Search found 777 matches

by hell_oh_world
Thu Aug 29, 2019 9:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Wrong inheritance about save and persistent data
Replies: 4
Views: 461

Re: Wrong inheritance about save and persistent data

This is a wired question. When I save at the old version, the newer version can see what I save in this computer. It also happen on many questions as screen resolution and the persistent data I made from script. How can I let these settings can't be inherit from old version :?: :cry: :cry: I'm conf...
by hell_oh_world
Thu Aug 29, 2019 9:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Background and Textbox [SOLVED]
Replies: 26
Views: 4363

Re: Choice Menu Background and Textbox [SOLVED]

Yeah, I tried your code example, same problem as above: when it was attached to the "show" event, nothing happens, when it's attached to the "hide" event, it crashes with the same error, that Screen is not known, since the "choice_overlay" variable is an image, not a screen. Which really makes it s...
by hell_oh_world
Thu Aug 29, 2019 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Enabling Textbuttons to Add Duplicate Items to the Inventory
Replies: 8
Views: 753

Re: Enabling Textbuttons to Add Duplicate Items to the Inventory

So, to summarise, I am in the process of setting up a shop screen in my game, but I've come across a problem that I am stuck on. If a certain item is already in the inventory, the button will disable itself. Eg. if I have an apple in the inventory, the button to purchase an apple will disable itsel...
by hell_oh_world
Thu Aug 29, 2019 8:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Background and Textbox [SOLVED]
Replies: 26
Views: 4363

Re: Choice Menu Background and Textbox [SOLVED]

So I followed the above instructions, and now when my choice screen appears, nothing different happens, but when you do make a choice, the overlay image appears immediately and starts to fade out. So it looks like on "hide" action Function(renpy.show, "choice_overlay", at_list=[choice_fade(1, 0, 20...
by hell_oh_world
Thu Aug 29, 2019 7:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Background and Textbox [SOLVED]
Replies: 26
Views: 4363

Re: Choice Menu Background and Textbox [SOLVED]

Also, just to be extra difficult, is it possible for the next dialogue box to not fade in until after this overlay image is done fading away? Like, for instance, when you transition between scenes, the game waits for the new scene background image to fade in before then fading in the dialogue box a...
by hell_oh_world
Thu Aug 29, 2019 6:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Help on making a simple inventory
Replies: 3
Views: 563

Re: Help on making a simple inventory

Hi, I need your help :( , I started a project in Ren'py with 0 programming knowledge. My project is a detective game, kinda like Phoenix Wright. The thing is that I want a simple inventory to storage clues that can be found in some imagemaps i did and i'm clueless. I've watched a lot of tutorials b...
by hell_oh_world
Thu Aug 29, 2019 6:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Viewports: edgescroll and ui.adjustment() workaround?
Replies: 4
Views: 511

Re: Viewports: edgescroll and ui.adjustment() workaround?

The background image is wider than the window and I want the images (gradient left/right) to only show when the viewport is in the middle. What's the workaround for this? I've tried XScrollValue(), but that returns a bar value. screen scr_street_hmc(): modal True default xadj = ui.adjustment() view...
by hell_oh_world
Thu Aug 29, 2019 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Exploration and inventory screens - Call/ Jump issues
Replies: 4
Views: 558

Re: Exploration and inventory screens - Call/ Jump issues

Hi all, I'm struggling to figure out what I've done wrong... My inventory screen doesn't seem to be working properly (it returns to odd places, disappears then reappears). I have tried a few things but it doesn't appear to help. Here's my setup with the photograph item as an example: # story in scr...
by hell_oh_world
Wed Aug 28, 2019 7:41 pm
Forum: Ren'Py Questions and Announcements
Topic: $ renpy.show and image directory
Replies: 31
Views: 1659

Re: $ renpy.show and image directory

I've put this code on the top of the script: define config.automatic_images = [' ', '_', '/'] define config.automatic_images_strip = ['images'] Without 'characters' because I don't have a folder named like this. Then I tried $ renpy.show("ch1 intro 1"+persistent.filter) since I didn't change the na...
by hell_oh_world
Wed Aug 28, 2019 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: $ renpy.show and image directory
Replies: 31
Views: 1659

Re: $ renpy.show and image directory

I think I need quotes, because of the persistent. When I have them renpy shows me this error: "Can't find "ch1home1.jpg"" Without quotes it says that "name animation is not defined", and the persistent is the most important here as it stands for a feature of my game. For example lets assume that pe...
by hell_oh_world
Wed Aug 28, 2019 7:22 pm
Forum: Ren'Py Questions and Announcements
Topic: $ renpy.show and image directory
Replies: 31
Views: 1659

Re: $ renpy.show and image directory

I think I need quotes, because of the persistent. When I have them renpy shows me this error: "Can't find "ch1home1.jpg"" Without quotes it says that "name animation is not defined", and the persistent is the most important here as it stands for a feature of my game. For example lets assume that pe...
by hell_oh_world
Wed Aug 28, 2019 7:14 pm
Forum: Ren'Py Questions and Announcements
Topic: $ renpy.show and image directory
Replies: 31
Views: 1659

Re: $ renpy.show and image directory

You could (for initial question) just change the way Ren'Py handles automatic image definition... Tell it to use folder names as tags or attributes, include underscores as separators and skip the folders 'images' and 'characters'... define config.automatic_images = [' ', '_', '/'] define config.aut...
by hell_oh_world
Wed Aug 28, 2019 7:11 pm
Forum: Ren'Py Questions and Announcements
Topic: $ renpy.show and image directory
Replies: 31
Views: 1659

Re: $ renpy.show and image directory

numaej wrote:
Wed Aug 28, 2019 7:01 pm
Simple renpy animation by combining two images.

Code: Select all

image animationa:
    "ch01home1.jpg"
    0.3
    "ch01home2.jpg"
    0.3
I have no idea how to make $ renpy.show command show it.
I tried it with normal quotes and it did work.

$ renpy.show("animationa")
by hell_oh_world
Wed Aug 28, 2019 7:02 pm
Forum: Ren'Py Questions and Announcements
Topic: $ renpy.show and image directory
Replies: 31
Views: 1659

Re: $ renpy.show and image directory

Simple renpy animation by combining two images. image animationa: "ch01home1.jpg" 0.3 "ch01home2.jpg" 0.3 I have no idea how to make $ renpy.show command show it. you should show it with no quotes $ renpy.show(animationa) ##TOTALLY WRONG!!! I haven't tried this but this might not work!
by hell_oh_world
Wed Aug 28, 2019 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: $ renpy.show and image directory
Replies: 31
Views: 1659

Re: $ renpy.show and image directory

Now I ran into another problem, how should I code an renpy animation? $ renpy.show("animation"+persistent.filter) I've created animationa&animationb [for the persistent], defined the images in it... yet renpy tells me that it can't find the image... The rest after changing the names works just fine...