Search found 113 matches
- Sat May 02, 2020 3:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing game stats on file slots?
- Replies: 24
- Views: 849
Re: Showing game stats on file slots?
... Hm, in my sample 'save_name' variable is used as it usually used. So, as long as your 'save_name' variable is stored in save file it should show up in load screen properly. Check if you set it properly in "test_save_scr" screen (in my sample). Also, check the "file_slots" screen if you use the ...
- Sat May 02, 2020 1:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing game stats on file slots?
- Replies: 24
- Views: 849
Re: Showing game stats on file slots?
...My problem here is that "save_name" takes only one string and, as I said in my original post, I'd like to have some parts of the text aligned to the left, others to the center and others to the right. ... You could try to make such a system: Okay, I positioned all the elements how I wanted to, b...
- Sat May 02, 2020 12:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing game stats on file slots?
- Replies: 24
- Views: 849
Re: Showing game stats on file slots?
...My problem here is that "save_name" takes only one string and, as I said in my original post, I'd like to have some parts of the text aligned to the left, others to the center and others to the right. ... You could try to make such a system: I honestly don't know how you have a solution for ever...
- Sat May 02, 2020 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing game stats on file slots?
- Replies: 24
- Views: 849
Re: Showing game stats on file slots?
Its not quite that simple, as the stats must be save independant. There's a way, I think, but it's not something I can recall from memory and must check my project files for an example. As you said, when I simply do text "[variable]" inside the button, the variable for the last saved slot repeats i...
- Fri May 01, 2020 2:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing game stats on file slots?
- Replies: 24
- Views: 849
Showing game stats on file slots?
Hi again! I want to change the file_slots screens. I've already made a lot of changes, but I'd like to know if this is possible in Renpy: I want to display some stats (variables and class objects), like MC's name, money, etc of each saved game in its corresponding slot. Can I do that without doing t...
- Fri May 01, 2020 6:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Variable in uppercase in a dialogue?
- Replies: 3
- Views: 154
Re: Variable in uppercase in a dialogue?
Hi all! Quick question: let's say I have a variable name, which is MC's name. So every time someone calls his name in a dialogue, I use for instance: cha "Hey, [name], blablabla." But imagine the other character is in another room, so he needs to shout, something like this: cha "HEY, [name], BLABLA...
- Fri May 01, 2020 6:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Variable in uppercase in a dialogue?
- Replies: 3
- Views: 154
[Solved] Variable in uppercase in a dialogue?
Hi all! Quick question: let's say I have a variable name, which is MC's name. So every time someone calls his name in a dialogue, I use for instance: cha "Hey, [name], blablabla." But imagine the other character is in another room, so he needs to shout, something like this: cha "HEY, [name], BLABLAB...
- Thu Apr 30, 2020 6:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Re: Need to click twice to advance in certain dialogue
There are many ways to achieve the goal in Ren'Py. You could call the screen to make player interact with this screen only until it returns something. You could set modal property to the screen, so game won't go farther until you hide this screen. You can use ui.interact to wait for something to be...
- Tue Apr 28, 2020 3:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Re: Need to click twice to advance in certain dialogue
... What are the screens show screen statsbar show screen lui(aim) show screen lsb(aim) they seem to be never hided? Any chance that you hide them by first click and only then can click to go farther in game? And what's the screen 'girlsb' that you hiding by clicking the button? action [(SetVariabl...
- Tue Apr 28, 2020 3:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Re: Need to click twice to advance in certain dialogue
...EDIT: Okay, a little note on this one: as you surely know "memotuto" is a tutorial of the minigame, which is called only once, if "memotuto" has never been seen in the system before. Okay, turns out that if I delete persistent and go through this label again, the line of dialogue "You want me to...
- Tue Apr 28, 2020 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Re: Need to click twice to advance in certain dialogue
... Since you've called 'memotuto' and 'memo' labels, check if game properly returned back from 'aim_win' or so label. But the thing is that I'm not coming from any of those labels when I call this one. "memotuto" has nothing to do, I've already tested it removing that call. And "memo" is not calle...
- Tue Apr 28, 2020 9:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Re: Need to click twice to advance in certain dialogue
So clicking the first time actually does not advance the game at all and no "3" appears in the console? That is strange, because there is absolutely no reason for this. Did you modify the "say" screen? I can't see any reason for the first click to be "swallowed" by the game. At least we now know th...
- Tue Apr 28, 2020 9:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Re: Need to click twice to advance in certain dialogue
No clue, but I can give you tips for bug hunting: The python statement "print" outputs to the console which you can call up with SHIFT+O. When something like this happens, I place various print statements at critical points of my code to track the execution flow. Be aware that if you do that inside...
- Tue Apr 28, 2020 8:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Re: Need to click twice to advance in certain dialogue
Where is aim.lvl changed and under which conditions? It looks like the line is indeed executed twice but not twice at once. I think the game advances, loops back to the label, and executes it again. aim.lvl is changed winning a minigame. Once the minigame (the label memo) is successfully finished, ...
- Tue Apr 28, 2020 7:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need to click twice to advance in certain dialogue
- Replies: 14
- Views: 476
Need to click twice to advance in certain dialogue
Hi mates! I've got a weird issue regarding a dialogue. See, I have a label like this: label aim_memo: $ ni+=1 $ act = aim.id $ aim.ene -= 1 $ memtotalp = 0 if aim.lvl == 0: $ mst = 1 elif aim.lvl == 1: $ mst = 2 elif aim.lvl == 2: $ mst = 3 if aim.lvl == 0: z "You want me to help ya with a song?" ##...