Search found 97 matches
- Fri Dec 25, 2020 3:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having display time issues.
- Replies: 7
- Views: 1100
Having display time issues.
Hi, I tried to create a clock, but the output seems to be only a variable. May I ask if anyone of you have an idea how I can make the clock appear? Thank you in advance! output.JPG This is my code: label start: call variables $ GameRunning = True while GameRunning: $ Output = WeekDays[Days] + " " + ...
- Fri Nov 27, 2020 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On Asking Questions
- Replies: 8
- Views: 115476
Re: On Asking Questions
Oh, ok! Sorry I'm new to this but where do go to create a new forum? No worries, I just chanced on your post, so thought of directing you to the right place. You can click here https://lemmasoft.renai.us/forums/viewforum.php?f=8 and on the near top left, there is a button call "New Topic". Hope it ...
- Tue Nov 24, 2020 11:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you create this type of GUI Icons?
- Replies: 4
- Views: 584
- Sun Nov 22, 2020 3:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Failed to declare affection incrementation. Error: Parsing the script failed.
- Replies: 4
- Views: 452
Re: Failed to declare affection incrementation. Error: Parsing the script failed.
You should really read the docs in order :). Ok, a variable you want to use later in the game must be first initialized, with a default value. Add this at the start of your script default elieen_one_aff = 0 or any other value you want to begin with. Using default means renpy, before doing anything ...
- Sat Nov 21, 2020 11:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On Asking Questions
- Replies: 8
- Views: 115476
Re: How to display specific words or phrases in Japanese font when I want it to?
Ok so I'm kinda new to ren'py and I'm trying to get my game to display Japanese fonts but only when I want it to. The game is in English but I want a specific word or phrases to be said in Japanese in the dialogue. For example, if I wanted a phrase to be said like "悪因悪果" which means “Evil cause, ev...
- Sat Nov 21, 2020 11:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Failed to declare affection incrementation. Error: Parsing the script failed.
- Replies: 4
- Views: 452
- Sat Nov 21, 2020 11:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you create this type of GUI Icons?
- Replies: 4
- Views: 584
Re: How do you create this type of GUI Icons?
It's a very long topic. Anyway, those are just screens. Screens that you define and then show. The variables are, well, variables. Another topic. So, to understand how they work and do yours, you should study the SCREEN LANGUAGE in the docs. I know it's a long chapter, but my actual reply will be j...
- Sat Nov 21, 2020 1:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you create this type of GUI Icons?
- Replies: 4
- Views: 584
How do you create this type of GUI Icons?
Hi Renpy Fam, I'm not sure what do we called this, can I find out how do you create the menus below in games. It will be great if you can direct me to some links that teach me how to do this, or explain it here. 1a. How do you put the money and day like this? 1b. How do you increment money/ Day and ...
- Fri Nov 20, 2020 11:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Creator Reaction choice (Solved)
- Replies: 3
- Views: 495
Re: Character Creator Reaction choice (Solved)
Hope I can play your game sometime~!
- Fri Nov 20, 2020 10:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Failed to declare affection incrementation. Error: Parsing the script failed.
- Replies: 4
- Views: 452
[SOLVED] Failed to declare affection incrementation. Error: Parsing the script failed.
Hi, Can I ask for some help with this statement? I'm trying to increment affection of 5 into my character, Eileen. But I seems to have declare the statement wrongly in the options. error parsing the script.JPG My code as such: # Declare Variable for affection. $ eileen_one_aff = 0 ..... ..... # Menu...
- Fri Nov 20, 2020 10:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to go directly to the scene you are editing rather than running the game from the onset and let it play.
- Replies: 4
- Views: 500
- Fri Nov 20, 2020 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to go directly to the scene you are editing rather than running the game from the onset and let it play.
- Replies: 4
- Views: 500
Re: How to go directly to the scene you are editing rather than running the game from the onset and let it play.
You can just put a jump statement in your starting label, specifying the label you want to jump. label start: jump scene1000 # ... label scene1000: pass you can also refer to line warping, https://www.renpy.org/doc/html/developer_tools.html#warping-to-a-line. or just enable skipping, you can press ...
- Fri Nov 20, 2020 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any resources to create a template for the front section
- Replies: 2
- Views: 453
Re: Is there any resources to create a template for the front section
Thanks Rayminator! As usual, you are such a great help!
- Sun Nov 15, 2020 4:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any resources to create a template for the front section
- Replies: 2
- Views: 453
Is there any resources to create a template for the front section
Hi guys,
May I ask is there Is there any resources to create a template for the front portion?
Thank you
May I ask is there Is there any resources to create a template for the front portion?
Thank you
- Sun Nov 15, 2020 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to go directly to the scene you are editing rather than running the game from the onset and let it play.
- Replies: 4
- Views: 500
[SOLVED]How to go directly to the scene you are editing rather than running the game from the onset and let it play.
Hi guys, Not sure if this has been asked before. Currently I'm in the middle of doing a game. As the story gets bigger, I was wondering how can I test my game without having the need to , play the game all the way to that scene? I know that one of the ways was to comment away the other portion, but ...