Search found 46 matches
- Sun Sep 22, 2019 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Confusing ypos behaviour on textbuttons [SOLVED]
- Replies: 11
- Views: 768
Confusing ypos behaviour on textbuttons [SOLVED]
I am so confused by what's happening with my main menu textbuttons. So I have set specific X and Y positions for each of the buttons on my main menu, using this code: #=============================================================================== screen navigationAlt(): vbox: style_prefix "herpderp...
- Thu Sep 19, 2019 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to fade to black before returning to main menu? [SOLVED]
- Replies: 3
- Views: 604
Re: Is it possible to fade to black before returning to main menu?
Have you tried this? https://renpy.org/doc/html/config.html#var-config.end_game_transition http://giphygifs.s3.amazonaws.com/media/Ow59c0pwTPruU/200.gif I swear I googled for it (I hope the effort I put into my original post shows I at least did try to figure this out on my own before whining to th...
- Tue Sep 17, 2019 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to fade to black before returning to main menu? [SOLVED]
- Replies: 3
- Views: 604
Is it possible to fade to black before returning to main menu? [SOLVED]
So, I found a 13-year-old thread (this one: https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=1179) where someone had asked how to do this, but the answer that was listed there, from 2006, seems no longer to apply, which of course makes sense that things could have changed so dramatically since ...
- Wed Sep 11, 2019 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Questions
- Replies: 22
- Views: 10435
Re: Ren'Py Questions
Also, these do the exact same as using return (meaning, nothing at all, the game does return to the main menu but without any sort of transition): label quitToMenu: pause $ quick_menu = False with None $ renpy.transition(pixellate) $ MainMenu(confirm=False)() label quitToMenu: pause $ quick_menu = F...
- Wed Sep 11, 2019 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Questions
- Replies: 22
- Views: 10435
Re: Ren'Py Questions
It stands to reason this 13 year old thread would have out-of-date information in it, but I can't get the most recent code example listed immediately above to work. When I try this: label quitToMenu: pause $ quick_menu = False with None $ renpy.transition(pixellate) jump _library_main_menu ...this r...
- Thu Sep 05, 2019 9:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Borders or white space around individual history entries [SOLVED]
- Replies: 2
- Views: 410
Re: Borders or white space around individual history entries
Dude. You're the best. Thank you again!!!
- Thu Sep 05, 2019 3:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Borders or white space around individual history entries [SOLVED]
- Replies: 2
- Views: 410
Borders or white space around individual history entries [SOLVED]
So, by default 'gui.history_height' is set to 140, which creates the same height 'block' or 'box' around every history entry. If there's only a few words in each entry, there is a lot of white space in between each entry, but if one single entry has a lot of text in it, which takes up multiple lines...
- Fri Aug 30, 2019 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
have you tried this?: screen choice(items): style_prefix "choice" add "choice_overlay.png" @Kia: Holy crap. That totally works! It even works with rollback. Thanks so much! @hell_oh_world: I really, really appreciate all your help on this, I have learned a ton about Ren'Py and Python from this.
- Thu Aug 29, 2019 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
So... this is weird. When I copy that over exactly, absolutely nothing happens when the choice menu comes up, but also, the 'hide' line stops doing anything as well. But if I remove the 'on show' bit from the transform: ## Choice screen ###############################################################...
- Thu Aug 29, 2019 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
Again, I'm just also messing around here with the codes based from what I know :D For sure, I really appreciate it. And no matter what thank you for showing me where those fade durations were set, that was very helpful. It seems like the problem is no matter what you put in the Function, the 'on "s...
- Thu Aug 29, 2019 9:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
Yeah, I tried your code example, same problem as above: when it was attached to the "show" event, nothing happens, when it's attached to the "hide" event, it crashes with the same error, that Screen is not known, since the "choice_overlay" variable is an image, not a screen. Which really makes it se...
- Thu Aug 29, 2019 8:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
Ha, it looks like you posted while I was writing all that out. Yeah, I think you're right, there doesn't seem to be any "show" event for choice screens. But it seems like there used to be 2 years ago? Why would that have changed?
- Thu Aug 29, 2019 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
So now I'm reasonably certain the problem is due to the fact that the "show" event is not occurring for the choice menu, because according to the docs at https://www.renpy.org/doc/html/screens.html regarding the 'on' statement: The on statement allows the screen to execute an action when an event oc...
- Thu Aug 29, 2019 8:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
That's awesome, thank you so much! (I don't suppose you have any idea about the solution for the problem in my post above that one, do you?
)
- Thu Aug 29, 2019 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 4363
Re: Choice Menu Background and Textbox [SOLVED]
Also, just to be extra difficult, is it possible for the next dialogue box to not fade in until after this overlay image is done fading away? Like, for instance, when you transition between scenes, the game waits for the new scene background image to fade in before then fading in the dialogue box an...