Search found 70 matches
- Sat Nov 14, 2020 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: recall a user previous choice later on the game
- Replies: 5
- Views: 408
Re: recall a user previous choice later on the game
1 first of all why not just using jump number/alone again when you need it, you can use jump outside of the menus, its and independent line. 2 you can also just set the variable to false at the begining of number/alone label 3 anyways heres something i think will be useful for you, that does what yo...
- Fri Nov 13, 2020 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated dust particles in Ren'Py? (SOLVED)
- Replies: 6
- Views: 584
Re: Animated dust particles in Ren'Py?
yes thats what i was talking about, donmai just posted it
- Fri Nov 13, 2020 8:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated dust particles in Ren'Py? (SOLVED)
- Replies: 6
- Views: 584
Re: Animated dust particles in Ren'Py?
hi, i know this will not be very useful but a while ago i saw something similar to what you are asking on a post here in lemmasoft, i think they were like 2 or 3 lines of code used to emulate snow falling, unfortunately i deleted the project containing that code but if you really want it, just letti...
- Thu Nov 05, 2020 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: why does my side image (from the dialog box) keep showing empty sprite?
- Replies: 1
- Views: 358
Re: why does my side image (from the dialog box) keep showing empty sprite?
mmm for me this is usually problem of code with its childs or something more simple like your sprites containing useless transparent background that enlarge both width and height, have in mind the image its not only the visible part of the png but the transparent areas as well. try cropping the spri...
- Thu Nov 05, 2020 7:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Classes and objects inherited by a screen
- Replies: 2
- Views: 311
Re: [SOLVED] Classes and objects inherited by a screen
Ty so much bro, i will try that. i'm still learning both python and renpy :,)
- Wed Nov 04, 2020 12:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Classes and objects inherited by a screen
- Replies: 2
- Views: 311
[SOLVED] Classes and objects inherited by a screen
i wanna let a screen inherit a class.
all i want to know is can i access the parameters given to an object from a screen?
all i want to know is can i access the parameters given to an object from a screen?
- Mon Oct 05, 2020 2:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] emulating loading screen
- Replies: 0
- Views: 392
[SOLVED] emulating loading screen
-----update------ i already solved most of it, so you can ignore the part below, the idea is to show the screen, and then have it automatically hide itself after different periods of time. Any idea how to achieve this? i tried using the choice: statement used for live composites but it doesnt seem t...
- Wed Sep 30, 2020 8:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Hiding multiple screens at once?
- Replies: 3
- Views: 306
Re: Hiding multiple screens at once?
Ty, that worked perfectly
- Wed Sep 30, 2020 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Hiding multiple screens at once?
- Replies: 3
- Views: 306
[SOLVED] Hiding multiple screens at once?
Hi, i'm making a game where multiple screens where some of them are shown at once, some of them are transparent which means that the rest of the screens are still active at the back and can by clicked, obviously i can go and manually and tell to hide every other screen manually but this is a pain ho...
- Sun Sep 20, 2020 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Encrypting and unpackaging protection?
- Replies: 1
- Views: 556
Encrypting and unpackaging protection?
a long ago i saw a post teaching of to encrypt your game so it cant be decompressed by 3rd party tools, but i cant longer find it, if you know the name of the post or you know the info, would you please share it.
- Fri Sep 18, 2020 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change Image Scale
- Replies: 3
- Views: 286
Re: Change Image Scale
the size must be given in a normal resolution, (500,500) (1000,1000) doing 0.5 wont show it or will be too small too appreciate, i verified before responding, trust me it works. try size (1000,1000)
- Fri Sep 18, 2020 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change Image Scale
- Replies: 3
- Views: 286
Re: Change Image Scale
just replace pos by size
Code: Select all
show image_example:
pos (1030, 100)
size (1920, 1080)
- Thu Sep 17, 2020 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to handle sprites and sizing?
- Replies: 2
- Views: 341
Re: What is the best way to handle sprites and sizing?
difine images like this
it will be scaled down to 1920x1080 every time you call it
Code: Select all
image random_image:
"/images/random_image.png"
size (1920,1080)- Wed Sep 16, 2020 10:26 am
- Forum: Ren'Py Cookbook
- Topic: Wheel UI ready to use ez
- Replies: 1
- Views: 698
Wheel UI ready to use ez
Hi, i want to give back something for the community, i'm noob so if you are an oldie i got nothing new to teach you, in fact this is quite very simple. i'm doing a ben 10 game, and i made this wheel to use along with the omnitrix, so i wanna give it away if someone wants to use it, and for someone i...
- Mon Sep 14, 2020 6:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] fading effect starting from the top?
- Replies: 4
- Views: 424
Re: fading effect starting from the top?
more like the second one, i got a laser beam.png, just the laser, i dont need it to move, what i want it to do is to load it from the top part to the bottom, the best example i can think of to explain is the jedi laser sable activation, it stars from the bottom til it reaches the top. ill test that ...