Search found 22 matches
- Fri Aug 30, 2019 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
DUDE THANK YOU SO MUCH! IT WORKS NOW!
- Fri Aug 30, 2019 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
I'm actually using this command to display images, because it's the only way to show image with the filter which the player will chose. $ renpy.show("ch1intro1"+persistent.filter) I don't use 'image x' or basic 'show' command at all. I updated all of the names, so now they are all unique to not make...
- Fri Aug 30, 2019 2:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
Honestly, I did everything the way it supposed to be done, it didn't work and trust me, I tried few different combinations, well... it's bad for me, but screw it, I can't let myself sit and wonder for the whole day why simple code is not working. So, I changed the names and everything seems working....
- Wed Aug 28, 2019 8:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
Indeed, that's why I'm saying that the code doesn't work for me... I don't know where's the problem though... and I have also no idea how to fix the animation.
I'll be really grateful if someone would be able to help me out here.
I'll be really grateful if someone would be able to help me out here.
- Wed Aug 28, 2019 7:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
I've put this code on the top of the script: define config.automatic_images = [' ', '_', '/'] define config.automatic_images_strip = ['images'] Without 'characters' because I don't have a folder named like this. Then I tried $ renpy.show("ch1 intro 1"+persistent.filter) since I didn't change the nam...
- Wed Aug 28, 2019 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
I think I need quotes, because of the persistent. When I have them renpy shows me this error: "Can't find "ch1home1.jpg"" Without quotes it says that "name animation is not defined", and the persistent is the most important here as it stands for a feature of my game. For example lets assume that per...
- Wed Aug 28, 2019 7:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
Simple renpy animation by combining two images.
I have no idea how to make $ renpy.show command show it.
Code: Select all
image animationa:
"ch01home1.jpg"
0.3
"ch01home2.jpg"
0.3- Wed Aug 28, 2019 6:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
Now I ran into another problem, how should I code an renpy animation? $ renpy.show("animation"+persistent.filter) I've created animationa&animationb [for the persistent], defined the images in it... yet renpy tells me that it can't find the image... The rest after changing the names works just fine.
- Wed Aug 28, 2019 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
Damn, just when I thought, I'm finally done with organizing my stuff...
The drKlauz code seemed so promising...
The drKlauz code seemed so promising...
- Wed Aug 28, 2019 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
Re: $ renpy.show and image directory
So, the only solution is changing the images names? Persistent only adds a or b at the end of the image name, that's why I segregated them. Each subfolder contains images named 1a, 1b, 2a, 2b, 3a, 3b... Defining the extension isn't necessary while using 'show' option, at least it never was for me. O...
- Wed Aug 28, 2019 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1660
$ renpy.show and image directory
I ran onto a weird problem, and I have no clue how to solve this issue. Basically, when my images are put directly in 'images' folder, everything works just fine. The problem is that I decided to organize everything a little bit, because it started to get really messy and hard to follow. I created n...
- Fri Aug 23, 2019 3:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding stats and old saves
- Replies: 5
- Views: 491
Re: Adding stats and old saves
Okay, and how to add points to it later? like this? menu: "HIDE": $ x_hate += 1 $ y_hate += 1 jump hide "DON'T HIDE": $ x_affection += 1 $ y_affection += 1 jump donthide adding new persistent later on in a new update will not crush the game, right?
- Fri Aug 23, 2019 2:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding stats and old saves
- Replies: 5
- Views: 491
Re: Adding stats and old saves
This is probably it. But it brings another newbie question: how the hell I can built stats system on it?
- Fri Aug 23, 2019 1:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding stats and old saves
- Replies: 5
- Views: 491
Adding stats and old saves
Let's start off from marking that I'm a newbie when it comes down to coding. Game I'm working on is an VN but with few different paths. Now this is the question I've been struggling a lot lately: how to implement new stats to the code while not forcing players to have a fresh start. Recently, I foun...
- Fri May 24, 2019 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Render filters
- Replies: 5
- Views: 450
Re: Render filters
What if I want players to pick the default filter at the very beginning of the game? I want to make them choose, instead of imposing a filter. To make the game more interactive. Sure, being able to switch it in preferences isn't a problem. Although, you gave me quite a hint now. What if I'll do it m...