Search found 699 matches
- Thu Oct 12, 2006 7:44 pm
- Forum: Ideas
- Topic: Suna To Majo [BxG] WIP
- Replies: 21
- Views: 3577
Thank you for your review BCS chan :D It was very nice and atmospheric. I really like the drawn illustrations of the ship in blue pencil, I perked up on seeing them. :) Well, actually these are the uncolored resized scanned art so you could call them concept art XD I love the slow pans up and down a...
- Thu Oct 12, 2006 6:53 pm
- Forum: Completed Games
- Topic: Lakeside Sunset (Final version)
- Replies: 29
- Views: 17964
- Thu Oct 12, 2006 10:20 am
- Forum: Ideas
- Topic: Magical Boutique
- Replies: 191
- Views: 24747
- Thu Oct 12, 2006 7:49 am
- Forum: Ideas
- Topic: Suna To Majo [BxG] WIP
- Replies: 21
- Views: 3577
So I've finished translating a section of my story (it's originally much longer but as it's bound to change a lot I stopped there) so I put the link here. The character CGs are not from me as I didn't make it in time to color them. You might listen to one of the few songs I've been composing (it's n...
- Mon Oct 09, 2006 5:02 pm
- Forum: Ideas
- Topic: Suna To Majo [BxG] WIP
- Replies: 21
- Views: 3577
Hehe, thank you everybody. :oops: I'm currently translating my work from french to english so that I'll be able to put a link to my "prototype". It would not contain any copyrighted material, so I won't make it in time with CGs or music. That's why I'll borrow free to use CGs and photographs (I'll p...
- Sun Oct 08, 2006 9:48 pm
- Forum: Ideas
- Topic: Suna To Majo [BxG] WIP
- Replies: 21
- Views: 3577
Suna To Majo [BxG] WIP
Story: We are in the year 3668 After Borsk. Humanity has expanded throughout the galaxy, populating various solar systems. Humans use special networking equipment to keep in touch with each other so that light years can become seconds and the multitude can become a whole. Takeshi is a human, now ca...
- Sun Oct 08, 2006 6:51 pm
- Forum: Anime, Games, and Japan
- Topic: Kanon remake
- Replies: 15
- Views: 4914
After watching the preview clip, I thought it was somehow a different way to tell the same story. There was a quite different atmosphere from the first version though. As I've not watched the first episode yet, it's hard to tell if it's quite different or not. (Will edit after watching it) EDIT: So ...
- Sun Oct 08, 2006 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 5.6.3 Plans
- Replies: 55
- Views: 8474
Re: 5.6.3 Plans
I'll need someone to be the voice of Eileen. PyTom! It's time you voice acted for Eileen :D On a more serious note, would it be possible to add another character to the demo or would it make it more difficult for a demo? There would be good points for it, like how to handle multiple characters on t...
- Sun Oct 08, 2006 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saving games under utf8 save_name and sound issue
- Replies: 5
- Views: 1421
- Fri Oct 06, 2006 9:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saving games under utf8 save_name and sound issue
- Replies: 5
- Views: 1421
Saving games under utf8 save_name and sound issue
I had problems saving in a save slot when I used an unicode name. When I put $ save_name = "En route pour le lycée" It generated an in-game error clause UnicodeDecodeError: 'ascii' codec can't decode 0xe9 in position 20: ordinal not in range(128) and it did not save the game. I could have resolved t...
- Fri Oct 06, 2006 8:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: MangaNext Slides
- Replies: 28
- Views: 4652
- Wed Oct 04, 2006 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6.2 Released
- Replies: 22
- Views: 4358
- Tue Oct 03, 2006 11:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6.2 Released
- Replies: 22
- Views: 4358
I had an error while trying to access the tools when I clicked on the button. KeyError: 'ro' While executing game script on line 423 of T:\ab\renpy/data/launcher.rpy. While executing python code on line 452 of T:\ab\renpy/data/launcher.rpy. While executing python code on line 444 of T:\ab\renpy/data...
- Mon Oct 02, 2006 4:43 pm
- Forum: Ideas
- Topic: Magical Boutique
- Replies: 191
- Views: 24747
Anyway... just pointing out that one of my last posts including a picture actually has a link to a demo, not a video....... *ponders if anyone has seen it >.>* Actually, I had if on my drive the very day you posted it but I didn't have the time to check it :p (Plus it's only the test version withou...
- Fri Sep 29, 2006 10:21 pm
- Forum: Creator Discussion
- Topic: Pertaining to art: How much copying is copying?
- Replies: 8
- Views: 1761
In terms of fan-based image drawing, it's likely possible to use them in a game since you draw them as long as it stays a fan-made production. You might compare it to doujin in Japan. There are limitations though, it depends on the original artist consent. Plus, you can't announce proudly the work w...