Search found 48 matches
- Mon Oct 03, 2022 10:35 pm
- Forum: Ren'Py Cookbook
- Topic: Machine translate for your Ren'Py project
- Replies: 0
- Views: 308
Machine translate for your Ren'Py project
Hello, I have always wanted Ren'py to have more games in my native language, so in this situation I am pleased to present you with a script to automatically translate the files in the tl folder, it is a machine translation so A reliable translation is not guaranteed, but I am sure that this will inc...
- Tue Aug 30, 2022 4:38 pm
- Forum: Asset Creation: Art
- Topic: I'm looking for effects assets
- Replies: 0
- Views: 448
I'm looking for effects assets
Hello. Do you know any place where I can find visual effects assets? I look for the radial lines that give that effect of surprise or dynamism to a scene, among other similar assets. Thanks in advance for your answers
- Tue Aug 23, 2022 1:02 pm
- Forum: Ren'Py Cookbook
- Topic: Inventory System (or: How to Store Data in a Useful Way)
- Replies: 16
- Views: 28035
Re: Inventory System (or: How to Store Data in a Useful Way)
How I would like the missing parts to come out, this post is very interesting.
- Wed Feb 09, 2022 12:07 pm
- Forum: Ren'Py Cookbook
- Topic: add images to history log[works with layeredimages]
- Replies: 4
- Views: 1134
Re: add images to history log
Layeredimages version is available.
- Mon Feb 07, 2022 4:59 pm
- Forum: Ren'Py Cookbook
- Topic: add images to history log[works with layeredimages]
- Replies: 4
- Views: 1134
Re: add images to history log
I will add the version for layerd images soon
- Tue Oct 26, 2021 6:52 am
- Forum: Ren'Py Cookbook
- Topic: How to make a custom theme for the Ren'Py Launcher!
- Replies: 4
- Views: 913
Re: How to make a custom theme for the Ren'Py Launcher!
It is in documentation.
https://www.renpy.org/doc/html/skins.html
you won't lose your customization when updating if you add skin.rpy
https://www.renpy.org/doc/html/skins.html
you won't lose your customization when updating if you add skin.rpy
- Wed May 12, 2021 5:24 pm
- Forum: Ren'Py Cookbook
- Topic: X-ray effect: Creator-Defined Displayable
- Replies: 0
- Views: 2701
X-ray effect: Creator-Defined Displayable
This turns the mouse pointer into a device to see inside things. You need two images, the outside of an object and the inside. The following script is a slight modification of the Creator-Defined Displayables example from the documentation, it originated while I was studying how to create displyable...
- Wed May 12, 2021 3:08 pm
- Forum: Ren'Py Cookbook
- Topic: Ren'Py Universal Player - A Improved Music Room Screen
- Replies: 18
- Views: 5483
Re: Ren'Py Universal Player - A Improved Music Room Screen
This is really useful. Good work, thanks.
- Mon Mar 08, 2021 5:25 pm
- Forum: Ren'Py Cookbook
- Topic: Input MC name that filters NPC names! + extra nifty features (Ren'Py 7.4.2)
- Replies: 1
- Views: 1668
Re: Input MC name that filters NPC names! + extra nifty features (Ren'Py 7.4.2)
This is a cool script, thanks for sharing.
- Fri Oct 02, 2020 9:19 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial]Adding a Love Meter Bar
- Replies: 44
- Views: 31873
Re: [Tutorial]Adding a Love Meter Bar
It is true that it can be done like this, but for each love meter that you do you will have to write the same, but if you define a style you can use it in each love meter just by indicating that you use that style. Another way you can do it is like this. bar: value # add your value style "my_style" ...
- Wed Sep 30, 2020 10:54 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial]Adding a Love Meter Bar
- Replies: 44
- Views: 31873
Re: [Tutorial]Adding a Love Meter Bar
is there anyway to put this into a screen and how? screen horizontal_bar_example(): frame: xalign 0.5 ypos 50 xsize 500 bar: value VariableValue("love_points", 100, style=u'my_bar_style') style my_bar_style: left_bar my_image1.png right_bar my_image2.png # TODO: make your own style using Bar Style ...
- Tue Sep 29, 2020 1:17 am
- Forum: Ren'Py Cookbook
- Topic: Speaking animation while playing an audio using layeredimages
- Replies: 6
- Views: 2318
Re: Speaking animation while playing an audio using layeredimages
I've been playing around with the LipFlap code and noticed that the original one posted has an issue where all characters present on the screen will animate, even if the voice line is not theirs. If you have voice acting in your project, use this code instead: ## Lip-Flap Code init python: # This i...
- Sat Sep 19, 2020 1:00 am
- Forum: Ren'Py Cookbook
- Topic: Separated History Screen
- Replies: 11
- Views: 4908
Re: Separated History Screen
Is it possible to make the frame different from default? I mean I would like to keep the default frame as it is, but I want to use different frame for history screen. it is possible to change how they look by adding the background property and a string containing an image, usually a displayable nam...
- Thu Sep 17, 2020 11:01 pm
- Forum: Ren'Py Cookbook
- Topic: add images to history log[works with layeredimages]
- Replies: 4
- Views: 1134
add images to history log[works with layeredimages]
Edit 02/09/2022: layeredimages version is available. Edit 02/07/2022: I've revamped the function, added examples, and a link to download a plug and play .rpy file. This function is for the classic way of displaying images. Hello, I bring you a script that you are going to love, with which you can a...
- Sun Sep 13, 2020 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Date to The Screen
- Replies: 3
- Views: 397
Re: Adding Date to The Screen
The simplest thing you can do is create a screen that receives the day of the week, the date and the day. you call the screen and pass it the data you want to show. but if your game needs to control events per day you will have to implement a calendar. This is an example of what can be done with the...