Use :
modal True
not :
model True
Search found 4 matches
- Sun May 22, 2022 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Buttons on screen are clickable through other screen.
- Replies: 6
- Views: 270
- Mon Mar 14, 2022 10:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Auto adjust screen resolution
- Replies: 3
- Views: 290
Re: Auto adjust screen resolution
In the game, to play in full screen, there is the shortcut "F" or a setting in the "Preferences" menu. To make the game start up fullscreen initially, open "options.rpy", and add: define config.default_fullscreen = True To make this setting take effect, close the game, use "Delete Persistent" in Ren...
- Sun Mar 13, 2022 9:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conditional Statement "if and elif" multiple if statements
- Replies: 1
- Views: 391
Re: Conditional Statement "if and elif" multiple if statements
It is correct to use only "if" statements but : When using "elif", if one condition is satisfied, it would not check the other conditions. When using "if", all conditions are tested one by one, which can represent a significant performance overhead in a tight loop. Multiple ifs should be used when i...
- Sat Mar 05, 2022 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to change alpha on layeredimage as a whole image?
- Replies: 8
- Views: 474
Re: [Solved] How to change alpha on layeredimage as a whole image?
To flatten the proxy character and apply transparency:
Code: Select all
image cSebastian_flat = LayeredImageProxy("cSebastian", Transform(mesh=True, alpha=0.5))