how to explain this complex idea in the subject very well... Lol. Anyway, I want to have a function in my game where at certain points the player will be able to open a map and see the locations of each character on it. From there, they can decide which person they would like to go tal...
by chesarty
Sun Oct 18, 2020 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Sounds for image gallery buttons
Replies: 2
Views: 283

Re: Sounds for image gallery buttons

make_button() allows a style=style_name property and passes through **kwargs to Button so you could either pass a named style and add the hover_sound and activate_sound to that (likely best as you could also put your aligns there) or pass them as keyword arguments... style gallery_button is empty: ...
by chesarty
Sat Oct 17, 2020 7:08 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Sounds for image gallery buttons
Replies: 2
Views: 283

[SOLVED] Sounds for image gallery buttons

I want every button in my game to have the same hover and activation sounds, but I can't figure out how to do it in my image gallery :0 Here's my gallery code: init python: # Step 1. Create the gallery object. g = Gallery() g.locked_button = "images/gallery/locked.png" #this is the thumbnail image f...
by chesarty
Sat Oct 17, 2020 6:38 am
Forum: I am an Artist
Topic: Concept artist/ Background illustrator and Character designer for hire!!
Replies: 2
Views: 397

Re: Concept artist/ Background illustrator and Character designer for hire!!

Just wanted to pop in and say: I love your art ;__; <3 I hope you get lots of business here, anyone would be lucky to have you abroad!
by chesarty
Fri Oct 16, 2020 6:37 pm
Forum: Ren'Py Questions and Announcements
Topic: HELP: Changing placement of text in Options & Load Screens
Replies: 1
Views: 295

Re: HELP: Changing placement of text in Options & Load Screens

I'm also a Ren'Py newbie, but most of these should be able to be changed in the gui.rpy file. I'm not 100% sure how you want the load screen to look, but playing with these numbers in the gui should help you reposition some elements: ## File Slot Buttons #############################################...
by chesarty
Fri Oct 16, 2020 6:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Longer transition between screens
Replies: 2
Views: 348

Re: Longer transition between screens

There are a few configuration variables that control which transitions are used when changing screens or menus, you can check them out here . So in your options.rpy file in your project folder, you can find the config.intra_transition variable, and change the default dissolve transition for the one...
by chesarty
Fri Oct 16, 2020 7:57 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Longer transition between screens
Replies: 2
Views: 348

[SOLVED] Longer transition between screens

Hey there! Is there a way to make the shift/transition between main menu screens longer? I don't want it to immediately dissolve to the next screen, and would prefer it with a fade to black and then to the next screen, if that's doable. :oops:
by chesarty
Fri Oct 16, 2020 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Gamemenu return button not working
Replies: 3
Views: 346

Re: Gamemenu return button not working

Imperf3kt wrote:
Thu Oct 15, 2020 5:02 pm
You need to add tag menu to the screen.
Thanks. Added it, but it still doesn't go back to the main menu.
by chesarty
Thu Oct 15, 2020 3:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Gamemenu return button not working
Replies: 3
Views: 346

[Solved] Gamemenu return button not working

I'm working on a custom main menu using imagebuttons and everything else is working as intended except for one thing. When I go from main menu to settings and then try to use the return button, it starts the game instead of going back to the main menu. This is odd since I didn't change anything abou...