Search found 51 matches

by richycapy
Mon Apr 13, 2020 10:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Change menu to a side
Replies: 2
Views: 368

Change menu to a side

Hi!

I was seen other games and run into Been a DIK, and I like how the menu is in the side instead of in the middle:
Image

Does someone know how to do this??
by richycapy
Mon Nov 04, 2019 11:39 am
Forum: Ren'Py Questions and Announcements
Topic: Add or remove options in a menu depending certain criterias
Replies: 2
Views: 506

Re: Add or remove options in a menu depending certain criterias

Imperf3kt wrote:
Sun Nov 03, 2019 10:25 pm
You only need to reverse your statement.

Code: Select all

 
    menu:
    "Leave before she see you":
        jump label_2

    "Take a picture" if not picturetaken:
         jump label_3
         
Awesome! Thanks a lot dude!! :D
by richycapy
Sun Nov 03, 2019 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Add or remove options in a menu depending certain criterias
Replies: 2
Views: 506

Add or remove options in a menu depending certain criterias

Hi Im trying to set a Menu depending on certain things during the game... example, this is the original code: $ picturetaken = False label label_1 "{i}She is taking walking by, what do you want to do?{/i}" menu: "Leave before she see you": jump label_2 "Take a picture": jump label_3 label label_3 $ ...
by richycapy
Sun Oct 27, 2019 2:42 am
Forum: Ren'Py Questions and Announcements
Topic: Arrays in Ren'Py
Replies: 7
Views: 14140

Re: Arrays in Ren'Py

Hi,

Is there a way to count the number of elements inside an Array?
by richycapy
Sat Oct 26, 2019 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Best way to jump to a label from the main menu?
Replies: 3
Views: 477

Best way to jump to a label from the main menu?

Hi Im creating a gallery for my game, however, since there will be images and movies, I cant use the BG Gallery from the forum I already created a simple "screen" to see an image screen verfoto(pic=False): modal True zorder 10 add 'images/splash/gi/'+pic+'.png' button background None action Hide('ve...
by richycapy
Sat Oct 26, 2019 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton to show an image
Replies: 0
Views: 466

Imagebutton to show an image

Hi Im trying to create a Gallery, but since it combined between images and videos, right now Im trying to create a button that calls the lightbox to show the image... The idea is to use the same code for all images, just changing the name of the file, this is what I have: screen verfoto(pic=False): ...
by richycapy
Fri Oct 25, 2019 2:19 am
Forum: Ren'Py Cookbook
Topic: Affection Points
Replies: 25
Views: 23234

Re: Affection Points

Hi! is there a way to do this, but the other way around? decreasing? and don't go under 0? You can use the min() function. If you add points this way: $ points += 1 there is no max limit. If you add points this way: $ points = min(100, points + 1) it will stop increasing at 100. EDIT: I found how, h...
by richycapy
Wed Oct 23, 2019 8:41 pm
Forum: Ren'Py Cookbook
Topic: telegram messenger (2 version)
Replies: 122
Views: 27358

Re: telegram messenger (2 version)

Thanks for the help! Your script is amazing... In the future I might need some additions, like the ability to send message to your contacts instead of waiting for them to contact you, but I'll send you a message to ask for a price when Im in that part of development on my game! :D Once again, thanks...
by richycapy
Wed Oct 23, 2019 7:03 pm
Forum: Ren'Py Cookbook
Topic: telegram messenger (2 version)
Replies: 122
Views: 27358

Re: telegram messenger (2 version)

Sorry, Yes... I miss that.. now its working, however, is there a way to make it smaller? Look how it looks on my game: http://en1.me/8.png My game is 1280 x 720 :shock: I see, the error in the line: key 'anykey' action NullAction() You must add this code to the script: init python: config.keymap = d...
by richycapy
Wed Oct 23, 2019 5:51 pm
Forum: Ren'Py Cookbook
Topic: telegram messenger (2 version)
Replies: 122
Views: 27358

Re: telegram messenger (2 version)

Hi Im trying to implement the script on my game, but when I run the $show_messenger() I get this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/historias.rpy", line 1046, in script $ show_messenger() File "game/historias.rpy", line 1046, in <module> $ show_...
by richycapy
Sat Oct 19, 2019 3:45 pm
Forum: Ren'Py Cookbook
Topic: telegram messenger (2 version)
Replies: 122
Views: 27358

Re: telegram messenger (2 version)

Also, I created I new theme for the messenger, a white one, is a mixture of iMessenger and Tinder (to avoid legal issues) but I cant seem to find how the change the color of the name in the top...
Image
by richycapy
Sat Oct 19, 2019 3:10 pm
Forum: Ren'Py Cookbook
Topic: telegram messenger (2 version)
Replies: 122
Views: 27358

Re: telegram messenger (2 version)

WOW!!! THIS IS AMAZING!! One of the best scripts I have seen!! Cheers for the programmers Having said that, I found some bugs with it, some are simple to fix and some I just dont know how hahaha First, there is no "other" image, guessing by the images of the preview, this image is the three little d...
by richycapy
Mon Sep 02, 2019 10:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting possibilities/chance
Replies: 5
Views: 605

Setting possibilities/chance

Hi Hope you are all doing great, I have a simple question... how can someone set possibilities/chances in the game, an example: If the player does something in particular, set a 50% chance for a scene to apear, if the user doesn't do something in particular, set a 25% chance for a scene to apear I h...
by richycapy
Wed Jul 31, 2019 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing exit prompt window
Replies: 6
Views: 433

Re: Changing exit prompt window

Thanks a lot for the tip! :D
by richycapy
Wed Jul 31, 2019 3:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing exit prompt window
Replies: 6
Views: 433

Re: Changing exit prompt window

Awesome, were can I do that?

I try changing the "gui.exit_background" with no luck :(