Search found 285 matches

by Nafai
Wed Feb 27, 2008 10:03 am
Forum: Creator Discussion
Topic: Personality System
Replies: 10
Views: 1598

Re: Personality System

More positive? At times yes, though it depends on the context, and what you mean by 'positive.' As of the moment I have three personality types (though the 'serious' personality is more an absence of the joker and angry traits than a unique personality) and some of these will be more attractive to c...
by Nafai
Wed Feb 27, 2008 6:14 am
Forum: Creator Discussion
Topic: Personality System
Replies: 10
Views: 1598

Re: Personality System

* Picking Archtypes: Not in an overt way - the game as it now stands opens with Jin about to undergo his admissions interview. How you respond to the first question (or first few questions, I'm still thinking on that) will give Jin a base personality which will influence many of the choices and flav...
by Nafai
Tue Feb 26, 2008 10:44 pm
Forum: Creator Discussion
Topic: Personality System
Replies: 10
Views: 1598

Re: Personality System

Thanks for the comments guys: Personally, I think the best choice is to just give the POV character a personality you choose, rather than trying to make it customizable. I mean, if you let the player choose, you'll have to riddle your code with if statements, trying to match the user's choices. My g...
by Nafai
Tue Feb 26, 2008 11:38 am
Forum: Creator Discussion
Topic: Personality System
Replies: 10
Views: 1598

Personality System

Hey guys! So, I'm reworking the Elect, and I've decided that I want to allow a certain degree of customization when it comes to the protagonist's personality. This is in-line with our discussions here where the consensus seemed to be, and I wholeheartedly agree, that empty-vessel, cardboard heroes a...
by Nafai
Tue Feb 26, 2008 4:55 am
Forum: Creator Discussion
Topic: Recommended books on writing/storytelling?
Replies: 12
Views: 2231

Re: Recommended books on writing/storytelling?

Here's something that looks interesting, although the price is killer @_@: http://kotaku.com/360077/quests-design-theory-and-history-in-games-and-narrative While the art of story-telling is, I think, hard to teach, one thing I think even the best writers need is a good editor. In lieu of one, there ...
by Nafai
Sun Feb 24, 2008 11:10 pm
Forum: Completed Games
Topic: Raidaa no Asahi
Replies: 83
Views: 18322

Re: Raidaa no Asahi [v1.0 released]

It seems that the majority of you didn't really like the fanservice. Had there been CGs accompanying those scenes (Asaga making Kaito grope her, Ikkari falling on top of Chigara), then would your opinion of those scenes changed? - I actually thought the groping incident was character development - ...
by Nafai
Sat Feb 23, 2008 12:18 pm
Forum: Completed Games
Topic: Raidaa no Asahi
Replies: 83
Views: 18322

Re: Raidaa no Asahi [v1.0 released]

Episode 1 "Liveblogging" - Buttons galore - Uhm, how do I get out of the information page? - Nice work on the ship! - The bgs are muted but I can tell they’re well made  The character art has personality and I can easily tell the characters apart – the higher quality of the BGs kind of makes it a j...
by Nafai
Fri Feb 22, 2008 9:50 pm
Forum: Creator Discussion
Topic: GDC: Deconstructing the Best Interactive Storytelling
Replies: 8
Views: 1263

Re: GDC: Deconstructing the Best Interactive Storytelling

What it's good at, though, is with character relationships, with making you love its world. By the end of PW3, you really feel like you've gone through so many things with the characters of the games that they're like family (well, I'm a lonely person ^^;...). Quite frankly that's really all I look...
by Nafai
Fri Feb 22, 2008 4:51 am
Forum: Completed Games
Topic: Raidaa no Asahi
Replies: 83
Views: 18322

Re: Raidaa no Asahi

Whoa, you weren't kidding when you said it was almost done. Congratulations! (Downloads)
by Nafai
Fri Feb 22, 2008 4:48 am
Forum: Creator Discussion
Topic: GDC: Deconstructing the Best Interactive Storytelling
Replies: 8
Views: 1263

GDC: Deconstructing the Best Interactive Storytelling

http://www.gamasutra.com/php-bin/news_index.php?story=17537 I'm not familiar with a lot of these games (I'm sure to get Bioshock eventually) but I agree wholeheartedly with Planescape being on that list. Except for: The fact that as many routes and important decisions there were in-game, there was ...
by Nafai
Tue Feb 19, 2008 10:17 am
Forum: Ideas
Topic: The Stone of Destiny edit 4 Video Trailer !
Replies: 22
Views: 3591

Re: The Stone of Destiny : first in-game picture !

Interesting pictures and interface. Is that poser work? Nice looking girl in any event. ^_^ Good luck with this!
by Nafai
Tue Feb 19, 2008 9:52 am
Forum: Creator Discussion
Topic: Choose your own adventure books
Replies: 24
Views: 4785

Re: Choose your own adventure books

Ooops just remembered another one: the Space Hawks sub-series of the Choose Your Own Adventure books. I liked CYOAs with continuing plotlines. ^_^
by Nafai
Tue Feb 19, 2008 2:35 am
Forum: Creator Discussion
Topic: Choose your own adventure books
Replies: 24
Views: 4785

Re: Choose your own adventure books

Before I discovered video game RPGs, the choose your own adventure type books were my primary means of interactive entertainment. Like Jake I grew very partial to the Lone Wolf series - although I actually stopped when I discovered the novelizations, as I enjoyed the novelizations more (even with al...
by Nafai
Sat Feb 16, 2008 12:02 pm
Forum: Creator Discussion
Topic: VNs and Comedy
Replies: 3
Views: 888

VNs and Comedy

http://anime.miao.us/archives/2008/02/12/1272/ Initially I thought the above post was going to deal with what Jason would consider to be a good VN, but it mostly deals with his views on good comedy, whether in an anime, manga or VN. Writing for comedic effect is, I think, much more difficult than a...
by Nafai
Thu Feb 14, 2008 1:35 am
Forum: Creator Discussion
Topic: Would you play a VN if there was no romance involved?
Replies: 19
Views: 2459

Re: Would you play a VN if there was no romance involved?

The story I have in mind is what happens to Cinderella after the "happily ever after". It's a piece written by a good friend of mine. So when you say no "romance" do you just mean no "wooing" stage - as in, the couple is already predetermined and in love? Or would Cindy be single again at this poin...