Search found 51 matches
- Wed Jul 31, 2019 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing exit prompt window
- Replies: 6
- Views: 433
Re: Changing exit prompt window
https://www.renpy.org/doc/html/ Here's the documentation to study on just about everything I already look there, and there isn't any information regarding preestablish prompts... only changing the background and color of the text, but not the whole screen I seen in other games to this... change the...
- Wed Jul 31, 2019 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing exit prompt window
- Replies: 6
- Views: 433
Changing exit prompt window
Hi
Hope all of you guys and girls are doing great
I have a small question, is there a way to change this:

In to something different? better? like a overall image with both buttons locations and images set by me?
Thanks!
Hope all of you guys and girls are doing great
I have a small question, is there a way to change this:

In to something different? better? like a overall image with both buttons locations and images set by me?
Thanks!
- Thu Jun 27, 2019 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quick response timebar
- Replies: 1
- Views: 522
Quick response timebar
Hi Does someone know how to make this? https://www.youtube.com/watch?v=rMWCvymrcqI http://en1.me/4.png Have a timebar so the user has a limited time to choose a answer, if not, choose a default option. I think a saw something like this around this forum, but I been searching for a few hours without ...
- Mon Jun 17, 2019 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calendar showing correctly
- Replies: 2
- Views: 562
- Mon Jun 17, 2019 7:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Calendar showing correctly
- Replies: 2
- Views: 562
Calendar showing correctly
Hi! Base on this script: https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=25098 So I modify your script for my game, since it has some features I dont requiere, and I needed time of the day, so I have this: init python: class Calendar(object): def __init__(self, week=1, timeofdaycounter=0): sel...
- Mon Jun 10, 2019 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: First-person blinking effect?
- Replies: 10
- Views: 7270
Re: First-person blinking effect?
Amazing animation!! Congrats!!
- Thu Jun 06, 2019 12:49 am
- Forum: Ren'Py Cookbook
- Topic: Implementing Translations in Ren'Py [Updated Tutorial]
- Replies: 32
- Views: 20656
Re: Implementing Translations in Ren'Py [Updated Tutorial]
I just found out whats is the problem When I change the lenguaje in the menu, it changes the text lenguaje, but the var "persistent.lang" it never changes from "english", so this init -3 python: if persistent.lang is None: persistent.lang = "english" lang = persistent.lang vbox xalign 1.0 yalign 1.0...
- Mon Jun 03, 2019 8:40 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing Translations in Ren'Py [Updated Tutorial]
- Replies: 32
- Views: 20656
Re: Implementing Translations in Ren'Py [Updated Tutorial]
imagebutton..... action..... Hi Im doing this: vbox xalign 1.0 yalign 1.0: if baselang == 'spanish': imagebutton auto "images/gui/botones/english_%s.png" hovered tt.Action("Play game in english") action Language(None) else: imagebutton auto "images/gui/botones/spanish_%s.png" hovered tt.Action("Jue...
- Mon Jun 03, 2019 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On press hotspot opens PopUp
- Replies: 5
- Views: 787
Re: On press hotspot opens PopUp
It helped!
Thanks a lot! 
- Mon Jun 03, 2019 5:37 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing Translations in Ren'Py [Updated Tutorial]
- Replies: 32
- Views: 20656
Re: Implementing Translations in Ren'Py [Updated Tutorial]
Hi, is there a way to change the lenguaje using a imagebutton ?
- Sun Jun 02, 2019 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On press hotspot opens PopUp
- Replies: 5
- Views: 787
Re: On press hotspot opens PopUp
Nop, didnt work either 
- Sun Jun 02, 2019 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multilanguage game
- Replies: 4
- Views: 759
Re: Multilanguage game
Ok, I already have done that, so now I need to create a function o a command that when you press a button, it will change the lenguaje and restart the game Something like this: def changelang(langtobe): Language(langtobe) $ renpy.full_restart() Because if I do it like this: imagebutton auto "images/...
- Sun Jun 02, 2019 5:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: On press hotspot opens PopUp
- Replies: 5
- Views: 787
On press hotspot opens PopUp
Greetins! I made this little screen screen comingsoon: modal True zorder 100 fixed: area 500, 500, 620, 200 add "images/gui/notify-comingsoon.png" hbox: yalign 0.10 xalign 0.03 text _('Still under development') timer 3.25 action Hide('comingsoon') screen bg_casa_andy_room: imagemap: ground "images/b...
- Sat Jun 01, 2019 11:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Better notification system help
- Replies: 2
- Views: 494
Re: Better notification system help
That's perfect! thanks a lot! Now that I know how is implement it... I modify it a bit so now it moves up while appearing, and down while disappearing for anybody out there looking for somethink like this. transform dissolve_screen: on show: ypos 100 alpha 0 linear .25 alpha 1.0 ypos 80 on hide: lin...
- Sat Jun 01, 2019 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Better notification system help
- Replies: 2
- Views: 494
Better notification system help
Hi you all Here is a what I think is a simple question for you most advanced users I created this small notification system, here is the example: https://www.thehighschooldays.com/img/questions/demo.png And the code is: screen notificacion(message, tipo): zorder 100 fixed: area 1035, 80, 620, 200 ad...