Search found 94 matches

by Adrian_DVL
Mon Mar 23, 2020 9:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Notify transition
Replies: 2
Views: 184

Re: Notify transition

RicharDann wrote:
Mon Mar 23, 2020 8:09 am
Try changing the position, yalign (or maybe yoffset) on the same linear statement you change the alpha on hide:

Code: Select all

on hide:
    linear .5 yalign -0.1 alpha 0.0
Solved! Thank you very much!
by Adrian_DVL
Mon Mar 23, 2020 7:22 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Notify transition
Replies: 2
Views: 184

[Solved] Notify transition

Hi mates! So, I want to have in my game three different notify screens at different positions on the screen, which I've done succesfully. Now I want to make them to look different apart from changing their frame and stuff like that. I'd like to change the way that the notification shows and then hid...
by Adrian_DVL
Sun Aug 25, 2019 10:22 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Several movies in a row crash!
Replies: 5
Views: 352

Re: Several movies in a row crash!

Hmm.. im not really sure, but you can try at least, because i dont use movies in my novel since. I think it will only lags when the seconds/minute of the video is long. As you said, 15 seconds is better i guess. I've been testing it and I can notice a slight different, working a bit better with mor...
by Adrian_DVL
Sun Aug 25, 2019 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Several movies in a row crash!
Replies: 5
Views: 352

Re: Several movies in a row crash!

Well.. you should probably hide one movie and then play the next one, of course it will cause a lag, or you just want to play all of them together? Yeah, I'm an idiot. While coding these events, I had in mind the philosophy of the traditional labels, where you put a new scene after another one with...
by Adrian_DVL
Sun Aug 25, 2019 7:47 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Several movies in a row crash!
Replies: 5
Views: 352

[Solved] Several movies in a row crash!

Hi! So my game is a VN with sandbox freedom that uses still images for all its events except for some of them (or at least that's my intention). In these few events, I use several short videos (let's say about 35 videos with al length of about 15 seconds each one) while I show dialogue. The same as ...
by Adrian_DVL
Thu Jun 13, 2019 7:03 am
Forum: Ren'Py Questions and Announcements
Topic: Updating an instance of a class
Replies: 0
Views: 427

Updating an instance of a class

Hi mates! So, I have two classes to store quests in my game and to show them to the player every time he enters a screen, just like this: class Quest(renpy.store.object): def __init__(self, subj=".png", descr=""): self.subj = subj self.descr = descr class Qlist(renpy.store.object): def __init__(self...
by Adrian_DVL
Tue May 28, 2019 7:59 am
Forum: Ren'Py Questions and Announcements
Topic: Showing a screen or another one after labels or screens
Replies: 4
Views: 618

Re: Showing a screen or another one after labels or screens

Depends on how it's set up, but an easy way to is set a variable on showing a screen. default screen_to_show = "test1" screen test1(): on "show" action SetVariable("screen_to_show", "test1") # other stuff happens screen test2(): on "show" action SetVariable("screen_to_show", "test2") # other stuff ...
by Adrian_DVL
Tue May 28, 2019 3:39 am
Forum: Ren'Py Questions and Announcements
Topic: Showing a screen or another one after labels or screens
Replies: 4
Views: 618

Re: Showing a screen or another one after labels or screens

i think you should provide exact code you need to fix because usually there are no problem to make a switch between shown statements whatsoever. screen map_switch if condition: use map1 else: use map2 label mapswitch: if condition: call screen map1 else: call screen map2 both approaches should work...
by Adrian_DVL
Sun May 26, 2019 5:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a screen or another one after labels or screens
Replies: 4
Views: 618

Showing a screen or another one after labels or screens

Say I'm developing a sandbox-like game in which there are two different maps. I've made these two maps as two different screens, each one with its hotspots and links to labels. Then I have a loop label that repeats itself during the game to show the map whenever an event (label) is finished or a men...
by Adrian_DVL
Fri May 24, 2019 5:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Showing chosen [name] when replaying labels?
Replies: 8
Views: 611

Re: Showing chosen [name] when replaying labels?

If you have any snags like that, just add a: label after_load: # this runs whenever a load is performed and can set new release variables etc # or run init type code that was recently added $ config.replay_scope.update({'name':name}) return # don't forget this Yep, that's what I've done right after...
by Adrian_DVL
Fri May 24, 2019 7:16 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Showing chosen [name] when replaying labels?
Replies: 8
Views: 611

Re: Showing chosen [name] when replaying labels?

scope is likely converted to a RevertableDict somewhere... Just tried a few and suggest just using: $ config.replay_scope.update( {'name':name} ) after any moments when you change the value of name (with no changes to buttons) e.g. label name: $ name = renpy.input("{color=#d2e38f}What was my name.....
by Adrian_DVL
Thu May 23, 2019 9:03 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Showing chosen [name] when replaying labels?
Replies: 8
Views: 611

Re: Showing chosen [name] when replaying labels?

Unfortunately, none of your alternatives worked for me. The persistent variable worked the same way as the normal one, but once in a replay, [name] is still the default name. As per the replay_scope thing, I got this both when I put it in an init and when I pass it to the replay action: 'NoneType' o...
by Adrian_DVL
Thu May 23, 2019 6:49 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Showing chosen [name] when replaying labels?
Replies: 8
Views: 611

[Solved] Showing chosen [name] when replaying labels?

So, I have a replay system in my game (NOT gallery) that player can access through a screen in-game (NOT in the main menu), like this: if leah_sc1: imagebutton idle "girls/heart_i.png" hover "girls/heart_h.png" xpos 906 ypos 660 hovered tt.Action("Morning exercises") action Replay("library1c") This ...
by Adrian_DVL
Tue May 07, 2019 4:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] config.menu_include_disabled only in some parts?
Replies: 4
Views: 187

Re: config.menu_include_disabled only in some parts?

You could put config.menu_include_disabled on False and change all if cause to sensitive key word... or add this to your screen, it might work: screen Screen(): on "show" action SetVariable("config.menu_include_disabled", False) on "hide" action SetVariable("config.menu_include_disabled", True) Edi...
by Adrian_DVL
Tue May 07, 2019 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] config.menu_include_disabled only in some parts?
Replies: 4
Views: 187

Re: config.menu_include_disabled only in some parts?

I'm not sure, but I think you can bypass this by using the sensitive key word instead of an if statement as such: button: sensitive (#sensitive if True, else greyed out) action (#what you want the button to do) That will show the button in all condition, but you will only be able to interact with i...