Search found 285 matches

by Nafai
Thu Jan 18, 2007 10:07 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py's Public Image
Replies: 312
Views: 44669

Well its true that people in the community are diverse, but it's probable - though by no means certain - that while one united concept would not be able to galvanize the whole community, the majority of the individual preferences would be categorize-able into a small number distinct concepts. So, if...
by Nafai
Thu Jan 18, 2007 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: Shouldn't Ren'Py games get out of the Romantic Genre?
Replies: 33
Views: 6073

I put down fantasy, but meant it more in the western superhero genre rather than the swords and sorcery type. Still while the main genre isn't the romance - since people can easily reach bad endings without the romance, yet still be in that setting - I don't foresee myself using Ren'py for anything ...
by Nafai
Wed Jan 17, 2007 8:25 pm
Forum: Creator Discussion
Topic: How does one approximate a length of a game from its script?
Replies: 8
Views: 2231

Hm... that is a consideration.

So, how long do you guys think a game would have to be (for 1 play through, not to finish all paths) to be in the same league as the more 'professional' games in terms of game length?
by Nafai
Wed Jan 17, 2007 11:37 am
Forum: Creator Discussion
Topic: How does one approximate a length of a game from its script?
Replies: 8
Views: 2231

Thanks for the stats/ computing aids you guys ^_^ Well lets see - the only backup in this computer is 98 pages... a little less than 1/2 of the True path. Lets set things at 1400 words per 5 minutes - 280 words a minute roughly. That gives us around 80 minutes... I count 70 menu choices at this poin...
by Nafai
Wed Jan 17, 2007 11:07 am
Forum: Creator Discussion
Topic: How does one approximate a length of a game from its script?
Replies: 8
Views: 2231

How does one approximate a length of a game from its script?

Erm... exactly that. I've been quietly working on a script for a game, having learned some things from Broken Dawn - namely finish the damn story before you start on the art and programming - but I was reading the "second round" threads on the need for longer games and I was wondering. Would it be p...
by Nafai
Sat Jan 13, 2007 1:24 am
Forum: Ideas
Topic: Camp Handiba Development Thread
Replies: 278
Views: 35191

Ah so that's how it'd be done.. Yeah, that'd work better ^_^
by Nafai
Sat Jan 13, 2007 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Support Outage
Replies: 3
Views: 848

Have a good trip Py'tom :)
by Nafai
Sat Jan 13, 2007 1:06 am
Forum: Ideas
Topic: Camp Handiba Development Thread
Replies: 278
Views: 35191

While I think that things might appear better if both appeared to be drawn artwork, I think what tilts things in favor of the latter image is this: The first image background looks painted true, but the character looks drawn,inked and colored in pen - not painted. The sharp black outlines of the fig...
by Nafai
Tue Jan 09, 2007 12:07 am
Forum: Ideas
Topic: New game in the making
Replies: 19
Views: 3590

Nice job overall. :) Tight concept - like a good short story, had an economy of elements which all drove towards one goal. Some typos/grammar quibbles: lampposts tries to avoid that kind of people (should be 'person') verbose skills (should be 'verbal' - or just use 'verbosity') Also, Victoria's fir...
by Nafai
Mon Jan 08, 2007 9:54 am
Forum: Ideas
Topic: Hardcastle and Cromwell and other Chronicles
Replies: 114
Views: 16220

Heh... Since I'm from Manila, I actually got most of those terms. ^_^ If the jokes/scenarios are too locality specific though, keep in mind that they may not fly with a general, international audience. I know that an argument espousing caution in the use of 'native culture' sounds ironic in a hobby ...
by Nafai
Sun Jan 07, 2007 3:34 am
Forum: Ideas
Topic: Dream Route (Skyshift)
Replies: 21
Views: 3983

Release Date
Haha... it'll be a LONG TIME.
Aw... :(

Still, this looks intriguing... Plotting will have to be tight though to keep consistency between three parallel concurrent storylines, as will your cause-and-effect scenarios. For want of a nail and all that...
by Nafai
Sun Jan 07, 2007 2:03 am
Forum: Ideas
Topic: New game in the making
Replies: 19
Views: 3590

Well I'm no music critic, but if it isn't too long, I'd be willing to test it out... ^_^
by Nafai
Sun Jan 07, 2007 1:26 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 905310

Welcome to the boards Keitsu ^_^

Really nice - and diverse - work you have there. I find the first pic of the redhead particularly creative in design :)
by Nafai
Thu Jan 04, 2007 8:57 pm
Forum: Ideas
Topic: Camp Handiba Development Thread
Replies: 278
Views: 35191

Not really, no, but then I'm not very picky with the trappings of a game. As long as it looks clean and well organized, a game is polished enough in my eyes. So I don't think it would have a major impact on gameplay or the overall experience for me...
by Nafai
Thu Jan 04, 2007 9:45 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 905310

Nicely done monele - especially the colored ones ^_^ And the lower left penciled one :)