Search found 64 matches
- Tue Mar 23, 2010 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: show current money and image map shop (edit)
- Replies: 7
- Views: 1631
Re: show current money and image map shop (edit)
Sure. You can apply Position Properties to the ui.vbox() call to move the whole column around, or to the ui.text() call to just move the display of the amount of money. Try, for example: $ ui.text('%d' % current_money, xalign=1.0) # this makes it right-justified Ah I see it works but it wont go ove...
- Tue Mar 23, 2010 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: show current money and image map shop (edit)
- Replies: 7
- Views: 1631
Re: show current money and image map shop
Thankyou! Is there anyway I can set the co-ords of its placement too?chronoluminaire wrote:Rather thantryCode: Select all
$ ui.text((current_money))Code: Select all
$ ui.text('%d' % current_money)
- Tue Mar 23, 2010 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: show current money and image map shop (edit)
- Replies: 7
- Views: 1631
Re: show current money and image map shop
Looks like you're missing a bunch of commas in your image map code; put one after every hotspot. As for the money, there are several ways to do it... Something like, adding $ current_money = my_inventory.money $ ui.text(current_money) somewhere between the ui.vbox and the ui.close should work, I th...
- Mon Mar 22, 2010 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: show current money and image map shop (edit)
- Replies: 7
- Views: 1631
show current money and image map shop (edit)
Hiya again ^^; Ok i have 1 query 1) does anyone now how you can show the current amount of money on the inventory screen at particular co-ords? At the moment I have at the start: label start: python: my_inventory = Inventory() crystal = Item("Energy Crystal", 3) herbs = Item("Healing Herb", 4) gem =...
- Mon Mar 22, 2010 4:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: money & inventory
- Replies: 3
- Views: 1194
Re: money & inventory
Thanks so much! I think I have a better understanding of it now 
And i have sorted the traceback issue (i think lol)
And i have sorted the traceback issue (i think lol)
- Mon Mar 22, 2010 9:14 am
- Forum: Old Threads (– September 2014)
- Topic: Renpy coder needed
- Replies: 2
- Views: 699
Re: Renpy coder needed
ah i guess i will try doing it myself. Just I have so much work to do, thought sum1 could give me a hand so i'm not drowned in it all. I am working on 3 projects at the moment *sigh*tylerthekitsune wrote:why not check out the cookbook on the website. http://www.renpy.org/wiki/renpy/doc/cookbook/Cookbook
- Mon Mar 22, 2010 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: money & inventory
- Replies: 3
- Views: 1194
money & inventory
Ok so I'm an official noob when it comes to inventory and money systems, so i tried copying the cookbooks source code into a test renpy game (don't want to mess up my actual game ^^) i've got this: # You can place the script of your game in this file. python: inventory = Inventory() spaghetti = Item...
- Sat Mar 20, 2010 4:57 pm
- Forum: Old Threads (– September 2014)
- Topic: Renpy coder needed
- Replies: 2
- Views: 699
Renpy coder needed
Heya, ok so i am in the throes of writing an adventure game but am in need of someone to code the Inventory, money system and shop. Here are some rough game graphics: http://i184.photobucket.com/albums/x207/lifeofmidas/previnvshop.jpg http://i184.photobucket.com/albums/x207/lifeofmidas/mapprev.jpg A...
- Mon Mar 15, 2010 7:25 pm
- Forum: Old Threads (– September 2014)
- Topic: Staff needed for visual novel
- Replies: 2
- Views: 1109
Re: Staff needed for visual novel
When you say editor/writer for the script, do you mean writing the dialogue or helping with the scripting in renpy?
Also I can colour, I colour lineart alot u can see from my deviantart pages http://sexy-colours.deviantart.com or http://saskuto.deviantart.com
Let me know
Also I can colour, I colour lineart alot u can see from my deviantart pages http://sexy-colours.deviantart.com or http://saskuto.deviantart.com
Let me know
- Mon Mar 08, 2010 5:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: custom preference screen [SOLVED]
- Replies: 8
- Views: 3086
Re: custom preference screen
AAAh, so strike the de then XD lol got it! <3Colo wrote:NO!!!
It is "Café avec l'amour" ^^
Thankyou!
- Mon Mar 08, 2010 5:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: custom preference screen [SOLVED]
- Replies: 8
- Views: 3086
Re: custom preference screen
Oooooooh! So does avec du mour translate into coffee with love? (Never was that good at french ^^; )Shake0615 wrote:Nice image map graphics!
...But isn't it supposed to be "avec du amour?" Cause the partitive article de contracts with le?
I don't mean to be pretentious or anything. Just wondering.
- Sun Mar 07, 2010 8:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stats question [SOLVED]
- Replies: 7
- Views: 508
Re: Stats question
haha who knew it was so easy! XD thankyou again! <3Thee Forsaken One wrote:You want to put and between them like this:
Code: Select all
label endgame: if current_love_popular > 600 and current_love_athletic > 500: jump happyend1 elif current_love_cooking > 100: jump badend1 else: jump end
- Sun Mar 07, 2010 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stats question [SOLVED]
- Replies: 7
- Views: 508
Re: Stats question
You probably want something along the lines of: label endgame: if lovealice > 9000: jump alicegoodending elif lovebob > 9000: jump bobgoodending else: jump badending (Edit: Fixed. Thanks TFO.) ah just a quick question again lol, umm I've got label endgame: if current_love_popular > 600: jump happye...
- Sun Mar 07, 2010 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom preference screen [SOLVED]
- Replies: 8
- Views: 3086
Re: custom preference screen
Unlike a simple imagemap , which only requires a "ground" image and a "hover" image, a preferences imagemap takes five images to toggle between. In order of appearance, the five images are: nonhotspot or disabled hotspot, unselected unhovered, unselected hovered, selected unhovered, selected hovere...
- Sun Mar 07, 2010 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom preference screen [SOLVED]
- Replies: 8
- Views: 3086
custom preference screen [SOLVED]
Hey in need of help, again ^^; I have my preference menu screen and hover screen, pref.jpg pref_hover.jpg like when u customise the main menu and have the code like this layout.imagemap_preferences("pref.jpg", "pref_hover.jpg", [ (350,83,447,127, "Window"), (465,81,554,125, "Fullscreen"), (351,131,4...