Search found 56 matches

by M-77
Fri Jul 12, 2019 5:10 am
Forum: Ren'Py Questions and Announcements
Topic: Zoom, alpha mask side image
Replies: 2
Views: 343

Re: Zoom, alpha mask side image

Hello trajano, not sure if i can help you with this. Just try to change some of the coordinates, like "crop". or "xalign", "maxsize" etc. Maybe "zoom" too (to, bigger, 1.0)? Change just one thing, then restart to try out. This way you can easier track down what change happens. Then try with the othe...
by M-77
Wed Jul 10, 2019 1:57 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 5910

Re: Tilemap (Creator-Defined Displayable)

Hello "zankizuna", thank you for the file and code. I extracted some code part from your "Softwar" demo. I locked the random battle part (I just want to run around+interact with objects, for some difference in my VN.). But could not remove it from the code for my test project before, getting some "N...
by M-77
Thu Jun 20, 2019 2:40 pm
Forum: Ren'Py Cookbook
Topic: Affection Points
Replies: 25
Views: 19031

Re: Affection Points

Yes, before your "label start:" type this:

Code: Select all

init -2 python:
Player_affection = 0
max_affection= 100
This start with 0 points. And set max points to 100. You can change both values how you like.
by M-77
Sat Jun 15, 2019 2:50 pm
Forum: Ren'Py Cookbook
Topic: Tilemap (Creator-Defined Displayable)
Replies: 30
Views: 5910

Re: Tilemap (Creator-Defined Displayable)

Hello "zankizuna"! (And hello "nyaatrap" too) I watched your video. Can you provide us your code of the tilemap, or just the one for the movement, here please? I would like to combine it to my purpose when I have free time. I like to do a tilmap+movement+maybe a companion following (in some events)+...
by M-77
Mon Jun 10, 2019 9:39 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 94
Views: 54195

Re: Inventory Screen

The bug about items disapearing from the inventory is solved, thank to help from the: https://f95zone.to/threads/doubt-with-renpy-inventory-system.18518/page-2 Members. After the "laber start:" You have to remmove the "init -1" from above the inventory list. (the "init -1" in the whole inventory cod...
by M-77
Sun Jun 02, 2019 4:49 am
Forum: Ren'Py Questions and Announcements
Topic: Help, the code is too crooked in mini game
Replies: 4
Views: 1056

Re: Help, the code is too crooked in mini game

Thank you! And the bug persisted, I found out there is one more screen to hide, so it has to look like this then:
hide screen Fish_Free
hide screen Fish_Up
hide screen MiniGameFish
by M-77
Sun Jun 02, 2019 4:44 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 94
Views: 54195

Re: Inventory Screen

Hello "HammeredEnt" to make the description of the item line breake, you have to edit this part: image information = Text("INFORMATION", style="tips_top") #Tooltips-inventory: image tooltip_inventory_gemblue=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("A blue gem.", s...
by M-77
Sat May 04, 2019 4:21 pm
Forum: Ren'Py Questions and Announcements
Topic: OverflowError: value too large to convert to short
Replies: 19
Views: 1825

Re: OverflowError: value too large to convert to short

Hello, with help from a co-developer, the error was found. It seems to be a " ' " character inside a text line (means player: p "Bla bla' s. And talking." ), so the text/talking was not closed from there, line 2779 and two more, all was load up into RAM until it -Overflow- or -Out of memory-. This c...
by M-77
Wed May 01, 2019 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: OverflowError: value too large to convert to short
Replies: 19
Views: 1825

Re: OverflowError: value too large to convert to short

Hello, while coding I got the "Out of Memory" Error by start up my project on a WIN7 32-bit system. Here: I'm sorry, but an uncaught exception occurred. After loading the script. error: Out of memory -- Full Traceback ------------------------------------------------------------ Full traceback: File ...
by M-77
Sat Mar 16, 2019 5:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotating image from previous point
Replies: 7
Views: 393

Re: Rotating image from previous point

I found something similar while searching for something other, but Phyton, here: https://www.python-forum.de/viewtopic.php?f=4&t=30420 #! /python26/python.exe #! coding: utf-8 """ Simple demonstration on rotating an Image! """ import pygame from pygame.locals import * pygame.init() SCREENSIZE = (640...
by M-77
Thu Mar 14, 2019 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: I need help with adding a kind of click/QTE type of minigame
Replies: 1
Views: 134

Re: I need help with adding a kind of click/QTE type of minigame

Easyiest is this -find/click items before time bar runs out- game here: https://lemmasoft.renai.us/forums/viewtopic.php?p=478861#p478861 If your bg do not show up you have to define it before the "label start:" You know the: image xxx = "xxx.jpg" definition. If the bg do not hide after game end, use...
by M-77
Wed Mar 13, 2019 6:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotating image from previous point
Replies: 7
Views: 393

Re: Rotating image from previous point

Hello Exiscoming, what is your circle? A pic or something that Renpy can draw? I put it this way to rotate a pic (warp001, quadratic, not screen size resolution, and I made the edges black and use a black bg so the outer borders are not to see when it is spinning) of a whirl in clockwise direction. ...
by M-77
Wed Mar 13, 2019 5:39 am
Forum: Ren'Py Questions and Announcements
Topic: Help, the code is too crooked in mini game
Replies: 4
Views: 1056

Re: Help, the code is too crooked in mini game

Hello, I mistaken the top-down positin values of the fish pic in above post. So to made the game easier you have to change: "label StartMiniGame: $ FishUp = renpy.random.randint(30,50) #Responsible for where the fish will start" To something like: "label StartMiniGame: $ FishUp = renpy.random.randin...
by M-77
Fri Mar 08, 2019 4:22 am
Forum: Ren'Py Questions and Announcements
Topic: Help, the code is too crooked in mini game
Replies: 4
Views: 1056

Re: Help, the code is too crooked in mini game

Hello, timer of fishing mini-game seems to start paralel with main game. Resulting in "You Lose" massage after 1:5 min. during gameplay is show up. Even if played fish game and catched one -game should end then-. But the "You loose" message is displayed too then. Seems the timer runs, or this part r...
by M-77
Sun Feb 17, 2019 6:32 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 94
Views: 54195

Re: Inventory Screen

Hello, not sure, not remember if I have had this bug too. Put: "inventory = Inventory()" just after "label start:" and your " python:" line, this will made Renpy recognize your following items list. But soon you maybe get the bug we have, mentioned above. Items will not persist when game is restarte...