Search found 116 matches
- Sun Oct 18, 2020 3:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Sounds for image gallery buttons
- Replies: 2
- Views: 302
Re: Sounds for image gallery buttons
make_button() allows a style=style_name property and passes through **kwargs to Button so you could either pass a named style and add the hover_sound and activate_sound to that (likely best as you could also put your aligns there) or pass them as keyword arguments... style gallery_button is empty: ...
- Sat Oct 17, 2020 7:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Sounds for image gallery buttons
- Replies: 2
- Views: 302
[SOLVED] Sounds for image gallery buttons
I want every button in my game to have the same hover and activation sounds, but I can't figure out how to do it in my image gallery :0 Here's my gallery code: init python: # Step 1. Create the gallery object. g = Gallery() g.locked_button = "images/gallery/locked.png" #this is the thumbnail image f...
- Sat Oct 17, 2020 6:38 am
- Forum: I am an Artist
- Topic: Concept artist/ Background illustrator and Character designer for hire!!
- Replies: 2
- Views: 513
Re: Concept artist/ Background illustrator and Character designer for hire!!
Just wanted to pop in and say: I love your art ;__; <3 I hope you get lots of business here, anyone would be lucky to have you abroad!
- Fri Oct 16, 2020 6:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: HELP: Changing placement of text in Options & Load Screens
- Replies: 1
- Views: 321
Re: HELP: Changing placement of text in Options & Load Screens
I'm also a Ren'Py newbie, but most of these should be able to be changed in the gui.rpy file. I'm not 100% sure how you want the load screen to look, but playing with these numbers in the gui should help you reposition some elements: ## File Slot Buttons #############################################...
- Fri Oct 16, 2020 6:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Longer transition between screens
- Replies: 2
- Views: 396
Re: Longer transition between screens
There are a few configuration variables that control which transitions are used when changing screens or menus, you can check them out here . So in your options.rpy file in your project folder, you can find the config.intra_transition variable, and change the default dissolve transition for the one...
- Fri Oct 16, 2020 7:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Longer transition between screens
- Replies: 2
- Views: 396
[SOLVED] Longer transition between screens
Hey there! Is there a way to make the shift/transition between main menu screens longer? I don't want it to immediately dissolve to the next screen, and would prefer it with a fade to black and then to the next screen, if that's doable. 
- Fri Oct 16, 2020 1:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Gamemenu return button not working
- Replies: 3
- Views: 392
- Thu Oct 15, 2020 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Gamemenu return button not working
- Replies: 3
- Views: 392
[Solved] Gamemenu return button not working
I'm working on a custom main menu using imagebuttons and everything else is working as intended except for one thing. When I go from main menu to settings and then try to use the return button, it starts the game instead of going back to the main menu. This is odd since I didn't change anything abou...
- Tue Oct 13, 2020 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a CTC animation to custom name
- Replies: 4
- Views: 393
Re: Adding a CTC animation to custom name
Welp, now the ctc animation is gone again. I literally didn't change the code at all but it just disappeared??? Only on the mc character, too.
- Tue Oct 13, 2020 1:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a CTC animation to custom name
- Replies: 4
- Views: 393
Re: Adding a CTC animation to custom name
Characters should be defined with define statement. Also you may want to use a different variable for the character's name to avoid confusion with the character object. Try something like: define mc = Character("[mc_name]", ctc="ctc_animation") label start: $ mc_name = renpy.input("Your Name", leng...
- Tue Oct 13, 2020 6:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a CTC animation to custom name
- Replies: 4
- Views: 393
Re: Adding a CTC animation to custom name
Still can't find a solution to this.
This does nothing :/
Code: Select all
$ mc = Character("[mc]", ctc="ctc_animation", ctc_position="fixed")- Mon Oct 12, 2020 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save/load slot hover color issue
- Replies: 2
- Views: 321
Re: Save/load slot hover color issue
If I'm not wrong, that purple line comes from the slot_hover_background.png image file located in the project folder, game/gui/button , that's generated when you create a project with that gui color. To change it you would just have to edit that image with a program like Gimp or Photoshop. omg, tha...
- Mon Oct 12, 2020 8:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save/load slot hover color issue
- Replies: 2
- Views: 321
Save/load slot hover color issue
I wasn't sure how to accurately say this in the title so sorry if it's messy lol. Basically I've changed all colors and images in my gui to match each other but for some reason I can't find a way to change this one tiny thing in the save/load screen. Screen Shot 2020-10-12 at 15.52.16.png I have tha...
- Mon Oct 12, 2020 8:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a CTC animation to custom name
- Replies: 4
- Views: 393
Adding a CTC animation to custom name
I'm wondering how to add a CTC animation to the dialogue of the player character. I can't find an easy way of doing this :( Here's my code: $ mc = renpy.input("Your Name", length=8) $ mc = mc.strip() if mc == "": $ mc="MC" init -1: $ d = Character("Damon", ctc="ctc_animation", ctc_position="fixed") ...
- Sun Aug 09, 2020 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Narrator textbox changing position?
- Replies: 7
- Views: 802
Re: Narrator textbox changing position?
How are you changing the background you're using? By `window_background` in the character definition? define e = Character("Eileen", window_background="e_bg.png") define narrator = Character(None, window_background="n_bg.png") Sorry for late reply! This is how I do it: $ n = Character(None, window_...