Search found 26 matches
- Fri Mar 20, 2020 3:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Invalid Token Error on identical code
- Replies: 3
- Views: 257
Invalid Token Error on identical code
I'm currently setting up a bunch of default items for an inventory system and while working on it I got an Invalid Token error on some of the defaults, but not on others. The code is essentially all copy pasted with only superficial changes so I don't know what's causing the issue. default item_tras...
- Mon Feb 24, 2020 11:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saving and Loading Information Stops Working?
- Replies: 4
- Views: 509
Re: Saving and Loading Information Stops Working?
Thank you so much. I think this has fixed it. *Fingers crossed*
- Thu Feb 13, 2020 7:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saving and Loading Information Stops Working?
- Replies: 4
- Views: 509
Re: Saving and Loading Information Stops Working?
Locations are defined like this define south_forest_02 = Location("gui/button/map_locale_generic_","bg forest_day","bg forest_night",924,532,"Southern Forest 02","scene_forest.south_02", [["scav_forest.big_stick",1,"any","any",0,24],["scav_forest.flowers",3,"any","any",0,24],["scav_forest.scuffle",1...
- Wed Feb 12, 2020 1:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving and Loading Information Stops Working?
- Replies: 4
- Views: 509
Saving and Loading Information Stops Working?
Currently I'm working on some RPG elements, including an overworld map which lets the player travel between different locations. However I've run into an issue where after saving the game and loading it the location and map system completely breaks down. The way it's supposed to work is I have a Loc...
- Fri Dec 13, 2019 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can you use ShowMenu('save') in a scene menu
- Replies: 3
- Views: 532
Re: Can you use ShowMenu('save') in a scene menu
Weird, I swear that was one of the first things I tried and it didn't work. Well it kinda works now, but things continue to play while on that screen. I had hoped it would pause but that doesn't seem to be the case, and adding modal True doesn't seem to fix it either.
- Thu Dec 12, 2019 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you use ShowMenu('save') in a scene menu
- Replies: 3
- Views: 532
Can you use ShowMenu('save') in a scene menu
For this RPG-ish VN I'd kind of like to have specific save points whenever you rest in a 'safe' location. Currently however I can't find a function that will pull up the save screen menu. I've tried a few things from standard show('save') to trying to call ShowMenu through the Function function, not...
- Mon Dec 02, 2019 8:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you return to a point mid scene
- Replies: 9
- Views: 647
Re: How do you return to a point mid scene
Thank you so much! This seems to be working perfectly
- Sun Dec 01, 2019 1:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you return to a point mid scene
- Replies: 9
- Views: 647
Re: How do you return to a point mid scene
you can use "modal True" in your screen to stop clicks go through. screen example: modal True ... That is really good to know. Okay, so now this is half working. Layering is still an issue but I can sort that out later, however the button to display the inventory causes things to advance. So anytim...
- Sun Dec 01, 2019 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you return to a point mid scene
- Replies: 9
- Views: 647
Re: How do you return to a point mid scene
You could try this. Make the button call a function. action Function(inventory) have the function call the label 'scene_inventory'. init python: def inventory(): renpy.call("scene_inventory") return Change the last line in label scene_inventory from' jump scene_last' to 'return'. I think it should ...
- Sun Dec 01, 2019 11:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you return to a point mid scene
- Replies: 9
- Views: 647
Re: How do you return to a point mid scene
You can use "call" instead of "jump", it will return you to the same place you called the label from when it reaches a return, however, I suggest using "show screen" instead of jumping or calling to a label. it will show the inventory on the top and you can hide it using a button. The issue I run i...
- Sat Nov 30, 2019 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you return to a point mid scene
- Replies: 9
- Views: 647
How do you return to a point mid scene
I'm currently trying to get an text adventure game working with Ren'Py, for it I have a scene that access the inventory and a scene that accesses a map. Currently I have a button that jumps to the inventory scene or the map scene and when you close that scene you jump back to the original previous s...