Search found 391 matches

by _ticlock_
Mon Jun 13, 2022 9:58 pm
Forum: Creator Discussion
Topic: How to make an in game character creator?
Replies: 1
Views: 739

Re: How to make an in game character creator?

like letting the player make their character like a picrew or somethin I have seen a lot of examples. Consider looking in Creative Commons , Ren'Py Cookbook , and other sections. Here are some resources: https://lunalucid.itch.io/free-character-creation-template-for-renpy https://lemmasoft.renai.us...
by _ticlock_
Sat Jun 11, 2022 10:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Appear image while text line is going.
Replies: 3
Views: 248

Re: Appear image while text line is going.

The actual problem is new line starts only after "light_dust" finish it's transition (Dissolve(3.0)). Is there a way to show image while text is going? I believe transitions are not supposed to do things simultaneously. You should use transform for that. Something like this: transform tDissolve(t):...
by _ticlock_
Sat Jun 11, 2022 10:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Animating movement on the 3D stage?
Replies: 1
Views: 216

Re: Animating movement on the 3D stage?

Has anyone worked out how to do smooth animations of sprite movement on the 3D stage? Try using TransformMatrix like OffsetMatrix instead: From documentation: "While Matrix objects are suitable for static transformations, they're not useful for animating changing transformations. It's also useful t...
by _ticlock_
Fri Jun 10, 2022 8:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping background after starting a new game
Replies: 6
Views: 284

Re: Keeping background after starting a new game

Try to play with 'animation' statement - https://www.renpy.org/doc/html/atl.html#animation-statement animation does not help with it. The scene is cleared at the start of the game, and I believe animation would not work if you clear the scene. " animation timebase starts when an image or screen wit...
by _ticlock_
Fri Jun 10, 2022 3:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping background after starting a new game
Replies: 6
Views: 284

Re: Keeping background after starting a new game

I'm not sure if this counts as a "reasonable solution", but you could try calling Start() in label splashscreen, then call main_menu from the top of label 'start'. Why not live dangerously? I guess it is a better option than I have. Only I need to call Start() in label before_main_menu , since doin...
by _ticlock_
Fri Jun 10, 2022 12:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Issue with unlockable character profiles
Replies: 2
Views: 201

Re: Issue with unlockable character profiles

Hi, gummii_exe,

It is questionable if you really need class CharaList. Anyway, the error you have is because CharaList is a class and not a variable. If you want to use this class, you need to create an instance first:

Code: Select all

$ CList = CharaList()

Code: Select all

if Clist.hasChara(Bug):
  # Something to do
by _ticlock_
Fri Jun 10, 2022 11:30 am
Forum: Ren'Py Questions and Announcements
Topic: Keeping background after starting a new game
Replies: 6
Views: 284

Re: Keeping background after starting a new game

This doesn't work when jumping to the start label though. I assume it's because the Start() function does certain stuff, like resetting the timebase. Right, I did not find a reasonable solution. The only thing that comes to mind is to do it within the main menu context, that is not a good way to go:
by _ticlock_
Thu Jun 09, 2022 10:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping background after starting a new game
Replies: 6
Views: 284

Keeping background after starting a new game

Hi, All, I have an animated background in the main menu and I am trying to figure out how to keep it after starting a new game. Currently, I set the background this way label before_main_menu: scene main_menu_background return However, once I click the "new game" button in the main menu the scene is...
by _ticlock_
Fri Mar 26, 2021 2:08 am
Forum: Ren'Py Questions and Announcements
Topic: how do I show images with an object placeholders?
Replies: 1
Views: 484

Re: how do I show images with an object placeholders?

Hi, elhlyn , A show statement consists of a single logical line beginning with the keyword show, followed by an image name, followed by zero or more properties. Thus the construction you use does not work. You can use show expression statements, although you need string name. show expression "[cur_c...
by _ticlock_
Fri Mar 26, 2021 1:37 am
Forum: Ren'Py Questions and Announcements
Topic: Return Statement From Screen Doesn't Return to Game
Replies: 4
Views: 533

Re: Return Statement From Screen Doesn't Return to Game

dramaticaluniweeb wrote:
Thu Mar 25, 2021 9:45 pm
Whenever the inputs screen is called, it refuses to let the game progress from the point where it's called onwards, even though it shouldn't.
Do you use show screen or call screen inputs? It should be show screen.
by _ticlock_
Thu Mar 25, 2021 9:01 am
Forum: Ren'Py Questions and Announcements
Topic: Return Statement From Screen Doesn't Return to Game
Replies: 4
Views: 533

Re: Return Statement From Screen Doesn't Return to Game

You may also consider:

Code: Select all

label inventory:
    call screen inventory_screen()
    return
screen inputs:
    key "i" action Call("inventory", from_current = True)
by _ticlock_
Thu Mar 25, 2021 8:54 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Save problem
Replies: 3
Views: 422

Re: Save problem

Hi, Wertous , If you have inventory button that should open inventory at any point in the label, you can use Call action with argument from_current = True to return to the same line in the label. screen inventory_button(): imagebutton: idle "inventory.png" action Call("inventory", from_current = Tru...
by _ticlock_
Tue Mar 23, 2021 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Customize language preferences window
Replies: 1
Views: 263

Re: Customize language preferences window

HI, PandaMeng , RenPy has a built-in translation system, that automatically catch all the dialogue text and allows to translate all text in screens and more (if it is wrapped in construction _() ) Check this links: https://lemmasoft.renai.us/forums/viewtopic.php?t=43333 https://www.renpy.org/doc/htm...
by _ticlock_
Tue Mar 23, 2021 6:51 am
Forum: Ren'Py Questions and Announcements
Topic: Option to not print certain text instead of strip()
Replies: 8
Views: 329

Re: Option to not print certain text instead of strip()

Hi, frankfrankstud,

There is a better solution that won't fail if you consider adding translation. You can pass an argument to the choice items. Check this PyTom article.
by _ticlock_
Tue Mar 23, 2021 12:19 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Using a Call Statement Without Advancing The Script
Replies: 3
Views: 371

Re: [Question] Using a Call Statement Without Advancing The Script

Hi, haydengames3 , You should provide a piece of code to explain what exactly you are trying to do. I am not sure if I understood you right, but if you call a screen and you want to do an action and stay at this script line you can: 1) use an action that won't return from the screen For example: scr...