Search found 123 matches
- Fri Apr 08, 2022 3:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Remove/Disable Menu top left corner on renpy web version
- Replies: 1
- Views: 261
Re: Remove/Disable Menu top left corner on renpy web version
You probably can use "renpy.variant()": https://www.renpy.org/doc/html/screen_python.html#renpy.variant In the screen it could be: screen save_menu(): if not renpy.variant("web"): button: So if renpy.variant("web") then that screen remains empty. Or checking if you would show the screen: if not renp...
- Thu Apr 07, 2022 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get my fullscreen movie to work
- Replies: 7
- Views: 352
Re: Can't get my fullscreen movie to work
Well the code itself is correct. My clips (VP8 / webm) play no problem.
- Thu Apr 07, 2022 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: In the music room, the progress bar controls the playing time of music
- Replies: 6
- Views: 403
Re: In the music room, the progress bar controls the playing time of music
In my games I tried to use AudioPositionValue, but it seems that it freezes sometimes. So I ended up creating my own creator-defined displayables (CDD): https://www.renpy.org/doc/html/cdd.html One was to replace AudioPositionValue: class SeekableBar(BarValue): def __init__(self): pos = renpy.music.g...
- Thu Apr 07, 2022 4:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I get rid of my custom menu in the save/load thumbnail?
- Replies: 3
- Views: 320
Re: Can I get rid of my custom menu in the save/load thumbnail?
To set the "file slot" buttons, standard Ren'Py projects use
gui/button/slot_idle_background.png
gui/button/slot_hover_background.png
and file "gui.rpy", see "File Slot Buttons" section there.
gui/button/slot_idle_background.png
gui/button/slot_hover_background.png
and file "gui.rpy", see "File Slot Buttons" section there.
- Wed Apr 06, 2022 9:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to code a Next/Previous button on image gallery
- Replies: 4
- Views: 345
Re: How to code a Next/Previous button on image gallery
That's my pleasure. join(()) is a proper way in Python to concatenate (join) strings together. You could do the same with "+", but in Python by some reason "adding" strings together is not that efficient. More memory and time is needed, even though the difference is not that huge. You can read more ...
- Wed Apr 06, 2022 7:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sometimes prevent dialogue transitions in say screen?
- Replies: 6
- Views: 387
- Wed Apr 06, 2022 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stop progression while screen shown?
- Replies: 3
- Views: 331
Re: Stop progression while screen shown?
Regarding "modal true": I believe True should start with the uppercase letter.
- Wed Apr 06, 2022 6:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to code a Next/Previous button on image gallery
- Replies: 4
- Views: 345
Re: How to code a Next/Previous button on image gallery
1. You don't need "hover lb_image" here: idle lb_image hover lb_image because when there is no different image it takes the same as "idle" automatically. You also don't need "focus_mask True" (and the image is non-transparent rectangle anyway). 2. To show an image in the lightbox (for simplicity, I ...
- Wed Apr 06, 2022 2:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen action Call advances the dialogue
- Replies: 0
- Views: 269
[Solved] Screen action Call advances the dialogue
I have a panel with buttons which can be clicked any time, including during dialogue. The problem is that clicking those buttons advances the dialogue to the next line. The cause seems to be that I use `action Call`. Apparently it advances the current `say` interaction, even if I don't want to inter...
- Wed Apr 06, 2022 1:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sometimes prevent dialogue transitions in say screen?
- Replies: 6
- Views: 387
Re: Sometimes prevent dialogue transitions in say screen?
I noticed too that trying to use animation transforms "on hide" doesn't work. It's probably because (as the interaction ends) the next dialogue line shows immediately, so we just don't see the transform. One way to circumvent this might be to show the "exit transform" as a first part of the next "en...
- Wed Apr 06, 2022 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to 'stop' game when I show player interactivemap?
- Replies: 8
- Views: 772
Re: How to 'stop' game when I show player interactivemap?
Another way to stop the dialogue from progression is using a character with advance = False: define stopper = Character(kind = adv, advance = False) label start: "The usual narration - you can click through." stopper "But it stops here." "Can't get here unless you make some buttons for this."
- Fri Jan 14, 2022 4:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a transition to dialogue box only [Solved]
- Replies: 13
- Views: 545
Re: How to add a transition to dialogue box only
As for the callback from what I can understand, only one def can be placed within the define config.say_arguments_callback? So what I was thinking, looking at it, was that have one set to "on show" and one "on hide" and than place it manually if not automated onto the dialogue. I think maybe config...
- Wed Jan 12, 2022 3:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a transition to dialogue box only [Solved]
- Replies: 13
- Views: 545
Re: How to add a transition to dialogue box only
My intention was for the sliding to only happen when the window first shows. As in, if there's another line of dialogue (or multiple) after the first, the sliding in will only happen with the first line of dialogue and the last. It shows this in the example. The issue of the duplicate text box is h...
- Tue Jan 11, 2022 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a transition to dialogue box only [Solved]
- Replies: 13
- Views: 545
Re: How to add a transition to dialogue box only
I tried out your transform but unfortunately the "on replace" doesn't seem to work no matter what I put in. The textbox just slides up and down for each dialogue. I changed it to "on replaced" as well but that doesn't work either. Also there's a blank textbox sliding in before the actual textbox wi...
- Mon Jan 10, 2022 10:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Patching" a released Ren'Py game [Resolved]
- Replies: 7
- Views: 479