Search found 123 matches

by jeffster
Fri Feb 05, 2021 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: How to avoid checkered background in scene transitions?
Replies: 5
Views: 335

How to avoid checkered background in scene transitions?

Many really cool looking scene transitions are possible in Ren'Py, but most of them look awful because of checkered background. Fading in (and most other alpha manipulations), sliding to & from in different directions, zooming etc. - all that shows checkered parts, which may be good for debugging, b...
by jeffster
Wed Feb 03, 2021 10:24 pm
Forum: Development of Ren'Py
Topic: [bug] updating persistent value (background alpha)
Replies: 2
Views: 4086

Re: [bug] updating persistent value (background alpha)

And it works properly if instead of assigning the persistent value I use an intermediary variable: style_prefix "say" $ bugTest = persistent.say_window_alpha window: # background Transform(style.window.background, alpha=persistent.say_window_alpha) background Transform(style.window.background, alpha...
by jeffster
Wed Feb 03, 2021 10:10 pm
Forum: Development of Ren'Py
Topic: [bug] updating persistent value (background alpha)
Replies: 2
Views: 4086

[bug] updating persistent value (background alpha)

It seems to be a bug in 7.4.2, as this code works well in 7.3.5: I want to change the "say" ("window") background transparency via a custom slider and/or a Preference slider. (I adopted this code from someone else's game). define persistent.say_window_alpha = 0.8 screen say(who, what): style_prefix ...