Search found 52 matches
- Thu Jul 09, 2020 10:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lag on screens
- Replies: 3
- Views: 278
Re: Lag on screens
50-15-10kb matter only when image is on disk. Once loaded it will use at least 8mb of memory, even if image is completely transparent. I suggest cropping transparent parts and placing at exact positions. This often done either by photoshop script or some custom tool/script. As for why previous game...
- Thu Jul 09, 2020 9:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lag on screens
- Replies: 3
- Views: 278
Lag on screens
Hi there guys, I'm having problems with the screens. I'm creating a point and click game where you need to click some doors and stuffs to jump to another scene, however as soon as I have 2/3 imagebuttons it's lagging very much. All the images I use in the imagebutton are 1920x1080 to be sure that th...
- Sat May 09, 2020 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: understanding show?
- Replies: 4
- Views: 301
Re: understanding show?
You might want to use layered images for that. See this doc and an article about it... https://www.renpy.org/doc/html/layeredimage.html https://patreon.renpy.org/layeredimage-conversion.html layered images can do something like... show character clothing emotion This is indeed something I've been l...
- Sat May 09, 2020 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: understanding show?
- Replies: 4
- Views: 301
Re: understanding show?
Are pijama/happy and swimsuit/happy two different images? If not, you don't need such hierarchy. Well yes, beside the fact that the character has different clothes it might have also different position. This is why I need this kind of approach: Each character has a schedule. So if Alex wants to tal...
- Fri May 08, 2020 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: understanding show?
- Replies: 4
- Views: 301
understanding show?
Hi there. I'm trying to create a layered image type of conversation where I have two characters each one of them with a few emotions. For the sake of this post I'll say only two emotions. One character is Eileen and the other one is Alex. Both of them have 2 emotions but with different clothes. I wa...
- Fri Mar 06, 2020 5:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.return?
- Replies: 2
- Views: 267
renpy.return?
Hello guys, I have simplified my problem in this example, but what I need right now is a way to do the Return() in a python method. label test: "something goes here" call test2() "something else goes here" label test2: call screen test_screen() screen test_screen(): key "K_UP" action Function(testFu...
- Mon Mar 02, 2020 3:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Define, Default, Classes, Lists
- Replies: 2
- Views: 328
Re: Define, Default, Classes, Lists
you can't use a 'default' in a 'define'. if I'm not mistaking, 'defined' variables are assigned when the game is launched and 'default' variables are assigned when a new game is started. one simply comes before the other. you can re assign your values right after the start label if you want them to...
- Sun Mar 01, 2020 4:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different random after scroll back
- Replies: 12
- Views: 777
Re: Different random after scroll back
Assuming the "cheat" is changing a decision made prior to the random call, another option (depending on how linear the game is) could be to go back to RenPy's rollback-compatible random and combine it with fixed rollback[1], which would allow rollback but not changing the decision/bet already made....
- Thu Feb 27, 2020 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different random after scroll back
- Replies: 12
- Views: 777
Re: Different random after scroll back
As I now think about it more carefully, disabling the ability to save and load the game is not a very user-friendly thing to do. It is technically possible to make the save and load buttons insensitive (unclickable) with some boolean variables for example, but many will find it annoying. A clever p...
- Wed Feb 26, 2020 11:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Define, Default, Classes, Lists
- Replies: 2
- Views: 328
Define, Default, Classes, Lists
In my head it's a mess. I mean, I know a little bit of python but this thing is way over my head. Here is the whole story. There is a screen with a background which can be changed. You can unlock new backgorunds either by playing the story or by introducing some codes. MobileBackground is a class th...
- Wed Feb 26, 2020 5:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different random after scroll back
- Replies: 12
- Views: 777
Re: Different random after scroll back
Alex makes a very good point. Another option could be to disable rollback, saving and loading, but ONLY during roulette or random element sections, and re-enable them once the casino label or screen is exited. If you do this make sure to warn the players beforehand so they know exactly how it works...
- Wed Feb 26, 2020 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different random after scroll back
- Replies: 12
- Views: 777
Re: Different random after scroll back
By the way, you can't stop players from er... kind of cheating. If your random number would be different after rollback, then player will be able to rollback until (s)he wins. And if you'll block the rollback function, player could save game before making stake and restore the game in case of lose....
- Tue Feb 25, 2020 9:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different random after scroll back
- Replies: 12
- Views: 777
Different random after scroll back
I'm building a roulette and I'm trying to generate a random number. My problem right now is that if I scroll back then I know what number is going to be. This is my code right now. Is there a way to generate different number even if I scroll back, cuz the other solution would be to stop the scroll, ...
- Thu Feb 20, 2020 2:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Label starts in the middle
- Replies: 5
- Views: 316
Re: Label starts in the middle
Thank you both. I'll see which is the simplest solution for me to write the text with.
- Wed Feb 19, 2020 3:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Label starts in the middle
- Replies: 5
- Views: 316
Re: Label starts in the middle
Is it possible to create a way for the label to skip seen parts of a label? I'm doing a chat system and you can exit anytime you want and open it the same way. My problem is that everytime I open the chat label it starts from the beginning. I'm thinking on adding some id's to each of the lines or s...