Search found 113 matches
- Sat Apr 06, 2019 3:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dumb but: how do I test my loooong game?
- Replies: 11
- Views: 752
Re: Dumb but: how do I test my loooong game?
You can cheat. Let's say you have a section where "Fred" eats the last cookie. The variable cookie goes to 0 and later in the story, let's say "Mary" reacts to the missing cookie poorly. You can add a developer only bit where you could fiddle with the variable at will by simply wrapping it in a con...
- Sat Apr 06, 2019 1:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dumb but: how do I test my loooong game?
- Replies: 11
- Views: 752
Re: Dumb but: how do I test my loooong game?
I am also working also on a big project, not 100 hours, but probably more than 2 or 3 in a single playthrough, with many branches... Skipping text takes me to any point in little time, also with the console (Press shift+D and choose it) you can go to any point. Or you can put a provisional jump at ...
- Sat Apr 06, 2019 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dumb but: how do I test my loooong game?
- Replies: 11
- Views: 752
Dumb but: how do I test my loooong game?
Hi! I know it's a bit of a stupid question but I've been coding what will be a long game for weeks and I have to initialize new variables at game start as new content is being added to the game. I have no choice but initialize many of them at game start and not in other labels, in order for the game...
- Thu Apr 04, 2019 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lag playing sounds while playing music as well
- Replies: 0
- Views: 178
Lag playing sounds while playing music as well
So I have this code for a guitar-hero-like minigame, with a random music note generator every time you hit a note: screen charm_scr: ##### Timer timer 1 action If (charm_timer > 1, SetVariable("charm_timer", charm_timer - 1), Jump("charm_game_lose") ) repeat True frame: background ("/system/game_cha...
- Tue Apr 02, 2019 5:52 am
- Forum: Demos & Beta Testing
- Topic: Clockwork Poison, an NSFW interactive VN featuring real characters
- Replies: 1
- Views: 454
Re: Clockwork Poison, an NSFW interactive VN featuring real characters
Yeah I forgot to include some screenshots to my original post, which is very important, if you ask me ^^"
- Mon Apr 01, 2019 10:17 am
- Forum: Demos & Beta Testing
- Topic: Clockwork Poison, an NSFW interactive VN featuring real characters
- Replies: 1
- Views: 454
Clockwork Poison, an NSFW interactive VN featuring real characters
http://i65.tinypic.com/dev9zp.jpg ¿What is Clockwork Poison? Clockwork Poison is a 2D sandbox project that features real scenes with real models, enveloped in a truly rich plot, full of adventures, joy, anger, misery, victories, defeats, revenge and, above all, passion and lust. Here, you can see t...
- Sat Mar 16, 2019 4:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show text on hotspot action??
- Replies: 1
- Views: 216
Re: Show text on hotspot action??
Nobody has any idea?? I've been trying to call the screen using a renpy.call_screen statement in the label, but the outcome is the same... I'm searching for a way to display a message once a hotspot is clicked and then let me keep interacting with the imagemap. Or at least a way for the player to kn...
- Fri Mar 15, 2019 10:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show text on hotspot action??
- Replies: 1
- Views: 216
Show text on hotspot action??
Hi guys! I'm pretty new at Renpy and I've been doing well and figuring out everything for myself until now, but now I'm stuck. My problem is that I have an imagemap, with its idle, hover, and ground images and its hotspots working pretty well. But I want a hotspot (the last one in the code below), u...