Search found 777 matches
- Thu Aug 29, 2019 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Wrong inheritance about save and persistent data
- Replies: 4
- Views: 461
Re: Wrong inheritance about save and persistent data
This is a wired question. When I save at the old version, the newer version can see what I save in this computer. It also happen on many questions as screen resolution and the persistent data I made from script. How can I let these settings can't be inherit from old version :?: :cry: :cry: I'm conf...
- Thu Aug 29, 2019 9:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
Yeah, I tried your code example, same problem as above: when it was attached to the "show" event, nothing happens, when it's attached to the "hide" event, it crashes with the same error, that Screen is not known, since the "choice_overlay" variable is an image, not a screen. Which really makes it s...
- Thu Aug 29, 2019 9:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Enabling Textbuttons to Add Duplicate Items to the Inventory
- Replies: 8
- Views: 753
Re: Enabling Textbuttons to Add Duplicate Items to the Inventory
So, to summarise, I am in the process of setting up a shop screen in my game, but I've come across a problem that I am stuck on. If a certain item is already in the inventory, the button will disable itself. Eg. if I have an apple in the inventory, the button to purchase an apple will disable itsel...
- Thu Aug 29, 2019 8:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
So I followed the above instructions, and now when my choice screen appears, nothing different happens, but when you do make a choice, the overlay image appears immediately and starts to fade out. So it looks like on "hide" action Function(renpy.show, "choice_overlay", at_list=[choice_fade(1, 0, 20...
- Thu Aug 29, 2019 7:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
Also, just to be extra difficult, is it possible for the next dialogue box to not fade in until after this overlay image is done fading away? Like, for instance, when you transition between scenes, the game waits for the new scene background image to fade in before then fading in the dialogue box a...
- Thu Aug 29, 2019 6:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help on making a simple inventory
- Replies: 3
- Views: 563
Re: Help on making a simple inventory
Hi, I need your help :( , I started a project in Ren'py with 0 programming knowledge. My project is a detective game, kinda like Phoenix Wright. The thing is that I want a simple inventory to storage clues that can be found in some imagemaps i did and i'm clueless. I've watched a lot of tutorials b...
- Thu Aug 29, 2019 6:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Viewports: edgescroll and ui.adjustment() workaround?
- Replies: 4
- Views: 511
Re: Viewports: edgescroll and ui.adjustment() workaround?
The background image is wider than the window and I want the images (gradient left/right) to only show when the viewport is in the middle. What's the workaround for this? I've tried XScrollValue(), but that returns a bar value. screen scr_street_hmc(): modal True default xadj = ui.adjustment() view...
- Thu Aug 29, 2019 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Exploration and inventory screens - Call/ Jump issues
- Replies: 4
- Views: 558
Re: Exploration and inventory screens - Call/ Jump issues
Hi all, I'm struggling to figure out what I've done wrong... My inventory screen doesn't seem to be working properly (it returns to odd places, disappears then reappears). I have tried a few things but it doesn't appear to help. Here's my setup with the photograph item as an example: # story in scr...
- Wed Aug 28, 2019 7:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1659
Re: $ renpy.show and image directory
I've put this code on the top of the script: define config.automatic_images = [' ', '_', '/'] define config.automatic_images_strip = ['images'] Without 'characters' because I don't have a folder named like this. Then I tried $ renpy.show("ch1 intro 1"+persistent.filter) since I didn't change the na...
- Wed Aug 28, 2019 7:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1659
Re: $ renpy.show and image directory
I think I need quotes, because of the persistent. When I have them renpy shows me this error: "Can't find "ch1home1.jpg"" Without quotes it says that "name animation is not defined", and the persistent is the most important here as it stands for a feature of my game. For example lets assume that pe...
- Wed Aug 28, 2019 7:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1659
Re: $ renpy.show and image directory
I think I need quotes, because of the persistent. When I have them renpy shows me this error: "Can't find "ch1home1.jpg"" Without quotes it says that "name animation is not defined", and the persistent is the most important here as it stands for a feature of my game. For example lets assume that pe...
- Wed Aug 28, 2019 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1659
Re: $ renpy.show and image directory
You could (for initial question) just change the way Ren'Py handles automatic image definition... Tell it to use folder names as tags or attributes, include underscores as separators and skip the folders 'images' and 'characters'... define config.automatic_images = [' ', '_', '/'] define config.aut...
- Wed Aug 28, 2019 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1659
Re: $ renpy.show and image directory
I tried it with normal quotes and it did work.numaej wrote: ↑Wed Aug 28, 2019 7:01 pmSimple renpy animation by combining two images.
I have no idea how to make $ renpy.show command show it.Code: Select all
image animationa: "ch01home1.jpg" 0.3 "ch01home2.jpg" 0.3
$ renpy.show("animationa")
- Wed Aug 28, 2019 7:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1659
Re: $ renpy.show and image directory
Simple renpy animation by combining two images. image animationa: "ch01home1.jpg" 0.3 "ch01home2.jpg" 0.3 I have no idea how to make $ renpy.show command show it. you should show it with no quotes $ renpy.show(animationa) ##TOTALLY WRONG!!! I haven't tried this but this might not work!
- Wed Aug 28, 2019 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: $ renpy.show and image directory
- Replies: 31
- Views: 1659
Re: $ renpy.show and image directory
Now I ran into another problem, how should I code an renpy animation? $ renpy.show("animation"+persistent.filter) I've created animationa&animationb [for the persistent], defined the images in it... yet renpy tells me that it can't find the image... The rest after changing the names works just fine...