Search found 70 matches
- Fri Mar 26, 2021 8:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positional Arguments Not Working For Screen
- Replies: 2
- Views: 482
Re: Positional Arguments Not Working For Screen
when the images are made full size 1920x1080 whether they have a transparent background or not they are locked from moving or being transformed, i dont remember if this happens also with bigger images than 1920x1080 but i think so, make sure thats not the problem.
- Fri Mar 26, 2021 8:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] placing ATL animated main menu background?
- Replies: 2
- Views: 472
[SOLVED] placing ATL animated main menu background?
hi, i want to place an image animated with ATL, i looked through the forum and tried some but a lot of post are out of date. i got my ATL image so where do i place it?
im trying to do an animated main menu background, i prefer using ATL but other methods are also accepted.
thanks for reading.
im trying to do an animated main menu background, i prefer using ATL but other methods are also accepted.
thanks for reading.
- Sat Mar 20, 2021 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Runing a function as imagebutton action
- Replies: 2
- Views: 430
Re: Runing a function as imagebutton action
ty your are the boss man
- Fri Mar 19, 2021 11:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Runing a function as imagebutton action
- Replies: 2
- Views: 430
[SOLVED] Runing a function as imagebutton action
hi, i got a function defined i don't know if there's any way of running a function as action for my image button when clicked
- Fri Feb 26, 2021 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] using a function inside a label
- Replies: 2
- Views: 210
Re: using a function inside a label
ty bro, it worked
- Fri Feb 26, 2021 9:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] using a function inside a label
- Replies: 2
- Views: 210
[SOLVED] using a function inside a label
i got a function to hide screens, but for some reason its not working python: def hidescreens(): renpy.hide_screen("bens_house") renpy.hide_screen("bens_living_room") renpy.hide_screen("bens_room") i try to call it in the middle of a label but its not working, ive been trying to do it like this $ hi...
- Sun Feb 21, 2021 12:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: How To Add A Video To My Game (Solved)
- Replies: 7
- Views: 405
Re: How To Add A Video To My Game
im a newbie as well, so this will be pretty much useless you should start with the splashcreen, naming a label splashscreen will run that code before the menu, respecting to the video i remember hearing renpy supports only a couple of formats this is my personal splashcreen, it has audio, skippable ...
- Tue Feb 16, 2021 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton generators, for whatsapp emulator
- Replies: 5
- Views: 330
Re: imagebutton generators, for whatsapp emulator
yes i dont think the basic object knoledge will be a problem what got me confused was the Button instead of imagebutton, to my knowledge theres only imagemap, imagebutton, and textbutton i got the idea, do a for loop inside a screen, making it so it refers to the object image and object name and the...
- Tue Feb 16, 2021 1:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton generators, for whatsapp emulator
- Replies: 5
- Views: 330
Re: imagebutton generators, for whatsapp emulator
yeah, one of the things that crossed my mind is using classes but i dont have much experience with objects i have used them before but i always get stuck sooner or later, i just prefer avoiding them, ill try with what you said and see what comes up
- Tue Feb 16, 2021 12:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton generators, for whatsapp emulator
- Replies: 5
- Views: 330
[SOLVED]imagebutton generators, for whatsapp emulator
hello, im making a phone which has an directory, where it will contain multiple clickable contacts what im trying to emulate is something like the whatsapp homepage just to give you an idea each contact, will have an image a name and an action , the action is obviously what it does when you click it...
- Mon Feb 15, 2021 5:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: using same list in 2 separated screens? [SOLVED]
- Replies: 4
- Views: 406
Re: using same list in 2 separated screens? [SOLVED]
Ty so much, now i get it, i didnt put the code cuz i fixed it somehow and i got rid of the original one, but yeah it was cuz it was defined inside the screen
- Sat Jan 30, 2021 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: using same list in 2 separated screens? [SOLVED]
- Replies: 4
- Views: 406
Re: using same list in 2 separated screens?
i had the list defined like this $ people = ["josh", "mark", "drake",} after breaking my head for 2 hours and reading documentation, i defined the list using the define statement instead of direct python and that fixed the problem define people = ["josh", "mark", "drake",} i dont understand why it m...
- Sat Jan 30, 2021 2:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: using same list in 2 separated screens? [SOLVED]
- Replies: 4
- Views: 406
using same list in 2 separated screens? [SOLVED]
i made two identical screens, both check if a string is on a shared list then proceed to do something, for some reason i can only use that list if it is defined under one of the screens, however when i call the 2nd screen it doesn't work. i thought list were global, i really dont want to set a list ...
- Sat Nov 14, 2020 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: recall a user previous choice later on the game
- Replies: 5
- Views: 408
Re: recall a user previous choice later on the game
labels are like a tell me where to go thing, so saying "will i be able to maintain that path" is kinda wrong, you can maintain that path if you want to, or you can just jump to another label you choose. move on, do your normal stuff and when you need to do something that depends on that choice the u...
- Sat Nov 14, 2020 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: recall a user previous choice later on the game
- Replies: 5
- Views: 408
Re: recall a user previous choice later on the game
in addition you can also execute the state of a variable like this
Code: Select all
default number = False
if number == True:
jump number
elif number == False:
jump alone