Search found 64 matches

by saskuto
Tue Mar 23, 2010 9:01 am
Forum: Ren'Py Questions and Announcements
Topic: show current money and image map shop (edit)
Replies: 7
Views: 1631

Re: show current money and image map shop (edit)

Sure. You can apply Position Properties to the ui.vbox() call to move the whole column around, or to the ui.text() call to just move the display of the amount of money. Try, for example: $ ui.text('%d' % current_money, xalign=1.0) # this makes it right-justified Ah I see it works but it wont go ove...
by saskuto
Tue Mar 23, 2010 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: show current money and image map shop (edit)
Replies: 7
Views: 1631

Re: show current money and image map shop

chronoluminaire wrote:Rather than

Code: Select all

$ ui.text((current_money))
try

Code: Select all

$ ui.text('%d' % current_money)
Thankyou! Is there anyway I can set the co-ords of its placement too?
by saskuto
Tue Mar 23, 2010 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: show current money and image map shop (edit)
Replies: 7
Views: 1631

Re: show current money and image map shop

Looks like you're missing a bunch of commas in your image map code; put one after every hotspot. As for the money, there are several ways to do it... Something like, adding $ current_money = my_inventory.money $ ui.text(current_money) somewhere between the ui.vbox and the ui.close should work, I th...
by saskuto
Mon Mar 22, 2010 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: show current money and image map shop (edit)
Replies: 7
Views: 1631

show current money and image map shop (edit)

Hiya again ^^; Ok i have 1 query 1) does anyone now how you can show the current amount of money on the inventory screen at particular co-ords? At the moment I have at the start: label start: python: my_inventory = Inventory() crystal = Item("Energy Crystal", 3) herbs = Item("Healing Herb", 4) gem =...
by saskuto
Mon Mar 22, 2010 4:54 pm
Forum: Ren'Py Questions and Announcements
Topic: money & inventory
Replies: 3
Views: 1194

Re: money & inventory

Thanks so much! I think I have a better understanding of it now :)
And i have sorted the traceback issue (i think lol)
by saskuto
Mon Mar 22, 2010 9:14 am
Forum: Old Threads (– September 2014)
Topic: Renpy coder needed
Replies: 2
Views: 699

Re: Renpy coder needed

tylerthekitsune wrote:why not check out the cookbook on the website. http://www.renpy.org/wiki/renpy/doc/cookbook/Cookbook
ah i guess i will try doing it myself. Just I have so much work to do, thought sum1 could give me a hand so i'm not drowned in it all. I am working on 3 projects at the moment *sigh*
by saskuto
Mon Mar 22, 2010 9:12 am
Forum: Ren'Py Questions and Announcements
Topic: money & inventory
Replies: 3
Views: 1194

money & inventory

Ok so I'm an official noob when it comes to inventory and money systems, so i tried copying the cookbooks source code into a test renpy game (don't want to mess up my actual game ^^) i've got this: # You can place the script of your game in this file. python: inventory = Inventory() spaghetti = Item...
by saskuto
Sat Mar 20, 2010 4:57 pm
Forum: Old Threads (– September 2014)
Topic: Renpy coder needed
Replies: 2
Views: 699

Renpy coder needed

Heya, ok so i am in the throes of writing an adventure game but am in need of someone to code the Inventory, money system and shop. Here are some rough game graphics: http://i184.photobucket.com/albums/x207/lifeofmidas/previnvshop.jpg http://i184.photobucket.com/albums/x207/lifeofmidas/mapprev.jpg A...
by saskuto
Mon Mar 15, 2010 7:25 pm
Forum: Old Threads (– September 2014)
Topic: Staff needed for visual novel
Replies: 2
Views: 1109

Re: Staff needed for visual novel

When you say editor/writer for the script, do you mean writing the dialogue or helping with the scripting in renpy?

Also I can colour, I colour lineart alot u can see from my deviantart pages http://sexy-colours.deviantart.com or http://saskuto.deviantart.com

Let me know :)
by saskuto
Mon Mar 08, 2010 5:30 am
Forum: Ren'Py Questions and Announcements
Topic: custom preference screen [SOLVED]
Replies: 8
Views: 3086

Re: custom preference screen

Colo wrote:NO!!!

It is "Café avec l'amour" ^^
AAAh, so strike the de then XD lol got it! <3
Thankyou!
by saskuto
Mon Mar 08, 2010 5:09 am
Forum: Ren'Py Questions and Announcements
Topic: custom preference screen [SOLVED]
Replies: 8
Views: 3086

Re: custom preference screen

Shake0615 wrote:Nice image map graphics!

...But isn't it supposed to be "avec du amour?" Cause the partitive article de contracts with le?

I don't mean to be pretentious or anything. Just wondering.
Oooooooh! So does avec du mour translate into coffee with love? (Never was that good at french ^^; )
by saskuto
Sun Mar 07, 2010 8:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Stats question [SOLVED]
Replies: 7
Views: 508

Re: Stats question

Thee Forsaken One wrote:You want to put and between them like this:

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label endgame:

  if current_love_popular > 600 and current_love_athletic > 500:       
      jump happyend1
  elif current_love_cooking > 100:
      jump badend1
  else:
      jump end
haha who knew it was so easy! XD thankyou again! <3
by saskuto
Sun Mar 07, 2010 8:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Stats question [SOLVED]
Replies: 7
Views: 508

Re: Stats question

You probably want something along the lines of: label endgame: if lovealice > 9000: jump alicegoodending elif lovebob > 9000: jump bobgoodending else: jump badending (Edit: Fixed. Thanks TFO.) ah just a quick question again lol, umm I've got label endgame: if current_love_popular > 600: jump happye...
by saskuto
Sun Mar 07, 2010 4:10 pm
Forum: Ren'Py Questions and Announcements
Topic: custom preference screen [SOLVED]
Replies: 8
Views: 3086

Re: custom preference screen

Unlike a simple imagemap , which only requires a "ground" image and a "hover" image, a preferences imagemap takes five images to toggle between. In order of appearance, the five images are: nonhotspot or disabled hotspot, unselected unhovered, unselected hovered, selected unhovered, selected hovere...
by saskuto
Sun Mar 07, 2010 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: custom preference screen [SOLVED]
Replies: 8
Views: 3086

custom preference screen [SOLVED]

Hey in need of help, again ^^; I have my preference menu screen and hover screen, pref.jpg pref_hover.jpg like when u customise the main menu and have the code like this layout.imagemap_preferences("pref.jpg", "pref_hover.jpg", [ (350,83,447,127, "Window"), (465,81,554,125, "Fullscreen"), (351,131,4...