Search found 54 matches

by Qu-ko
Tue Jan 22, 2008 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: TransitionAnimation image positions
Replies: 6
Views: 1246

TransitionAnimation image positions

...I lied, I had another problem after all. .-. Okay, so I'm using TransitionAnimation, and I want to create the effect of a sword slash. I have this as the script: $ shortflash = Fade(.13, 0, .13, color="#ffffff") $ shortdissolve = Dissolve(0.15) image rightslash1 = anim.TransitionAnimation("rights...
by Qu-ko
Sat Jan 19, 2008 5:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery pan?
Replies: 2
Views: 755

Re: Gallery pan?

It worked. ^^

I'll modify it to my liking, then. Thank you for that!
by Qu-ko
Sat Jan 19, 2008 5:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery pan?
Replies: 2
Views: 755

Gallery pan?

So I know I asked this question in the other thread, but I figure it's not going to attract as much attention with the title concerning something else. Plus, I didn't get an answer ANYWAY, so... I figured it wouldn't hurt to ask again. Is it possible to make the full image shown, when you click on i...
by Qu-ko
Tue Jan 15, 2008 8:24 pm
Forum: General Discussion
Topic: LSF @ 5 - Celebrations
Replies: 71
Views: 8398

Re: LSF @ 5 - Celebrations

...Actually, a permanent Ren'Py IRC channel would be a neat idea in the long run. I'd definitely join that (if only just to idle, because I fail like that).
by Qu-ko
Tue Jan 15, 2008 8:19 pm
Forum: Ren'Py Questions and Announcements
Topic: NVL Rollback?
Replies: 6
Views: 1242

Re: NVL Rollback?

Are you using the new gallery code? Yeah; I did figure out how to do the dissolve transition for it, but I personally would like to do a pan, but I can't figure out, looking at the new_gallery.rpy file, how I would go about doing it (because all the complicated coding goes right over my head, usual...
by Qu-ko
Tue Jan 15, 2008 2:18 am
Forum: Ren'Py Questions and Announcements
Topic: NVL Rollback?
Replies: 6
Views: 1242

Re: NVL Rollback?

Mmm, alright, I'll be waiting for it. :D ...Third question, because I'm utterly dim-witted. I implemented the gallery, and noticed that if the image is vertically larger than the screen, if you click, it shows the rest of it. Is there any way to make this movement smoother (i.e. a dissolve or a pan ...
by Qu-ko
Tue Jan 15, 2008 1:24 am
Forum: General Discussion
Topic: LSF @ 5 - Celebrations
Replies: 71
Views: 8398

Re: LSF @ 5 - Celebrations

I wouldn't call myself a super active/involved member of this community, but I would be interested in attending such a meeting anyway, if I'm invited. I lurk quite a bit, so that counts, I think?

Someone could make a LSF birthday VN, featuring the members or something? Iunno.
by Qu-ko
Tue Jan 15, 2008 1:17 am
Forum: Ren'Py Questions and Announcements
Topic: NVL Rollback?
Replies: 6
Views: 1242

Re: NVL Rollback?

Not with Ren'Py as it sits now. Rollback resets the state of Ren'Py to a previous state, and that state includes all of the things you've mentioned. Ah, alrighty then~. I can live without it, heh. Oh, another question that came up that I don't feel like spamming with a new thread for. My VN is set ...
by Qu-ko
Tue Jan 15, 2008 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: NVL Rollback?
Replies: 6
Views: 1242

NVL Rollback?

...So, lemme just get straight to the point here. Is it possible to make rollback display previous text in NVL mode AND without changing the current scene/music/onscreen stuff, except for the dialogue box? I dunno, my reason for wanting to do this is probably silly, but... yeah, IMO, it'd look bette...
by Qu-ko
Thu Dec 13, 2007 9:13 pm
Forum: Ideas
Topic: Japanese language Pokemon... thing, in progress
Replies: 9
Views: 2119

Re: Japanese language Pokemon... thing, in progress

I'd love a Pokemon fan-game! Eroge would be cool, but I'd like a Pokemon visual novel anyway. I love Pokemon D and P! :) Could you also release a version in English? I don't speak/read any Japanese, so maybe two versions? It's more work, but it would assure that many people on these forums could pl...
by Qu-ko
Tue Dec 11, 2007 1:29 am
Forum: General Discussion
Topic: The MAZE
Replies: 7
Views: 1222

Re: The MAZE

――――――――――Σ(っ゚Д゚;)っ キャァァァァァァァァー

Nah, kidding.

Been there, done that, shat bricks. :D
by Qu-ko
Tue Dec 11, 2007 1:26 am
Forum: General Discussion
Topic: PyTom Birthday Thread! =:^D
Replies: 32
Views: 4381

Re: PyTom Birthday Thread! =:^D

お兄たん お誕生日おめでとうです――――――――!

Obligatory moon language. 8D

("Oniitan" > "oniichan" :( )

(Yes, I have been watching too much Popotan.)
by Qu-ko
Mon Dec 10, 2007 11:22 pm
Forum: Ideas
Topic: Japanese language Pokemon... thing, in progress
Replies: 9
Views: 2119

Re: Japanese language Pokemon... thing, in progress

I was reading through the entire thing muttering to myself, "Oh boy... Another pokemon fangame..." And then I got to the eroge part. You're my new hero. ^_^ That would definately take Pokemon to never before unexplored places... Lawlz. Although I never, ever imagined making an eroge fangame when I ...
by Qu-ko
Mon Dec 10, 2007 10:24 pm
Forum: Ideas
Topic: Japanese language Pokemon... thing, in progress
Replies: 9
Views: 2119

Japanese language Pokemon... thing, in progress

Working title: ポケットモンスター ダイヤモンド・パール:ad lucem ...Yes. I am into mainstream anime. I hate myself and I want to die. :D Though, I ditched the GX project due to all-around lack of interest everywhere I asked about it, even on my devART, so I'm doing a new one. It is a POKEMON DIAMOND AND PEARL game (bas...
by Qu-ko
Sat Dec 01, 2007 8:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Backgrounds on in-game buttons
Replies: 6
Views: 2137

Re: Backgrounds on in-game buttons

Oh, duh. You need to give the yalign attribute to the button text, not the button proper. You do this by editing style.button_text, to be something like: init: $ style.button_text.valign = 0.5 I believe you mean "yalign". :P And yes, that worked. Hopefully that's all the problems I have for a while...