Search found 36 matches

by lacticacid
Wed Mar 20, 2019 6:32 am
Forum: Ren'Py Questions and Announcements
Topic: Cannot Get Character Specific Dialouge Box To Appear
Replies: 3
Views: 181

Re: Cannot Get Character Specific Dialouge Box To Appear

Ah, I ran into the same problem a while ago. Instead of background Image(), try using window_background=. Like this: define n = Character(window_background="gui/textboxnar.png", what_ypos=41, what_color="#5aa7c4") (Note: if you do a transition, the default box could flash before the narrator box app...
by lacticacid
Tue Mar 19, 2019 9:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Character say a following when player inputs characters names.
Replies: 4
Views: 181

Re: Character say a following when player inputs characters names.

jump choosename label choosename: python: name = renpy.input("What is your name?") name = name.strip() or "Human" if name=="Fina": f "Whoops! That is my name, how about something else?" jump choosename else: f "Oh yeah! it's [name], right?" Something like this. Putting this under a label will allow...
by lacticacid
Tue Mar 19, 2019 9:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Walking cycle animation glitch [SOLVED]
Replies: 3
Views: 168

Walking cycle animation glitch [SOLVED]

Hi! I'm planning my game to be a mix of a visual novel and a point-and-click adventure style game, so I'm trying to figure out methods to put in the player controlled walk segments. I'm using a slightly modified version of Per K Grok 's code (Method 3) - I disliked the fact that the character would ...
by lacticacid
Sun Jan 20, 2019 1:45 pm
Forum: Ren'Py Questions and Announcements
Topic: (Question) Putting an overworld into my game?
Replies: 4
Views: 839

Re: (Question) Putting an overworld into my game?

--- The main problem with screens is that i have no idea how to 1. move the background as the player presses the arrows and 2. have a player character in the middle --- Your thread should really be in the Questions and Announcements forum. Not sure how you go about, having it moved. My thread on ma...
by lacticacid
Wed Jan 16, 2019 8:45 pm
Forum: Ren'Py Questions and Announcements
Topic: (Question) Putting an overworld into my game?
Replies: 4
Views: 839

Re: (Question) Putting an overworld into my game?

I'm not 100% sure what you mean, but you can use the screens feature in Renpy to very simply make a point and click game. (I can provide some example code from my own game, if you'd like.) (I edited the original post to be more specific, I am very sorry for not specifying what exactly I meant in th...
by lacticacid
Wed Jan 16, 2019 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: A way to put an overworld into my game?
Replies: 1
Views: 170

A way to put an overworld into my game?

I want to put an overworld into my game. I've seen adya overworld engine, but unfortunately, I don't think it works for me. I'd prefer it to be similar to games such as Night In The Woods, Sally Face, Fran Bow, or basically most point and click games with walking in them. I'm bad at explaining, hell...
by lacticacid
Tue Jan 15, 2019 8:01 am
Forum: Ren'Py Questions and Announcements
Topic: (Question) Putting an overworld into my game?
Replies: 4
Views: 839

(Question) Putting an overworld into my game?

I want to put an overworld into my game. I've seen adya overworld engine, but unfortunately, I don't think it works for me. I'd prefer it to be similar to games such as Night In The Woods, Sally Face, Fran Bow, or basically most point and click games. I'm bad at explaining, but a look at some clips ...
by lacticacid
Mon Jan 14, 2019 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't get box_wrap to work?
Replies: 4
Views: 316

Re: Can't get box_wrap to work?

try text "[notetext]" size 17 xmaximum 100 Already tried. Doesn't do anything. try this vbox ypos 40 xpos 21 xsize 100 ysize 100: frame: text notetext size 17 and I think you will find that the text is inside the designated area. That area is just different from what you are expecting. Doesn't work...
by lacticacid
Mon Jan 07, 2019 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't get box_wrap to work?
Replies: 4
Views: 316

Re: Can't get box_wrap to work?

Hi! I made a custom screen with text that varies according to when it appears. The text shows up just fine, but for some reason I can't get it to stay inside the designated area? I don't know what I'm doing wrong. screen note(): frame: at note_slide background Image("images/note.png") yoffset 15 xo...
by lacticacid
Mon Jan 07, 2019 7:46 am
Forum: Ren'Py Questions and Announcements
Topic: Can't get box_wrap to work?
Replies: 4
Views: 316

Can't get box_wrap to work?

Hi! I made a custom screen with text that varies according to when it appears. The text shows up just fine, but for some reason I can't get it to stay inside the designated area? I don't know what I'm doing wrong. screen note(): frame: at note_slide background Image("images/note.png") yoffset 15 xof...
by lacticacid
Mon Jan 07, 2019 7:30 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 586

Re: Prevent dialogue disappearing during sprite transition?

Copy and paste the dialogue you had to after the transition with the {fast} tag after it, maybe? It worked out fine for me. I'm not sure I understand your suggestion. I apologize for my confusion! e "Example text." hide eileen with dissolve e "Example text.{fast}" The {fast} tag makes the text befo...
by lacticacid
Mon Jan 07, 2019 7:15 am
Forum: Ren'Py Questions and Announcements
Topic: Can't get a Transition Scene to Work?
Replies: 1
Views: 104

Re: Can't get a Transition Scene to Work?

Check to see if you spelled everything correctly when defining the image. You might've missed a ".png".
by lacticacid
Sun Jan 06, 2019 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 586

Re: Prevent dialogue disappearing during sprite transition?

Copy and paste the dialogue you had to after the transition with the {fast} tag after it, maybe? It worked out fine for me.
by lacticacid
Sat Jan 05, 2019 12:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Including a notebook with player input [solved]
Replies: 3
Views: 253

Including a notebook with player input [solved]

Hi! I'd like my game to have a notebook screen in which the player can type out notes for later use. How should I go about it?