Search found 61 matches

by lindsay-jb
Wed Sep 28, 2022 11:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Action to move image and change variable on a Screen
Replies: 2
Views: 256

Re: Action to move image and change variable on a Screen

That worked perfectly, thank you so much!
by lindsay-jb
Wed Sep 28, 2022 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Action to move image and change variable on a Screen
Replies: 2
Views: 256

Action to move image and change variable on a Screen

I'm working on a game with a dress-up screen. On this screen, I have an image of the main character and two buttons. I want to make the MC image move left/right offscreen, change into a new outfit, and move out from the other side of the screen when you press the buttons. screen outfit_game(): defau...
by lindsay-jb
Mon Apr 25, 2022 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: define textbox size based on dialogue ysize
Replies: 1
Views: 342

define textbox size based on dialogue ysize

Hey so I have the size of my narration box set up to choose the different backgrounds based on string size. the problem is that the string sizes aren't consistent. if words are longer, they get pushed to the next line sooner and vice versa. This means that frequently the textbox has a lot of white s...
by lindsay-jb
Sun Apr 10, 2022 8:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Bring Text to the Front
Replies: 2
Views: 315

Re: Bring Text to the Front

I’ve been messing with this and have come to discover it’s not an issue with the text not being at the front. The problem is that the transform is cropping starting from the top of the window so the words are cutting cropped off. How can I change the starting point for the crop? This has been drivin...
by lindsay-jb
Fri Apr 08, 2022 11:15 am
Forum: Ren'Py Questions and Announcements
Topic: Bring Text to the Front
Replies: 2
Views: 315

Bring Text to the Front

I'm adding transforms to my say screen, however whenever I use the crop in my transform it sends the window to the back and the top line of text is buried under the namebox. I'm stretching my textbox so I can't resize the namebox, as that includes the portion of the top of the textbox that's not sup...
by lindsay-jb
Wed Apr 06, 2022 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: Sometimes prevent dialogue transitions in say screen?
Replies: 6
Views: 386

Re: Sometimes prevent dialogue transitions in say screen?

This is great, thank you so much!! :D One last question, I know how to use the transforms on show but is there a way I could program it to use a separate transform when the boxes leave, instead of then just disappearing? I know there’s an on hide statement but I haven’t pieced together how to do it ...
by lindsay-jb
Tue Apr 05, 2022 1:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Sometimes prevent dialogue transitions in say screen?
Replies: 6
Views: 386

Sometimes prevent dialogue transitions in say screen?

Hello! I have done a lot of heightened customization with my say screen to created automatically resizing textboxes on the right side, middle, and left side of the screen. The playable character box shows on the left side, the narration in the middle, and NPCs on the right side. Now, I am wanting to...
by lindsay-jb
Wed Mar 23, 2022 12:16 am
Forum: Ren'Py Questions and Announcements
Topic: automatically change text box size based on text
Replies: 4
Views: 336

Re: automatically change text box size based on text

I've messed around with this some more and have made some progress. However, I'm having an issue I'd like help with if possible. You see, I was able to get the textbox to resize. However, I want to make the namebox a separate window so that it won't get stretched with everything else. The resizing w...
by lindsay-jb
Mon Mar 21, 2022 3:45 pm
Forum: Ren'Py Questions and Announcements
Topic: automatically change text box size based on text
Replies: 4
Views: 336

Re: automatically change text box size based on text

Hey, so I've used the code that you suggested and have also looked all over the web for how to do this, and the textbox doesn't stretch. It just stays the same size. I have: define n = Character(window_background=Frame("GUI/textbox/n.png", 5, 50), window_top_padding=100, what_xpos=110, what_ypos=5) ...
by lindsay-jb
Wed Mar 09, 2022 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Create a banner with text?
Replies: 4
Views: 320

Re: Create a banner with text?

Thank you! And sorry for the late reply. I ended up using the format of the default notify screens and made my own custom screen and function which allowed me to have more control of the properties, such as having a notification header with a different font and color than the rest of the box, and I'...
by lindsay-jb
Thu Mar 03, 2022 12:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Create a banner with text?
Replies: 4
Views: 320

Re: Create a banner with text?

Yes, this is exactly what I was looking for! Wow! Okay, since I have you here I’m having one small issue. How do I make the text not be smashed off to one side 😅 the border is wide enough that it shouldn’t do that, so I’m confused about why that’s happening.
by lindsay-jb
Thu Mar 03, 2022 2:58 am
Forum: Ren'Py Questions and Announcements
Topic: Create a banner with text?
Replies: 4
Views: 320

Create a banner with text?

I play a lot of VNs and most will have moments where a textbox banner will appear at the top to tell you things like achievements, point checks (such as “your relationship with so-and-so is too low so they don’t believe you”), etc. These are not a regular text box and usually stay for a few seconds,...
by lindsay-jb
Wed Feb 23, 2022 7:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Create changeable icon beside character nametag?
Replies: 1
Views: 248

Create changeable icon beside character nametag?

Hello! I want to display an icon beside certain characters' names that basically displays their individual character "nerve" score. That score will determine how different events play out in the future. I looked up some different tutorials and tried this code, but it didn't work: if who is not None:...
by lindsay-jb
Wed Oct 20, 2021 6:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Set Max and Min for variables
Replies: 3
Views: 293

Re: Set Max and Min for variables

Thanks so much for the responses! Alex, that worked perfectly. I was just missing defining the variable as a global nerve and it was simpler than I realized haha.
by lindsay-jb
Wed Oct 20, 2021 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Set Max and Min for variables
Replies: 3
Views: 293

Set Max and Min for variables

Hello! I'm trying to set 100 as the max and 0 for the min of some variables I have. I found some topics on here that helped me make this code: default rowan_nerve = 50 init python: def limit_nerve_rowan(): try: if rowan_nerve < 0: rowan_nerve = 0 elif rowan_nerve > 100: rowan_nerve = 100 except: pas...