Search found 10 matches

by SteelRazer
Fri Oct 04, 2019 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen blur
Replies: 4
Views: 599

Re: Screen blur

And what do you mean by this? How does it limit you? Actually I'm not sure on what you want to mask out and more specifically what do you want to achieve. You want the buttons to be masked out like to not be blurred? Using AlphaMask() displayable, you can specify the mask for the displayable. If yo...
by SteelRazer
Fri Oct 04, 2019 6:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen blur
Replies: 4
Views: 599

Re: Screen blur

I don't know if you can achieve things like that to apply im.Blur generally to all of screen components even to those non-displayables. Your best bet I guess is to use an Image processing software such as photoshop, then make a blurred image then make it translucent then place it atop of all the sc...
by SteelRazer
Fri Oct 04, 2019 4:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen blur
Replies: 4
Views: 599

Screen blur

Hello,
I would like to know if there is a way to create something like a blur mask that would blur the whole screen or layer, instead of defining and using images with im.Blur() function.
If there is a way to use the rendering API for blurring that renpy uses.
by SteelRazer
Thu Dec 13, 2018 3:21 am
Forum: Ren'Py Questions and Announcements
Topic: Game slowdown
Replies: 3
Views: 258

Re: Game slowdown

Well, I don't have that many variables, I was just asking hypothetically. But thank you for the answer.
by SteelRazer
Wed Dec 12, 2018 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Game slowdown
Replies: 3
Views: 258

Game slowdown

Hello, this is more of a internal question than a problem, but I am curious if there is a slowdown or a noticeable pause when in a one click you would change 1000 or more variables from True to False and vice versa.
by SteelRazer
Mon Dec 10, 2018 3:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Invalid syntax
Replies: 3
Views: 563

Re: Invalid syntax

I would like to declare the image in the brackets, if I do it like this it works:

Code: Select all

default Money = (["Money","item_1","[inventory.money]$"])
image item_1 = "images/money.png"
But if there isn't any workaround then I will do it like this.
by SteelRazer
Fri Dec 07, 2018 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Invalid syntax
Replies: 3
Views: 563

Invalid syntax

I tried to declare this

Code: Select all

default Money = (["Money","item_1","[inventory.money]$"], image item_1 = "images/money.png")
but gives invalid syntax error. If I declare that image under the default then it works, is there any way to have it like I want to?
by SteelRazer
Thu Dec 06, 2018 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: List problem
Replies: 5
Views: 436

Re: List problem

Work very well. I just meant that your code didn't use my viewport originally but I got it already working in viewport. Just one last thing what is that action you used in list_scr. And thank you so much.
by SteelRazer
Thu Dec 06, 2018 2:37 pm
Forum: Ren'Py Questions and Announcements
Topic: List problem
Replies: 5
Views: 436

Re: List problem

It works but breaks the viewport idea. I want to be able to add x items to the list and then have it displayed in a viewport. but your text "%s" % my_list[i] solved the problem. Also is there any way to add to the text like textbutton a hover action to show an image? For example with your list, when...
by SteelRazer
Thu Dec 06, 2018 1:11 pm
Forum: Ren'Py Questions and Announcements
Topic: List problem
Replies: 5
Views: 436

List problem

Hello I want to print a list as days in a viewport I have a problem with printing the list, basically it has problem with indices I don't know how to fix. In python shell it works when I use i but not in ren'py. (List indices must be integers, not unicode) define days = ['mon','tue','wen','thu'] scr...