Search found 116 matches
- Tue Aug 04, 2020 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Narrator textbox changing position?
- Replies: 7
- Views: 802
Re: Narrator textbox changing position?
I'm still having this issue. Tried copying an entire .gui file from another game of mine which doesn't have this issue and also triple-checked to make sure the two namebox files are the exact same size. I don't understand what's wrong?!
- Sun Jul 12, 2020 5:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Narrator textbox changing position?
- Replies: 7
- Views: 802
Re: Narrator textbox changing position?
Those options are fixed on the gui.rpy file, look for the "dialogue" X and Y vars and you need to "play" with them untill you can find the placement you want I don#t see anything in the gui.rpy that indicates the position of the textbox image, only the text in said textbox. I also haven#t changed a...
- Fri Jul 03, 2020 12:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Narrator textbox changing position?
- Replies: 7
- Views: 802
Re: Narrator textbox changing position?
Still haven#t figured this out 
- Tue Jun 30, 2020 4:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Narrator textbox changing position?
- Replies: 7
- Views: 802
Narrator textbox changing position?
I have a little issue with my narrator-specific textbox. For every other character I use a textbox with a separate place for the name, and for the narrator I have a unique one. Capture.PNG The files are the exact same size, the only thing I changed was removing the namebox from the top. For some rea...
- Mon Mar 02, 2020 2:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Centering character's name in namebox?
- Replies: 3
- Views: 370
Re: Centering character's name in namebox?
here is example how to change the color for the name define a = Character("Maejima", who_color="#c8ffc8") and for to align the name with the namebox and align the namebox and look for define gui.name_xalign = define gui.textbox_yalign = I successfully fixed the centering problem, but the color one ...
- Mon Mar 02, 2020 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Possible infinite loop" error on choice menu?
- Replies: 2
- Views: 276
Re: "Possible infinite loop" error on choice menu?
The if statement is likely causing the problem. But do you really need it? If you do something like this in all three labels: label explore_school_grounds: "I'll explore the school for a bit." jump choice1 And add the jump to the next scene right after the menu: menu choice1: set menuset "Where sho...
- Mon Mar 02, 2020 9:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Possible infinite loop" error on choice menu?
- Replies: 2
- Views: 276
"Possible infinite loop" error on choice menu?
Hey all! I programmed the first choices into the game and wanted to make the menu options disappear once you've been through that option. Everything works splendid up until all options have been through and the game should jump to the next scene. The game lags out (not responding) and then this show...
- Sun Mar 01, 2020 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Centering character's name in namebox?
- Replies: 3
- Views: 370
Centering character's name in namebox?
I've been playing around with this little thing for the better part of an hour and still can't figure out a simple way to do this no matter how many threads I go to. :/ All I want is for the character's name to center in my namebox instead of being at the very left side of it. help.PNG Any easy tric...
- Wed Aug 28, 2019 5:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default menuset not working as intended
- Replies: 8
- Views: 783
Re: Default menuset not working as intended
You can try in some part of the code (maybe at the end of each event or before the menu with small changes to labels, to make it cleaner): if len(menuset) == 4: #number of possibilities $menuset = set() #I guess you'd need to reset to 0 or use different variable set to use this trick somewhere else...
- Mon Aug 26, 2019 4:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default menuset not working as intended
- Replies: 8
- Views: 783
Re: Default menuset not working as intended
label choice_1_after I think is just a user defined example and isn't required for the menu and is simply a label. (I mean, I'm not really finding much documentation on menusets at all... it's very vague but I'm going to assume this isn't related to the current problem. and your labels are defined ...
- Mon Aug 26, 2019 4:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping back to the intro instead of the main menu?
- Replies: 7
- Views: 736
Re: Jumping back to the intro instead of the main menu?
[/quote] the problem is that those codes "fully restart" the game, which means it will automatically show the warning screen again, too... [/quote] This one doesn't https://www.renpy.org/doc/html/screen_actions.html#MainMenu $MainMenu() [/quote] Oof, that's the one I'm currently using and yes, it do...
- Sun Aug 25, 2019 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default menuset not working as intended
- Replies: 8
- Views: 783
Re: Default menuset not working as intended
I'm using the simple default menuset = set() code to make choices disappear from the menu once you've gone through them. I think it's creating some issues now, however. When I get through the last option of the menu, it starts to loop that specific option. There is probably an easy solution to this...
- Sun Aug 25, 2019 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default menuset not working as intended
- Replies: 8
- Views: 783
Default menuset not working as intended
I'm using the simple default menuset = set() code to make choices disappear from the menu once you've gone through them. I think it's creating some issues now, however. When I get through the last option of the menu, it starts to loop that specific option. There is probably an easy solution to this,...
- Sun Aug 25, 2019 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping back to the intro instead of the main menu?
- Replies: 7
- Views: 736
Re: Jumping back to the intro instead of the main menu?
I'm sorry, but it works on every project I have. Alternative 1: $ renpy.full_restart(transition=False, label='splashscreen', target='_splashscreen') Alternative 2: $ renpy.utter_restart() Source: Plugin for Renpy in Sublime Text editor the problem is that those codes "fully restart" the game, which...
- Sat Aug 24, 2019 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing input size?
- Replies: 8
- Views: 711
Re: Changing input size?
Oh okay. Go into your screens.rpy and find "style input" And add your changes there style input: xalign gui.dialogue_text_xalign xmaximum gui.dialogue_width color "#FFFFFF" size 40 (I just put white for example purposes, you can put whatever color you want there.) That did nothing, unfortunately :(...